Player Matchup

Lancelot
Lancelot
Chrundlethegr8
Lancelot
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 24L
1,419 Elo+
Party 2
Achilles
Achilles
DontDoItKevin
Achilles
Level 107
God Stats
0W - 3L
1,281 SR
Queue Stats
9W - 13L
1,149 Elo+
Party 2
Cthulhu
Cthulhu
KiwiCosmos
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,572 Elo+
Party 2
Anubis
Anubis
SaucedOnNerds
Anubis
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,586 Elo+
Party 2
Charybdis
Charybdis
SouperSoul
Charybdis
Level 17
God Stats
0W - 2L
1,209 SR
Queue Stats
4W - 5L
1,522 Elo+
Party 2
Team Averages
Level 54
1,398 SR
1,449 Elo+

VS

Team Averages
Level 130
1,664 SR
1,563 Elo+
Cerberus
Cerberus
ExaltedUmbra
Cerberus
Level 145
God Stats
14W - 10L
1,714 SR
Queue Stats
129W - 125L
1,564 Elo+
Party 1
Kuzenbo
Kuzenbo
HabibiDan
Kuzenbo
Level 96
God Stats
2W - 0L
1,771 SR
Queue Stats
18W - 11L
1,562 Elo+
Solo
Scylla
Scylla
MalevolentVoid
Scylla
Level 143
God Stats
82W - 56L
1,689 SR
Queue Stats
129W - 125L
1,564 Elo+
Party 1
Maman Brigitte
Maman Brigitte
Souljakid
Maman Brigitte
Level 122
God Stats
20W - 20L
1,646 SR
Queue Stats
100W - 98L
1,547 Elo+
Party 1
Xbalanque
Xbalanque
sithlord_pasky
Xbalanque
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
357W - 333L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
14
1 / 4 / 2
8,005
445
3,734
12,022
5,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Achilles
DontDoItKevin
Achilles
16
2 / 3 / 0
9,082
505
10,032
14,987
9,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cthulhu
KiwiCosmos
Cthulhu
13
1 / 5 / 1
8,132
452
6,613
17,211
12,110
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
4 / 3 / 2
9,754
542
8,829
9,738
4,607
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
SouperSoul
Charybdis
14
0 / 4 / 2
7,776
432
4,876
14,222
5,224
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ExaltedUmbra
Cerberus
17
3 / 3 / 3
10,669
593
8,428
18,562
20,284
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
HabibiDan
Kuzenbo
15
3 / 1 / 12
9,458
525
9,314
11,846
13,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
6 / 1 / 5
9,897
550
9,326
4,743
1,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Maman Brigitte
Souljakid
Maman Brigitte
16
4 / 2 / 4
9,004
500
4,090
11,548
5,142
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Xbalanque
sithlord_pasky
Xbalanque
15
3 / 1 / 12
9,228
513
15,604
9,074
3,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
55
8
Kills
19
19
Deaths
8
7
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Lancelot
1
4
2
0.5
L
Achilles
DontDoItKevin
Achilles
2
3
0
0.67
W
Cerberus
ExaltedUmbra
Cerberus
3
3
3
1.5
W
Kuzenbo
HabibiDan
Kuzenbo
3
1
12
9
L
Cthulhu
KiwiCosmos
Cthulhu
1
5
1
0.3
W
6
1
5
8.5
L
4
3
2
1.67
W
Maman Brigitte
Souljakid
Maman Brigitte
4
2
4
3
L
Charybdis
SouperSoul
Charybdis
0
4
2
0.25
W
Xbalanque
sithlord_pasky
Xbalanque
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,084
Damage
46,762
68,180
Taken
55,773
36,362
Mitigated
44,309
21,558
Healing
16,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
3,734
570
0
3,698
12,022
5,233
0
4,605
7,269
0
50,386
L
Achilles
DontDoItKevin
Achilles
10,032
1,265
0
4,225
14,987
9,188
0
8,453
6,488
0
66,780
W
Cerberus
ExaltedUmbra
Cerberus
8,428
403
0
7,142
18,562
20,284
0
2,930
14,539
77,461
3,688
W
Kuzenbo
HabibiDan
Kuzenbo
9,314
3,207
0
3,645
11,846
13,751
51
5,011
6,835
40,822
2,022
L
Cthulhu
KiwiCosmos
Cthulhu
6,613
689
2,217
3,187
17,211
12,110
0
5,883
11,254
31,927
0
W
9,326
828
0
307
4,743
1,640
0
2,101
2,642
70,213
1,206
L
8,829
171
122
3,911
9,738
4,607
0
5,519
3,925
98,368
260
W
Maman Brigitte
Souljakid
Maman Brigitte
4,090
159
0
594
11,548
5,142
0
1,696
9,800
77,008
0
L
Charybdis
SouperSoul
Charybdis
4,876
2,523
0
4,198
14,222
5,224
0
5,292
8,876
0
69,855
W
Xbalanque
sithlord_pasky
Xbalanque
15,604
8,094
0
4,586
9,074
3,492
395
4,074
5,000
0
84,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,749
Gold Earned
48,256
544
Minions Killed
569
0
Camps Cleared
0
1,836,916
Distance Traveled
1,679,266
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,005
445
80
4
0
424,634
0
L
Achilles
9,082
505
127
7
0
386,041
0
W
Cerberus
10,669
593
171
10
0
281,868
0
W
Kuzenbo
9,458
525
43
2
0
359,360
5
L
Cthulhu
8,132
452
46
3
0
370,658
0
W
Scylla
9,897
550
125
7
0
351,819
1
L
Anubis
9,754
542
154
9
0
329,936
3
W
Maman Brigitte
9,004
500
104
6
0
359,790
0
L
Charybdis
7,776
432
137
8
0
325,647
0
W
Xbalanque
9,228
513
126
7
0
326,429
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role