Player Matchup

Danzaburou
Danzaburou
Mayor_McCheese03
Danzaburou
Level 6
God Stats
5W - 11L
1,139 SR
Queue Stats
5W - 11L
1,100 Elo+
Party 1
Ymir
Ymir
Monkey_D_Jiggas
Ymir
Level 63
God Stats
4W - 3L
1,412 SR
Queue Stats
39W - 53L
1,307 Elo+
Party 1
Raijin
Raijin
blackmambako
Raijin
Level 63
God Stats
3W - 0L
1,818 SR
Queue Stats
73W - 80L
1,394 Elo+
Party 1
Team Averages
Level 44
1,456 SR
1,267 Elo+

VS

Team Averages
Level 58
1,391 SR
1,337 Elo+
Athena
Athena
Aeioluz
Athena
Level 67
God Stats
7W - 9L
1,347 SR
Queue Stats
209W - 217L
1,348 Elo+
Solo
Janus
Janus
Famoso-cerca15
Janus
Level 60
God Stats
23W - 34L
1,379 SR
Queue Stats
180W - 204L
1,298 Elo+
Solo
Serqet
Serqet
jonnh_2K
Serqet
Level 46
God Stats
0W - 2L
1,448 SR
Queue Stats
57W - 62L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Mayor_McCheese03
Danzaburou
15
5 / 4 / 6
9,861
822
7,725
8,828
3,522
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
4 / 2 / 6
9,956
830
8,475
15,092
8,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Raijin
15
4 / 3 / 6
9,948
829
11,617
9,326
3,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Aeioluz
Athena
12
2 / 3 / 5
8,395
700
7,001
13,500
10,819
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
3 / 5 / 4
9,008
751
6,432
10,587
3,794
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Serqet
jonnh_2K
Serqet
14
4 / 5 / 3
9,302
775
6,871
10,581
5,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
21
13
Kills
9
9
Deaths
13
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Athena
Aeioluz
Athena
2
3
5
1.5
L
3
5
4
1
W
Danzaburou
Mayor_McCheese03
Danzaburou
5
4
6
2
W
4
2
6
3.5
W
Raijin
4
3
6
2.33
L
Serqet
jonnh_2K
Serqet
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,817
Damage
20,304
33,246
Taken
34,668
15,196
Mitigated
20,188
3,902
Healing
2,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
Aeioluz
Athena
7,001
1,330
0
1,292
13,500
10,819
0
6,544
6,483
20,716
1,990
L
6,432
627
0
0
10,587
3,794
0
5,617
4,602
22,268
155
W
Danzaburou
Mayor_McCheese03
Danzaburou
7,725
3,352
0
651
8,828
3,522
1,841
4,175
4,653
0
24,072
W
8,475
964
0
2,751
15,092
8,339
256
4,599
9,918
43,673
2,663
W
Raijin
11,617
1,279
0
500
9,326
3,335
885
4,283
4,911
37,616
949
L
Serqet
jonnh_2K
Serqet
6,871
1,963
0
1,356
10,581
5,575
0
5,659
4,411
0
29,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,765
Gold Earned
26,705
165
Minions Killed
106
0
Camps Cleared
0
590,083
Distance Traveled
583,871
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,395
700
27
2
0
218,191
0
L
Janus
9,008
751
32
3
0
169,637
0
W
Danzaburou
9,861
822
41
3
0
180,140
0
W
Ymir
9,956
830
46
4
0
216,365
0
W
Raijin
9,948
829
78
7
0
193,578
0
L
Serqet
9,302
775
47
4
0
196,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role