Player Matchup

Anhur
Anhur
Alkanhal
Anhur
Level 126
God Stats
4W - 7L
1,318 SR
Queue Stats
116W - 137L
1,516 Elo+
Party 1
Kukulkan
Kukulkan
Im2Moist
Kukulkan
Level 128
God Stats
13W - 7L
1,745 SR
Queue Stats
120W - 139L
1,511 Elo+
Party 1
Charon
Charon
LegitTwiggy
Charon
Level 127
God Stats
8W - 6L
1,733 SR
Queue Stats
95W - 122L
1,516 Elo+
Party 1
Thor
Thor
MoistSkull
Thor
Level 148
God Stats
3W - 1L
1,649 SR
Queue Stats
122W - 148L
1,511 Elo+
Party 1
Nemesis
Nemesis
WakeUPBUDDY
Nemesis
Level 53
God Stats
4W - 3L
1,551 SR
Queue Stats
84W - 112L
1,471 Elo+
Party 1
Team Averages
Level 116
1,599 SR
1,505 Elo+

VS

Team Averages
Level 141
1,432 SR
1,504 Elo+
Chang'e
Chang'e
 
Chang'e
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
 
Athena
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Dev3NSTieN
Chiron
Level 158
God Stats
3W - 8L
1,162 SR
Queue Stats
71W - 68L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Alkanhal
Anhur
11
2 / 1 / 0
6,150
513
9,036
9,520
3,740
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Im2Moist
Kukulkan
12
0 / 2 / 2
6,824
569
2,765
5,633
1,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
11
1 / 0 / 2
6,567
547
6,843
9,561
8,585
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 0 / 1
6,469
539
5,813
11,528
9,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
WakeUPBUDDY
Nemesis
13
1 / 0 / 2
6,546
546
2,757
10,764
3,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
1 / 0 / 1
7,342
612
5,487
6,161
2,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
 
Ne Zha
11
0 / 3 / 0
6,295
525
9,713
9,678
3,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Athena
 
Athena
11
0 / 0 / 1
5,885
490
4,837
13,155
10,053
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
 
Hun Batz
5
0 / 0 / 0
4,307
359
513
2,306
771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
Dev3NSTieN
Chiron
11
2 / 3 / 0
5,687
474
9,077
11,698
4,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
5
6
Kills
3
3
Deaths
6
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
0
1
1.5
L
Ne Zha
 
Ne Zha
0
3
0
0
L
Athena
 
Athena
0
0
1
0.5
L
Hun Batz
 
Hun Batz
0
0
0
0
W
Anhur
Alkanhal
Anhur
2
1
0
2
L
Chiron
Dev3NSTieN
Chiron
2
3
0
0.67
W
Kukulkan
Im2Moist
Kukulkan
0
2
2
0.5
W
Charon
1
0
2
2
W
2
0
1
2.5
W
Nemesis
WakeUPBUDDY
Nemesis
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,214
Damage
29,627
47,006
Taken
42,998
27,439
Mitigated
21,202
17,219
Healing
13,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
5,487
444
240
3,483
6,161
2,293
0
1,232
4,929
57,881
1,299
L
Ne Zha
 
Ne Zha
9,713
3,812
0
2,346
9,678
3,933
0
188
8,899
0
48,944
L
Athena
 
Athena
4,837
1,628
1,480
2,103
13,155
10,053
0
3,649
9,506
25,008
363
L
Hun Batz
 
Hun Batz
513
201
0
500
2,306
771
0
0
2,306
0
9,877
W
Anhur
Alkanhal
Anhur
9,036
4,832
0
4,862
9,520
3,740
0
1,552
7,968
0
53,788
L
Chiron
Dev3NSTieN
Chiron
9,077
4,306
543
2,770
11,698
4,152
0
4,346
7,312
0
48,269
W
Kukulkan
Im2Moist
Kukulkan
2,765
539
0
740
5,633
1,929
0
2,441
2,982
54,272
1,290
W
Charon
6,843
954
0
2,920
9,561
8,585
0
2,710
6,851
27,541
0
W
5,813
1,597
0
2,336
11,528
9,646
0
0
11,528
0
36,715
W
Nemesis
WakeUPBUDDY
Nemesis
2,757
985
0
6,361
10,764
3,539
0
2,782
7,746
0
65,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,556
Gold Earned
29,516
380
Minions Killed
312
0
Camps Cleared
0
1,210,619
Distance Traveled
1,066,122
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,342
612
125
10
0
257,887
2
L
Ne Zha
6,295
525
65
5
0
237,103
0
L
Athena
5,885
490
40
3
0
258,450
2
L
Hun Batz
4,307
359
20
2
0
81,282
0
W
Anhur
6,150
513
77
6
0
227,719
0
L
Chiron
5,687
474
62
5
0
231,400
2
W
Kukulkan
6,824
569
102
9
0
226,782
0
W
Charon
6,567
547
30
3
0
254,887
2
W
Thor
6,469
539
62
5
0
215,438
0
W
Nemesis
6,546
546
109
9
0
285,793
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role