Player Matchup

Charon
Charon
Baasana
Charon
Level 159
God Stats
4W - 1L
1,698 SR
Queue Stats
195W - 156L
1,575 Elo+
Party 1
Ullr
Ullr
Brienzaa
Ullr
Level 158
God Stats
3W - 7L
1,284 SR
Queue Stats
247W - 240L
1,572 Elo+
Solo
Sylvanus
Sylvanus
Lipoit
Sylvanus
Level 164
God Stats
0W - 2L
1,370 SR
Queue Stats
46W - 44L
1,565 Elo+
Party 1
Geb
Geb
Ronuborgungulus
Geb
Level 89
God Stats
4W - 7L
1,615 SR
Queue Stats
206W - 186L
1,585 Elo+
Party 1
Tyr
Tyr
SigriedIronsides
Tyr
Level 142
God Stats
6W - 5L
1,860 SR
Queue Stats
150W - 133L
1,556 Elo+
Party 1
Team Averages
Level 142
1,566 SR
1,571 Elo+

VS

Team Averages
Level 85
1,549 SR
1,582 Elo+
Sobek
Sobek
AMFlowz
Sobek
Level 105
God Stats
5W - 2L
1,729 SR
Queue Stats
71W - 56L
1,588 Elo+
Party 2
Cernunnos
Cernunnos
Ch4rlios0
Cernunnos
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 80L
1,599 Elo+
Solo
Nu Wa
Nu Wa
RealHooper
Nu Wa
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 58L
1,571 Elo+
Party 2
Horus
Horus
Roaroshock
Horus
Level 46
God Stats
15W - 13L
1,515 SR
Queue Stats
131W - 108L
1,587 Elo+
Solo
Susano
Susano
elbeny001
Susano
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
268W - 266L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Baasana
Charon
10
1 / 2 / 4
6,318
486
6,065
11,721
9,213
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ullr
10
0 / 4 / 2
5,903
454
3,584
11,428
4,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Lipoit
Sylvanus
13
3 / 2 / 2
7,104
546
5,386
13,536
7,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 3 / 3
6,785
522
7,972
10,142
5,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
1 / 2 / 1
7,700
592
6,408
17,190
15,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AMFlowz
Sobek
12
2 / 1 / 9
7,454
573
7,502
14,249
12,846
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cernunnos
Ch4rlios0
Cernunnos
13
6 / 2 / 3
8,500
654
10,705
11,559
4,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
13
3 / 2 / 4
7,461
574
8,880
7,208
2,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Horus
13
1 / 1 / 3
7,965
613
8,768
13,124
8,653
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Susano
elbeny001
Susano
13
1 / 1 / 3
6,866
528
3,625
12,967
5,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
35
7
Kills
13
13
Deaths
7
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sobek
AMFlowz
Sobek
2
1
9
6.5
L
Charon
Baasana
Charon
1
2
4
1.5
L
Ullr
0
4
2
0.25
W
Cernunnos
Ch4rlios0
Cernunnos
6
2
3
3.75
L
Sylvanus
Lipoit
Sylvanus
3
2
2
2
W
Nu Wa
3
2
4
2.5
W
Horus
1
1
3
2.5
L
2
3
3
1.17
L
1
2
1
0.75
W
Susano
elbeny001
Susano
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,415
Damage
39,480
64,017
Taken
59,107
42,713
Mitigated
34,666
22,994
Healing
23,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
AMFlowz
Sobek
7,502
1,043
0
4,033
14,249
12,846
150
6,334
7,597
21,931
0
L
Charon
Baasana
Charon
6,065
1,624
0
3,040
11,721
9,213
39
3,804
7,917
20,921
0
L
Ullr
3,584
1,406
0
2,220
11,428
4,601
161
2,198
9,230
0
40,065
W
Cernunnos
Ch4rlios0
Cernunnos
10,705
5,090
0
6,086
11,559
4,798
2,619
4,788
6,615
0
63,651
L
Sylvanus
Lipoit
Sylvanus
5,386
1,105
1,550
7,898
13,536
7,963
138
4,115
9,421
48,538
3,256
W
Nu Wa
8,880
2,563
0
1,686
7,208
2,976
464
4,316
2,610
45,679
0
W
Horus
8,768
3,040
250
4,098
13,124
8,653
0
0
13,124
0
66,804
L
7,972
484
0
815
10,142
5,600
0
5,067
5,075
34,767
1,486
L
6,408
564
0
7,471
17,190
15,336
0
1,198
15,992
0
69,969
W
Susano
elbeny001
Susano
3,625
909
0
7,219
12,967
5,393
0
2,655
10,238
0
57,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,810
Gold Earned
38,246
369
Minions Killed
379
0
Camps Cleared
0
1,214,111
Distance Traveled
1,316,286
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,454
573
19
1
0
274,925
1
L
Charon
6,318
486
18
1
0
270,238
5
L
Ullr
5,903
454
72
6
0
206,618
0
W
Cernunnos
8,500
654
103
8
0
255,444
5
L
Sylvanus
7,104
546
90
7
0
237,018
0
W
Nu Wa
7,461
574
68
5
0
245,717
4
W
Horus
7,965
613
104
8
0
233,154
1
L
Geb
6,785
522
74
6
0
287,056
0
L
Tyr
7,700
592
115
9
0
213,181
0
W
Susano
6,866
528
85
7
0
307,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role