Player Matchup

Nemesis
Nemesis
Jupiter916
Nemesis
Level 108
God Stats
1W - 1L
1,298 SR
Queue Stats
140W - 120L
1,530 Elo+
Party 2
Artemis
Artemis
Raccoon-Goddess
Artemis
Level 109
God Stats
8W - 3L
1,756 SR
Queue Stats
197W - 202L
1,465 Elo+
Solo
Chaac
Chaac
Te_Tane
Chaac
Level 129
God Stats
29W - 19L
1,677 SR
Queue Stats
285W - 282L
1,479 Elo+
Solo
Bake Kujira
Bake Kujira
goatpea
Bake Kujira
Level 76
God Stats
13W - 2L
1,907 SR
Queue Stats
78W - 68L
1,498 Elo+
Party 2
Janus
Janus
hernansma
Janus
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 25L
1,584 Elo+
Solo
Team Averages
Level 101
1,628 SR
1,511 Elo+

VS

Team Averages
Level 115
1,492 SR
1,462 Elo+
Athena
Athena
Da_Invision
Athena
Level 129
God Stats
4W - 7L
1,378 SR
Queue Stats
265W - 280L
1,462 Elo+
Party 1
Chernobog
Chernobog
Ferisflash21
Chernobog
Level 100
God Stats
39W - 27L
1,539 SR
Queue Stats
241W - 232L
1,476 Elo+
Party 1
Thanatos
Thanatos
Frank1519
Thanatos
Level 152
God Stats
3W - 4L
1,550 SR
Queue Stats
381W - 358L
1,532 Elo+
Solo
Chang'e
Chang'e
Jųnior
Chang'e
Level 83
God Stats
4W - 5L
1,500 SR
Queue Stats
36W - 51L
1,400 Elo+
Solo
Nu Wa
Nu Wa
torialee97
Nu Wa
Level 109
God Stats
118W - 109L
1,493 SR
Queue Stats
213W - 227L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Jupiter916
Nemesis
18
4 / 1 / 2
9,635
567
7,186
15,058
6,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
0 / 0 / 1
8,750
515
6,095
6,462
3,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Te_Tane
Chaac
14
1 / 0 / 1
8,133
478
6,652
9,598
9,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bake Kujira
goatpea
Bake Kujira
15
3 / 1 / 0
9,918
583
9,820
15,195
16,401
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
hernansma
Janus
15
4 / 2 / 3
9,596
564
8,736
7,940
2,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
15
3 / 0 / 0
8,650
509
3,471
15,432
14,076
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
Ferisflash21
Chernobog
14
0 / 1 / 0
7,772
457
3,649
12,485
4,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
Frank1519
Thanatos
3
0 / 0 / 0
5,144
303
1,184
2,647
822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chang'e
Jųnior
Chang'e
14
1 / 5 / 1
8,336
490
10,923
16,537
6,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
14
0 / 6 / 3
7,742
455
7,287
11,018
4,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
12
Kills
4
4
Deaths
12
7
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Athena
3
0
0
3
L
Chernobog
Ferisflash21
Chernobog
0
1
0
0
L
Thanatos
Frank1519
Thanatos
0
0
0
0
W
Nemesis
Jupiter916
Nemesis
4
1
2
5
L
Chang'e
Jųnior
Chang'e
1
5
1
0.3
W
0
0
1
0.5
W
Chaac
Te_Tane
Chaac
1
0
1
1.5
W
Bake Kujira
goatpea
Bake Kujira
3
1
0
3
W
Janus
hernansma
Janus
4
2
3
2.75
L
Nu Wa
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,489
Damage
26,514
54,253
Taken
58,119
38,552
Mitigated
30,343
20,577
Healing
18,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
3,471
1,320
0
3,928
15,432
14,076
0
1,265
14,001
45,493
2,239
L
Chernobog
Ferisflash21
Chernobog
3,649
1,862
0
5,693
12,485
4,653
0
1,300
11,099
0
69,622
L
Thanatos
Frank1519
Thanatos
1,184
334
0
859
2,647
822
0
494
2,123
0
6,940
W
Nemesis
Jupiter916
Nemesis
7,186
4,389
0
9,003
15,058
6,296
0
3,002
11,780
0
100,251
L
Chang'e
Jųnior
Chang'e
10,923
2,505
51
6,446
16,537
6,552
0
10,875
5,590
54,074
2,103
W
6,095
2,979
0
2,749
6,462
3,120
678
1,604
4,788
0
64,416
W
Chaac
Te_Tane
Chaac
6,652
467
0
2,811
9,598
9,781
208
1,746
7,552
0
65,678
W
Bake Kujira
goatpea
Bake Kujira
9,820
5,926
0
5,177
15,195
16,401
257
8,880
4,941
77,340
657
W
Janus
hernansma
Janus
8,736
682
0
837
7,940
2,954
917
3,844
3,650
72,296
1,691
L
Nu Wa
7,287
1,402
0
1,150
11,018
4,240
0
3,583
7,123
50,819
837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,032
Gold Earned
37,644
614
Minions Killed
411
0
Camps Cleared
0
1,657,357
Distance Traveled
1,240,185
6
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
8,650
509
78
5
0
355,215
5
L
Chernobog
7,772
457
99
6
0
289,623
7
L
Thanatos
5,144
303
11
1
0
56,889
1
W
Nemesis
9,635
567
147
9
0
391,399
0
L
Chang'e
8,336
490
114
7
0
278,041
0
W
Artemis
8,750
515
115
7
0
303,768
6
W
Chaac
8,133
478
108
6
0
358,794
0
W
Bake Kujira
9,918
583
118
7
0
286,907
0
W
Janus
9,596
564
126
7
0
316,489
0
L
Nu Wa
7,742
455
109
6
0
260,417
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role