Player Matchup

Janus
Janus
Silver IV
 
Janus
Silver IV
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold V
ROPE A DOPE02
Hun Batz
Gold V
Level 138
God Stats
29W - 24L
1,572 SR
Queue Stats
478W - 538L
1,153 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
lwater45
Kuzenbo
Silver II
Level 90
God Stats
10W - 11L
1,542 SR
Queue Stats
102W - 129L
1,124 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 116
1,538 SR
1,259 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 117
1,602 SR
1,009 MMR
Artemis
Artemis
Silver IV
Acidsquare
Artemis
Silver IV
Level 158
God Stats
0W - 2L
1,713 SR
Queue Stats
35W - 78L
907 MMR
Solo
Hercules
Hercules
Bronze I
AresTheRavenger
Hercules
Bronze I
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 25L
1,015 MMR
Party 1
Chronos
Chronos
Silver V
ixAddicted
Chronos
Silver V
Level 125
God Stats
12W - 12L
1,593 SR
Queue Stats
14W - 24L
1,105 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
3 / 0 / 9
9,052
754
9,200
5,863
2,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
ROPE A DOPE02
Hun Batz
15
6 / 0 / 8
9,831
819
12,972
10,838
10,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
lwater45
Kuzenbo
15
5 / 1 / 9
9,080
757
8,596
10,058
13,301
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ThothMulanDiscordiaVulcanAchilles

VS

Bans
AnubisAthenaHou YiBake KujiraMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Acidsquare
Artemis
12
1 / 5 / 0
7,492
624
4,857
11,862
4,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hercules
12
0 / 6 / 1
6,955
580
8,771
13,052
7,470
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
ixAddicted
Chronos
12
0 / 3 / 1
7,275
606
5,294
11,904
4,481
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
14
Kills
1
1
Deaths
14
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
0
9
7.5
L
Artemis
Acidsquare
Artemis
1
5
0
0.2
L
Hercules
0
6
1
0.08
W
Hun Batz
ROPE A DOPE02
Hun Batz
6
0
8
10
L
Chronos
ixAddicted
Chronos
0
3
1
0.17
W
Kuzenbo
lwater45
Kuzenbo
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,768
Damage
18,922
26,759
Taken
36,818
25,869
Mitigated
16,360
4,866
Healing
6,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,200
503
0
125
5,863
2,551
540
208
5,655
41,105
549
L
Artemis
Acidsquare
Artemis
4,857
902
0
1,858
11,862
4,409
0
4,276
6,930
0
24,284
L
Hercules
8,771
1,984
0
3,486
13,052
7,470
0
6,504
5,672
0
19,222
W
Hun Batz
ROPE A DOPE02
Hun Batz
12,972
1,426
0
3,491
10,838
10,017
75
2,698
8,140
0
39,791
L
Chronos
ixAddicted
Chronos
5,294
1,888
0
1,334
11,904
4,481
0
5,695
5,540
33,434
0
W
Kuzenbo
lwater45
Kuzenbo
8,596
2,690
0
1,250
10,058
13,301
0
2,474
7,584
20,631
739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,963
Gold Earned
21,722
167
Minions Killed
116
0
Camps Cleared
0
694,160
Distance Traveled
548,554
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,052
754
96
8
0
227,667
2
L
Artemis
7,492
624
42
4
0
151,560
0
L
Hercules
6,955
580
19
2
0
198,688
0
W
Hun Batz
9,831
819
51
4
0
235,294
0
L
Chronos
7,275
606
55
5
0
198,306
0
W
Kuzenbo
9,080
757
20
2
0
231,199
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role