Player Matchup

Hercules
Hercules
 
Hercules
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Joeymacaroniii
Mercury
Level 120
God Stats
0W - 1L
1,400 SR
Queue Stats
31W - 35L
1,502 Elo+
Solo
Chaac
Chaac
MahBody
Chaac
Level 56
God Stats
0W - 3L
1,558 SR
Queue Stats
61W - 51L
1,478 Elo+
Party 2
Kukulkan
Kukulkan
bigsteak2415
Kukulkan
Level 27
God Stats
5W - 7L
1,644 SR
Queue Stats
40W - 40L
1,425 Elo+
Party 2
Scylla
Scylla
sniperboy12th
Scylla
Level 114
God Stats
5W - 15L
1,446 SR
Queue Stats
260W - 249L
1,527 Elo+
Solo
Team Averages
Level 89
1,509 SR
1,486 Elo+

VS

Team Averages
Level 130
1,523 SR
1,560 Elo+
Janus
Janus
Chellyjellly
Janus
Level 127
God Stats
1W - 0L
1,509 SR
Queue Stats
18W - 37L
1,416 Elo+
Solo
Geb
Geb
LeprosyParty
Geb
Level 119
God Stats
2W - 2L
1,559 SR
Queue Stats
32W - 24L
1,512 Elo+
Party 1
Tsukuyomi
Tsukuyomi
PHENIXGaming
Tsukuyomi
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
168W - 154L
1,562 Elo+
Party 1
Ix Chel
Ix Chel
PeanutPyro
Ix Chel
Level 122
God Stats
17W - 14L
1,547 SR
Queue Stats
39W - 34L
1,512 Elo+
Party 1
Tyr
Tyr
Rēmy
Tyr
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,795 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
2 / 0 / 4
7,683
768
5,810
10,670
8,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
1 / 4 / 3
7,439
744
4,313
10,017
4,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Chaac
MahBody
Chaac
14
2 / 4 / 4
8,089
809
6,745
13,725
13,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kukulkan
bigsteak2415
Kukulkan
14
0 / 1 / 5
7,775
778
6,096
5,887
2,383
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 5 / 1
8,390
839
2,529
8,438
3,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 5
8,131
813
5,888
5,259
2,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
2 / 2 / 8
8,227
823
3,863
10,585
9,133
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
PHENIXGaming
Tsukuyomi
15
3 / 1 / 7
8,184
818
15,728
7,669
3,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ix Chel
PeanutPyro
Ix Chel
15
4 / 1 / 7
8,283
828
8,364
5,270
2,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
Rēmy
Tyr
14
3 / 1 / 8
8,173
817
9,474
8,540
7,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
49
6
Kills
14
14
Deaths
6
17
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
0
4
4
W
2
1
5
4.5
L
1
4
3
0.63
W
2
2
8
3
L
Chaac
MahBody
Chaac
2
4
4
1
W
Tsukuyomi
PHENIXGaming
Tsukuyomi
3
1
7
6.5
W
Ix Chel
PeanutPyro
Ix Chel
4
1
7
7.5
W
Tyr
Rēmy
Tyr
3
1
8
7
L
Kukulkan
bigsteak2415
Kukulkan
0
1
5
2.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,493
Damage
43,317
48,737
Taken
37,323
31,752
Mitigated
25,262
7,682
Healing
10,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,810
1,223
0
3,254
10,670
8,848
0
4,636
5,788
1,198
12,878
W
5,888
166
0
243
5,259
2,095
0
959
4,223
23,184
183
L
4,313
810
0
640
10,017
4,057
0
2,885
7,092
0
13,745
W
3,863
317
1,061
1,008
10,585
9,133
155
2,647
7,764
10,345
826
L
Chaac
MahBody
Chaac
6,745
656
0
3,369
13,725
13,124
0
5,366
8,093
0
22,815
W
Tsukuyomi
PHENIXGaming
Tsukuyomi
15,728
2,843
0
452
7,669
3,611
260
1,122
6,317
0
33,578
W
Ix Chel
PeanutPyro
Ix Chel
8,364
955
3,905
1,916
5,270
2,805
196
2,124
3,048
20,756
0
W
Tyr
Rēmy
Tyr
9,474
437
0
1,483
8,540
7,618
0
2,666
5,665
0
19,248
L
Kukulkan
bigsteak2415
Kukulkan
6,096
483
0
169
5,887
2,383
0
2,043
3,724
24,330
0
L
2,529
431
0
250
8,438
3,340
708
2,267
6,131
28,289
243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,376
Gold Earned
40,998
201
Minions Killed
180
0
Camps Cleared
0
1,051,089
Distance Traveled
1,172,095
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,683
768
21
2
0
206,486
0
W
Janus
8,131
813
61
6
0
222,674
0
L
Mercury
7,439
744
21
2
0
230,759
0
W
Geb
8,227
823
14
1
0
231,230
4
L
Chaac
8,089
809
40
4
0
215,848
0
W
Tsukuyomi
8,184
818
43
4
0
241,031
0
W
Ix Chel
8,283
828
26
3
0
223,875
0
W
Tyr
8,173
817
36
4
0
253,285
0
L
Kukulkan
7,775
778
57
6
0
217,324
0
L
Scylla
8,390
839
62
6
0
180,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role