Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Rubberband Tuff
Janus
Level 195
God Stats
5W - 6L
1,516 SR
Queue Stats
132W - 116L
1,578 Elo+
Party 2
Hachiman
Hachiman
The-_-HotPocket
Hachiman
Level 116
God Stats
0W - 1L
1,451 SR
Queue Stats
41W - 43L
1,507 Elo+
Party 1
Atlas
Atlas
VainJester310
Atlas
Level 177
God Stats
0W - 2L
1,652 SR
Queue Stats
119W - 113L
1,535 Elo+
Party 2
Fenrir
Fenrir
lil-_-pocket
Fenrir
Level 80
God Stats
0W - 1L
1,782 SR
Queue Stats
122W - 104L
1,516 Elo+
Party 1
Team Averages
Level 146
1,580 SR
1,527 Elo+

VS

Team Averages
Level 150
1,492 SR
1,528 Elo+
Nut
Nut
 
Nut
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Locness4
Bastet
Level 129
God Stats
6W - 1L
1,697 SR
Queue Stats
144W - 128L
1,509 Elo+
Party 3
Sol
Sol
fsgflash
Sol
Level 159
God Stats
3W - 1L
1,285 SR
Queue Stats
123W - 102L
1,538 Elo+
Party 3
Zeus
Zeus
jesus123941
Zeus
Level 155
God Stats
5W - 2L
1,629 SR
Queue Stats
191W - 170L
1,548 Elo+
Solo
Loki
Loki
jimmy23330
Loki
Level 142
God Stats
2W - 7L
1,351 SR
Queue Stats
551W - 511L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
6
0 / 1 / 0
3,924
491
1,390
6,646
2,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 0 / 0
5,348
669
1,376
3,143
1,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
7
0 / 1 / 0
4,127
516
2,093
4,521
1,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 1 / 0
4,284
536
2,471
6,729
5,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
6
0 / 1 / 0
3,502
438
1,661
4,671
2,629
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
9
0 / 0 / 0
4,953
619
1,612
4,457
1,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bastet
Locness4
Bastet
8
0 / 0 / 0
4,470
559
1,137
5,007
1,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

9
3 / 0 / 0
5,439
680
5,734
5,039
1,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
0 / 0 / 0
5,159
645
719
2,332
619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
1 / 0 / 0
5,813
727
3,750
5,661
1,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
4
4
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
1
0
0
W
Nut
 
Nut
0
0
0
0
W
Bastet
Locness4
Bastet
0
0
0
0
L
0
0
0
0
L
Hachiman
0
1
0
0
L
0
1
0
0
W
3
0
0
3
W
0
0
0
0
W
1
0
0
1
L
Fenrir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,991
Damage
12,952
25,710
Taken
22,496
12,905
Mitigated
7,327
7,580
Healing
7,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
1,390
1,370
0
3,316
6,646
2,269
0
1,612
5,034
0
13,320
W
Nut
 
Nut
1,612
626
228
1,843
4,457
1,497
387
339
3,999
0
39,674
W
Bastet
Locness4
Bastet
1,137
235
0
1,393
5,007
1,600
0
56
4,951
0
28,645
L
1,376
56
0
750
3,143
1,073
0
878
2,265
42,376
0
L
Hachiman
2,093
1,371
0
997
4,521
1,417
0
1,998
2,523
0
25,472
L
2,471
733
0
1,055
6,729
5,517
0
0
6,729
20,292
0
W
5,734
3,268
0
2,995
5,039
1,831
820
436
4,437
34,606
3,380
W
719
80
0
378
2,332
619
728
425
1,829
38,516
711
W
3,750
1,078
0
1,148
5,661
1,780
0
2,073
3,190
0
38,262
L
Fenrir
1,661
208
164
1,298
4,671
2,629
0
1,842
2,829
0
6,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,185
Gold Earned
25,834
236
Minions Killed
327
0
Camps Cleared
0
763,029
Distance Traveled
860,008
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
3,924
491
36
5
0
157,343
3
W
Nut
4,953
619
61
8
0
151,741
0
W
Bastet
4,470
559
52
7
0
221,459
0
L
Janus
5,348
669
103
13
0
195,075
0
L
Hachiman
4,127
516
48
6
0
116,234
0
L
Atlas
4,284
536
38
5
0
154,067
0
W
Sol
5,439
680
70
9
0
155,945
0
W
Zeus
5,159
645
74
9
0
159,176
1
W
Loki
5,813
727
70
9
0
171,687
0
L
Fenrir
3,502
438
11
1
0
140,310
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role