Player Matchup

Arachne
Arachne
Platinum V
AkillaJohn
Arachne
Platinum V
Level 156
God Stats
18W - 19L
1,630 SR
Queue Stats
360W - 397L
1,593 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
Sweetness15
Kuzenbo
Gold IV
Level 157
God Stats
1W - 1L
1,670 SR
Queue Stats
22W - 19L
1,608 MMR
Party 2
Baron Samedi
Baron Samedi
Gold IV
hermsgerms1
Baron Samedi
Gold IV
Level 172
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 19L
1,600 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 162
1,600 SR
1,600 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 158
1,619 SR
1,615 MMR
Anhur
Anhur
Gold I
Fraudi
Anhur
Gold I
Level 155
God Stats
4W - 2L
1,752 SR
Queue Stats
96W - 103L
1,682 MMR
Party 1
Janus
Janus
Gold V
Mannkan
Janus
Gold V
Level 143
God Stats
4W - 5L
1,460 SR
Queue Stats
52W - 63L
1,628 MMR
Party 1
Tyr
Tyr
Silver I
Sweptwheel168
Tyr
Silver I
Level 176
God Stats
8W - 3L
1,645 SR
Queue Stats
12W - 5L
1,534 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AkillaJohn
Arachne
17
1 / 4 / 1
11,829
591
12,234
25,977
21,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
Sweetness15
Kuzenbo
15
0 / 6 / 2
11,106
555
11,265
28,998
41,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
hermsgerms1
Baron Samedi
19
1 / 3 / 1
12,526
626
15,514
17,794
18,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AchillesThothBacchusNe ZhaGeb

VS

Bans
NutGaneshaMartichorasAresHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Fraudi
Anhur
20
4 / 0 / 7
14,671
734
19,051
14,274
7,155
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Janus
Mannkan
Janus
20
5 / 2 / 7
14,072
704
24,334
10,754
4,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

19
4 / 0 / 7
14,062
703
20,775
25,110
22,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
2
Kills
13
13
Deaths
2
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Arachne
AkillaJohn
Arachne
1
4
1
0.38
W
Anhur
Fraudi
Anhur
4
0
7
7.5
W
Janus
Mannkan
Janus
5
2
7
4.25
L
Kuzenbo
Sweetness15
Kuzenbo
0
6
2
0.17
W
4
0
7
7.5
L
Baron Samedi
hermsgerms1
Baron Samedi
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,013
Damage
64,160
72,769
Taken
50,138
81,531
Mitigated
34,517
14,913
Healing
20,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
AkillaJohn
Arachne
12,234
8,859
0
5,414
25,977
21,324
0
8,647
17,253
0
39,772
W
Anhur
Fraudi
Anhur
19,051
10,508
0
9,187
14,274
7,155
2,372
7,418
6,071
0
103,452
W
Janus
Mannkan
Janus
24,334
925
0
1,863
10,754
4,952
236
7,298
2,782
79,623
1,056
L
Kuzenbo
Sweetness15
Kuzenbo
11,265
2,880
0
3,881
28,998
41,616
30
9,419
19,510
34,701
3,134
W
20,775
1,502
0
9,186
25,110
22,410
432
8,149
15,554
0
59,487
L
Baron Samedi
hermsgerms1
Baron Samedi
15,514
788
1,988
3,630
17,794
18,591
0
5,837
11,894
76,115
730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,461
Gold Earned
42,805
202
Minions Killed
353
0
Camps Cleared
0
1,118,239
Distance Traveled
1,172,493
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
11,829
591
50
3
0
397,559
0
W
Anhur
14,671
734
139
7
0
363,078
6
W
Janus
14,072
704
125
6
0
393,747
2
L
Kuzenbo
11,106
555
34
2
0
373,620
0
W
Tyr
14,062
703
89
4
0
415,668
4
L
Baron Samedi
12,526
626
118
6
0
347,060
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role