Player Matchup

Mercury
Mercury
CreativeOneliner
Mercury
Level 38
God Stats
3W - 2L
1,709 SR
Queue Stats
33W - 41L
1,432 Elo+
Party 1
Ymir
Ymir
ElĆucuy
Ymir
Level 106
God Stats
1W - 4L
1,398 SR
Queue Stats
62W - 42L
1,680 Elo+
Solo
Hel
Hel
Jaffarisonlamar
Hel
Level 62
God Stats
1W - 1L
1,712 SR
Queue Stats
152W - 134L
1,650 Elo+
Party 3
Merlin
Merlin
KxngKabuto21
Merlin
Level 26
God Stats
0W - 3L
1,343 SR
Queue Stats
24W - 40L
1,437 Elo+
Party 1
Hachiman
Hachiman
OneFourAll
Hachiman
Level 109
God Stats
5W - 5L
1,517 SR
Queue Stats
40W - 38L
1,596 Elo+
Party 3
Team Averages
Level 68
1,536 SR
1,559 Elo+

VS

Team Averages
Level 47
1,401 SR
1,569 Elo+
Merlin
Merlin
 
Merlin
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Duzvraguitas
Gilgamesh
Level 32
God Stats
12W - 7L
1,155 SR
Queue Stats
77W - 75L
1,484 Elo+
Solo
Zhong Kui
Zhong Kui
Snowppj
Zhong Kui
Level 26
God Stats
2W - 2L
1,717 SR
Queue Stats
27W - 15L
1,696 Elo+
Party 2
Bacchus
Bacchus
howdoyou
Bacchus
Level 40
God Stats
2W - 3L
1,380 SR
Queue Stats
20W - 26L
1,508 Elo+
Solo
Susano
Susano
s0syy
Susano
Level 49
God Stats
1W - 2L
1,250 SR
Queue Stats
27W - 15L
1,657 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
6,807
486
3,734
12,319
5,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
9
0 / 3 / 2
6,526
466
3,779
12,916
9,927
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 6 / 1
8,205
586
5,465
13,261
11,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
14
0 / 3 / 1
7,832
559
4,536
8,419
3,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Magic Focus

Magic Focus

+20
Magical Power

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Hachiman
OneFourAll
Hachiman
14
1 / 3 / 0
7,841
560
2,704
7,816
2,987
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
1 / 1 / 6
7,984
570
6,630
5,518
2,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
Duzvraguitas
Gilgamesh
16
5 / 1 / 1
9,917
708
9,385
15,896
12,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
Snowppj
Zhong Kui
17
2 / 1 / 2
9,602
686
5,238
6,985
5,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bacchus
howdoyou
Bacchus
14
3 / 0 / 5
8,367
598
7,012
9,322
10,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
s0syy
Susano
14
6 / 1 / 1
8,108
579
8,358
10,749
4,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
3
Kills
17
18
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
1
6
4
L
1
3
0
0.33
W
Gilgamesh
Duzvraguitas
Gilgamesh
5
1
1
5.5
L
Ymir
0
3
2
0.33
L
1
6
1
0.25
L
Merlin
0
3
1
0.17
L
Hachiman
OneFourAll
Hachiman
1
3
0
0.33
W
Zhong Kui
Snowppj
Zhong Kui
2
1
2
3
W
Bacchus
howdoyou
Bacchus
3
0
5
5.5
W
Susano
s0syy
Susano
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,218
Damage
36,623
54,731
Taken
48,470
32,850
Mitigated
35,474
11,323
Healing
19,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,630
191
0
1,156
5,518
2,358
0
2,576
2,929
56,530
1,058
L
3,734
2,490
0
1,527
12,319
5,193
0
2,325
9,794
0
59,581
W
Gilgamesh
Duzvraguitas
Gilgamesh
9,385
2,892
0
3,679
15,896
12,199
0
5,716
9,628
0
78,648
L
Ymir
3,779
1,114
0
1,651
12,916
9,927
0
5,758
6,891
12,190
2,909
L
5,465
697
525
4,686
13,261
11,450
0
504
12,679
54,969
236
L
Merlin
4,536
375
0
435
8,419
3,293
0
4,229
3,894
74,319
0
L
Hachiman
OneFourAll
Hachiman
2,704
1,746
0
2,499
7,816
2,987
0
4,062
3,754
0
72,712
W
Zhong Kui
Snowppj
Zhong Kui
5,238
1,822
0
4,657
6,985
5,970
3,325
848
6,137
87,938
15,468
W
Bacchus
howdoyou
Bacchus
7,012
1,772
0
4,491
9,322
10,234
139
2,099
7,223
29,836
760
W
Susano
s0syy
Susano
8,358
2,502
0
5,474
10,749
4,713
0
1,267
9,453
0
63,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,211
Gold Earned
43,978
507
Minions Killed
554
0
Camps Cleared
0
1,496,371
Distance Traveled
1,497,456
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,984
570
114
8
0
281,991
5
L
Mercury
6,807
486
104
7
0
396,545
0
W
Gilgamesh
9,917
708
126
9
0
283,884
5
L
Ymir
6,526
466
11
1
0
275,480
2
L
Hel
8,205
586
112
8
0
268,102
0
L
Merlin
7,832
559
137
10
0
270,731
0
L
Hachiman
7,841
560
143
10
0
285,513
2
W
Zhong Kui
9,602
686
182
13
0
275,421
4
W
Bacchus
8,367
598
30
2
0
303,461
1
W
Susano
8,108
579
102
7
0
352,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role