Player Matchup

Eset
Eset
AceOClubs
Eset
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 42L
1,256 Elo+
Solo
Surtr
Surtr
DopaminePlz
Surtr
Level 63
God Stats
0W - 3L
1,378 SR
Queue Stats
21W - 50L
1,361 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
GenoGsh
Morgan Le Fay
Level 161
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 37L
1,556 Elo+
Party 2
Ymir
Ymir
TheRager11
Ymir
Level 86
God Stats
4W - 5L
1,526 SR
Queue Stats
9W - 13L
1,453 Elo+
Party 2
Nut
Nut
Toughluck16
Nut
Level 151
God Stats
2W - 1L
1,571 SR
Queue Stats
9W - 12L
1,471 Elo+
Party 2
Team Averages
Level 112
1,495 SR
1,419 Elo+

VS

Team Averages
Level 107
1,666 SR
1,507 Elo+
Zhong Kui
Zhong Kui
CONOWILLY
Zhong Kui
Level 84
God Stats
5W - 3L
1,759 SR
Queue Stats
319W - 317L
1,499 Elo+
Party 1
Lancelot
Lancelot
JNROPS
Lancelot
Level 129
God Stats
13W - 3L
1,717 SR
Queue Stats
390W - 406L
1,497 Elo+
Party 1
Nike
Nike
STEAMxPUNK-
Nike
Level 69
God Stats
3W - 4L
1,683 SR
Queue Stats
60W - 62L
1,547 Elo+
Solo
Heimdallr
Heimdallr
SUPPERKILLER22
Heimdallr
Level 127
God Stats
6W - 1L
1,669 SR
Queue Stats
203W - 198L
1,536 Elo+
Party 3
Nox
Nox
rangers_UR_DaD
Nox
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
70W - 73L
1,456 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
10
0 / 4 / 0
5,375
538
3,565
5,984
2,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 7 / 0
4,598
460
3,307
11,661
5,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
GenoGsh
Morgan Le Fay
10
2 / 2 / 1
5,340
534
5,645
6,245
2,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 3 / 3
4,750
475
2,028
7,826
4,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
1 / 2 / 2
4,901
490
3,273
6,163
2,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CONOWILLY
Zhong Kui
12
0 / 0 / 7
6,694
669
3,344
6,727
4,914
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
JNROPS
Lancelot
12
9 / 0 / 1
7,057
706
6,137
8,048
3,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
5 / 0 / 3
7,492
749
7,226
5,685
3,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heimdallr
SUPPERKILLER22
Heimdallr
11
3 / 1 / 0
5,794
579
5,369
4,990
1,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 2 / 3
5,732
573
2,610
5,871
3,934
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
3
Kills
17
18
Deaths
3
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Eset
0
4
0
0
W
Zhong Kui
CONOWILLY
Zhong Kui
0
0
7
3.5
L
0
7
0
0
L
Morgan Le Fay
GenoGsh
Morgan Le Fay
2
2
1
1.25
W
Lancelot
JNROPS
Lancelot
9
0
1
9.5
W
5
0
3
6.5
W
Heimdallr
SUPPERKILLER22
Heimdallr
3
1
0
3
L
0
3
3
0.5
L
1
2
2
1
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,818
Damage
24,686
37,879
Taken
31,321
16,768
Mitigated
17,540
7,721
Healing
14,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
3,565
142
129
1,117
5,984
2,026
0
1,661
4,275
33,304
0
W
Zhong Kui
CONOWILLY
Zhong Kui
3,344
245
70
3,808
6,727
4,914
0
3,999
2,247
44,596
774
L
3,307
1,195
0
1,555
11,661
5,758
0
375
10,718
433
24,439
L
Morgan Le Fay
GenoGsh
Morgan Le Fay
5,645
681
0
2,144
6,245
2,134
0
1,400
4,845
40,083
967
W
Lancelot
JNROPS
Lancelot
6,137
1,781
0
5,064
8,048
3,399
0
2,153
5,793
0
51,622
W
7,226
671
0
1,400
5,685
3,305
0
516
4,717
146
56,092
W
Heimdallr
SUPPERKILLER22
Heimdallr
5,369
2,180
0
2,108
4,990
1,988
0
1,555
3,435
0
52,899
L
2,028
120
0
989
7,826
4,791
0
1,655
6,171
10,444
1,819
L
3,273
2,061
0
1,787
6,163
2,059
0
927
5,236
0
32,903
W
2,610
495
122
1,700
5,871
3,934
0
1,646
4,225
16,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,964
Gold Earned
32,769
254
Minions Killed
399
0
Camps Cleared
0
958,472
Distance Traveled
1,002,318
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
5,375
538
72
7
0
185,782
3
W
Zhong Kui
6,694
669
87
9
0
193,552
0
L
Surtr
4,598
460
35
4
0
177,764
2
L
Morgan Le Fay
5,340
534
73
7
0
202,198
2
W
Lancelot
7,057
706
92
9
0
255,752
1
W
Nike
7,492
749
123
12
0
192,556
0
W
Heimdallr
5,794
579
78
8
0
190,923
1
L
Ymir
4,750
475
18
2
0
198,146
0
L
Nut
4,901
490
56
6
0
194,582
4
W
Nox
5,732
573
19
2
0
169,535
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role