Player Matchup

Jing Wei
Jing Wei
LCMercy
Jing Wei
Level 63
God Stats
1W - 1L
1,665 SR
Queue Stats
3W - 9L
1,305 Elo+
Solo
Kuzenbo
Kuzenbo
Mayuyaa
Kuzenbo
Level 185
God Stats
6W - 10L
1,434 SR
Queue Stats
44W - 52L
1,507 Elo+
Party 2
Ix Chel
Ix Chel
RonyJustToxic
Ix Chel
Level 168
God Stats
5W - 7L
1,518 SR
Queue Stats
57W - 60L
1,502 Elo+
Party 2
Da Ji
Da Ji
awesomebos328
Da Ji
Level 129
God Stats
2W - 4L
1,471 SR
Queue Stats
57W - 65L
1,469 Elo+
Party 1
Tyr
Tyr
llMadEyell
Tyr
Level 118
God Stats
4W - 5L
1,596 SR
Queue Stats
71W - 76L
1,480 Elo+
Party 1
Team Averages
Level 133
1,537 SR
1,452 Elo+

VS

Team Averages
Level 141
1,571 SR
1,493 Elo+
Medusa
Medusa
DEVILHO69
Medusa
Level 107
God Stats
2W - 0L
1,820 SR
Queue Stats
2W - 5L
1,396 Elo+
Party 3
Achilles
Achilles
Honorable Galax
Achilles
Level 214
God Stats
8W - 7L
1,461 SR
Queue Stats
298W - 282L
1,528 Elo+
Solo
Poseidon
Poseidon
KARAS666
Poseidon
Level 126
God Stats
9W - 9L
1,536 SR
Queue Stats
25W - 21L
1,591 Elo+
Party 3
Baron Samedi
Baron Samedi
SaaltySalazar
Baron Samedi
Level 121
God Stats
2W - 0L
1,754 SR
Queue Stats
137W - 121L
1,471 Elo+
Solo
Hercules
Hercules
xxPAINxx8623
Hercules
Level 137
God Stats
3W - 1L
1,285 SR
Queue Stats
8W - 11L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
LCMercy
Jing Wei
15
0 / 2 / 1
8,716
484
5,445
13,021
5,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
Mayuyaa
Kuzenbo
12
0 / 4 / 1
7,935
441
6,751
16,032
18,775
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ix Chel
12
0 / 2 / 2
7,963
442
11,094
9,594
4,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
3 / 3 / 0
9,015
501
7,767
16,860
8,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 5 / 0
9,574
532
11,023
20,091
22,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DEVILHO69
Medusa
16
2 / 1 / 3
9,614
534
8,764
9,823
4,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
17
8 / 2 / 0
11,052
614
16,926
20,485
21,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Poseidon
KARAS666
Poseidon
17
2 / 1 / 2
9,929
552
10,280
8,156
3,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
SaaltySalazar
Baron Samedi
15
1 / 1 / 7
9,063
504
6,343
13,236
14,154
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hercules
xxPAINxx8623
Hercules
17
3 / 0 / 5
9,230
513
6,766
16,302
9,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
5
Kills
16
16
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Medusa
DEVILHO69
Medusa
2
1
3
3.5
W
Achilles
8
2
0
4
W
Poseidon
KARAS666
Poseidon
2
1
2
3
L
Jing Wei
LCMercy
Jing Wei
0
2
1
0.25
L
Kuzenbo
Mayuyaa
Kuzenbo
0
4
1
0.13
L
Ix Chel
0
2
2
0.5
W
Baron Samedi
SaaltySalazar
Baron Samedi
1
1
7
4.5
L
3
3
0
1
L
2
5
0
0.4
W
Hercules
xxPAINxx8623
Hercules
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,080
Damage
49,079
75,598
Taken
68,002
59,408
Mitigated
52,364
24,873
Healing
26,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
DEVILHO69
Medusa
8,764
3,024
0
2,057
9,823
4,517
1,159
1,423
8,400
0
90,078
W
Achilles
16,926
5,204
0
7,139
20,485
21,032
0
1,308
19,177
151
86,911
W
Poseidon
KARAS666
Poseidon
10,280
1,748
0
2,185
8,156
3,423
239
5,006
3,150
99,128
2,214
L
Jing Wei
LCMercy
Jing Wei
5,445
4,777
0
3,513
13,021
5,391
336
699
12,322
0
69,613
L
Kuzenbo
Mayuyaa
Kuzenbo
6,751
2,505
0
1,768
16,032
18,775
21
7,193
8,792
30,967
435
L
Ix Chel
11,094
1,291
2,144
3,376
9,594
4,390
0
5,072
4,468
63,355
1,010
W
Baron Samedi
SaaltySalazar
Baron Samedi
6,343
900
1,308
4,626
13,236
14,154
189
7,493
5,743
27,012
1,306
L
7,767
1,463
0
8,500
16,860
8,810
0
2,504
14,356
0
89,184
L
11,023
2,444
0
5,572
20,091
22,042
0
795
17,778
0
75,311
W
Hercules
xxPAINxx8623
Hercules
6,766
3,216
0
9,352
16,302
9,238
77
2,460
13,842
0
78,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,203
Gold Earned
48,888
532
Minions Killed
611
0
Camps Cleared
0
1,801,101
Distance Traveled
1,839,475
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,614
534
141
8
0
346,698
3
W
Achilles
11,052
614
129
7
0
381,366
2
W
Poseidon
9,929
552
191
11
0
381,543
0
L
Jing Wei
8,716
484
125
7
0
357,098
0
L
Kuzenbo
7,935
441
39
2
0
375,056
0
L
Ix Chel
7,963
442
117
7
0
347,817
3
W
Baron Samedi
9,063
504
32
2
0
337,001
0
L
Da Ji
9,015
501
133
7
0
373,220
0
L
Tyr
9,574
532
118
7
0
347,910
0
W
Hercules
9,230
513
118
7
0
392,867
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role