Player Matchup

Achilles
Achilles
BulldogbroomTSM
Achilles
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,090 Elo+
Party 1
Lancelot
Lancelot
DrZummey
Lancelot
Level 121
God Stats
5W - 12L
1,730 SR
Queue Stats
375W - 361L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Ksully44
Zhong Kui
Level 25
God Stats
1W - 3L
1,773 SR
Queue Stats
20W - 25L
1,199 Elo+
Solo
Jing Wei
Jing Wei
Tobbylove17
Jing Wei
Level 148
God Stats
1W - 2L
1,289 SR
Queue Stats
119W - 129L
1,490 Elo+
Party 1
Skadi
Skadi
espinosa2229
Skadi
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 72L
1,527 Elo+
Solo
Team Averages
Level 109
1,558 SR
1,361 Elo+

VS

Team Averages
Level 107
1,467 SR
1,475 Elo+
Ares
Ares
DrgnSlayer9
Ares
Level 104
God Stats
9W - 8L
1,451 SR
Queue Stats
493W - 505L
1,454 Elo+
Solo
Hachiman
Hachiman
MonsoonReaper
Hachiman
Level 104
God Stats
3W - 3L
1,500 SR
Queue Stats
192W - 196L
1,575 Elo+
Solo
Heimdallr
Heimdallr
Norsewolf505
Heimdallr
Level 107
God Stats
12W - 1L
1,472 SR
Queue Stats
448W - 440L
1,471 Elo+
Solo
Merlin
Merlin
YAGxSIxSALOCIN
Merlin
Level 113
God Stats
5W - 11L
1,410 SR
Queue Stats
568W - 555L
1,492 Elo+
Solo
Geb
Geb
weu1990
Geb
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 66L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
1 / 2 / 3
6,377
797
5,685
8,834
7,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Lancelot
DrZummey
Lancelot
13
3 / 2 / 1
7,307
913
6,280
8,574
4,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Zhong Kui
Ksully44
Zhong Kui
12
1 / 4 / 2
7,069
884
8,460
8,477
6,003
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Jing Wei
Tobbylove17
Jing Wei
11
0 / 3 / 3
6,148
769
6,655
7,291
3,053
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 2 / 1
5,985
748
5,879
4,917
2,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 10
7,799
975
3,172
10,706
11,484
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hachiman
MonsoonReaper
Hachiman
15
5 / 1 / 6
9,051
1,131
9,067
7,673
4,130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
Norsewolf505
Heimdallr
12
3 / 3 / 4
7,543
943
7,734
7,458
4,111
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 1 / 9
7,812
977
7,738
5,648
3,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Geb
14
3 / 2 / 9
8,405
1,051
7,120
15,440
13,029
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
5
Kills
13
13
Deaths
7
10
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Achilles
1
2
3
1.25
L
Lancelot
DrZummey
Lancelot
3
2
1
1.75
W
0
0
10
5
L
Zhong Kui
Ksully44
Zhong Kui
1
4
2
0.5
W
Hachiman
MonsoonReaper
Hachiman
5
1
6
8
W
Heimdallr
Norsewolf505
Heimdallr
3
3
4
1.67
L
Jing Wei
Tobbylove17
Jing Wei
0
3
3
0.5
W
2
1
9
6.5
L
0
2
1
0.25
W
Geb
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,959
Damage
34,831
38,093
Taken
46,925
23,085
Mitigated
36,045
10,051
Healing
16,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
5,685
771
699
2,488
8,834
7,776
0
4,398
4,436
0
7,378
L
Lancelot
DrZummey
Lancelot
6,280
763
770
1,326
8,574
4,245
0
4,365
4,209
0
16,413
W
3,172
523
1,313
3,495
10,706
11,484
856
3,158
7,371
3,758
0
L
Zhong Kui
Ksully44
Zhong Kui
8,460
139
178
1,348
8,477
6,003
0
2,877
5,600
18,757
0
W
Hachiman
MonsoonReaper
Hachiman
9,067
5,643
152
1,413
7,673
4,130
660
2,167
5,420
0
23,251
W
Heimdallr
Norsewolf505
Heimdallr
7,734
3,676
0
241
7,458
4,111
1,903
1,049
6,409
0
15,577
L
Jing Wei
Tobbylove17
Jing Wei
6,655
4,503
623
1,304
7,291
3,053
0
3,455
3,836
0
11,643
W
7,738
240
1,655
1,335
5,648
3,291
616
548
5,019
20,498
647
L
5,879
1,747
698
617
4,917
2,008
0
2,238
2,679
0
12,479
W
Geb
7,120
442
1,671
5,724
15,440
13,029
52
1,538
13,739
13,400
947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,886
Gold Earned
40,610
83
Minions Killed
113
0
Camps Cleared
0
750,249
Distance Traveled
747,741
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,377
797
8
1
0
163,654
0
L
Lancelot
7,307
913
22
3
0
180,016
0
W
Ares
7,799
975
0
0
0
130,689
0
L
Zhong Kui
7,069
884
25
3
0
119,805
0
W
Hachiman
9,051
1,131
39
5
0
146,555
0
W
Heimdallr
7,543
943
26
3
0
129,227
0
L
Jing Wei
6,148
769
13
2
0
166,207
0
W
Merlin
7,812
977
33
4
0
171,673
0
L
Skadi
5,985
748
15
2
0
120,567
0
W
Geb
8,405
1,051
15
2
0
169,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role