Player Matchup

Da Ji
Da Ji
Gold II
BerlinCobi
Da Ji
Gold II
Level 298
God Stats
14W - 18L
1,777 SR
Queue Stats
443W - 448L
1,636 MMR
Solo
Vamana
Vamana
Gold III
KingGigantor
Vamana
Gold III
Level 158
God Stats
5W - 6L
1,845 SR
Queue Stats
188W - 201L
1,608 MMR
Solo
Terra
Terra
Gold IV
Longincrown506
Terra
Gold IV
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,628 MMR
Solo
Zeus
Zeus
Gold I
Ryqik
Zeus
Gold I
Level 179
God Stats
9W - 7L
1,809 SR
Queue Stats
160W - 153L
1,667 MMR
Party 1
Rama
Rama
Gold I
qanok
Rama
Gold I
Level 159
God Stats
0W - 2L
1,338 SR
Queue Stats
130W - 121L
1,598 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 190
1,654 SR
1,628 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 118
1,526 SR
1,528 MMR
Neith
Neith
Gold III
 
Neith
Gold III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sylvanus
Sylvanus
Gold II
 
Sylvanus
Gold II
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum V
 
Achilles
Platinum V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Gold II
 
Serqet
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ah Puch
Ah Puch
Gold V
GregDeLaGhetto
Ah Puch
Gold V
Level 63
God Stats
13W - 10L
1,629 SR
Queue Stats
64W - 59L
1,638 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
10
0 / 3 / 0
5,318
483
3,517
9,695
3,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Vamana
10
0 / 2 / 0
5,802
527
5,873
10,465
8,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
0 / 1 / 0
4,942
449
2,107
9,238
5,815
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Zeus
Ryqik
Zeus
11
0 / 2 / 0
5,910
537
4,690
5,246
1,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
qanok
Rama
10
0 / 5 / 0
5,742
522
1,931
7,307
2,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
KukulkanBellonaAthena

VS

Bans
ThanatosAh Muzen CabAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
3 / 0 / 4
7,345
668
6,552
6,498
2,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Sylvanus
 
Sylvanus
11
3 / 0 / 3
6,616
601
4,749
6,359
5,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Achilles
 
Achilles
12
3 / 0 / 1
6,595
600
7,108
8,924
8,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Serqet
 
Serqet
12
2 / 0 / 4
6,196
563
3,107
8,331
4,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 0 / 2
6,177
562
6,123
3,628
1,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
27
0
Kills
13
13
Deaths
0
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
0
4
5
W
Sylvanus
 
Sylvanus
3
0
3
4.5
W
Achilles
 
Achilles
3
0
1
3.5
W
Serqet
 
Serqet
2
0
4
4
L
Da Ji
0
3
0
0
W
2
0
2
3
L
Vamana
0
2
0
0
L
0
1
0
0
L
Zeus
Ryqik
Zeus
0
2
0
0
L
Rama
qanok
Rama
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,118
Damage
27,639
41,951
Taken
33,740
22,192
Mitigated
22,924
10,436
Healing
13,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,552
2,226
0
2,433
6,498
2,786
513
1,342
5,156
0
68,706
W
Sylvanus
 
Sylvanus
4,749
784
1,154
2,566
6,359
5,415
0
3,045
3,230
17,907
2,044
W
Achilles
 
Achilles
7,108
1,748
0
3,867
8,924
8,981
0
846
7,216
0
44,899
W
Serqet
 
Serqet
3,107
195
0
1,250
8,331
4,299
0
640
7,691
0
51,323
L
Da Ji
3,517
549
0
4,008
9,695
3,592
0
2,464
6,571
0
43,056
W
6,123
233
0
2,080
3,628
1,443
0
924
2,704
49,659
1,101
L
Vamana
5,873
2,357
0
3,185
10,465
8,718
0
1,029
8,326
0
41,489
L
2,107
459
269
1,779
9,238
5,815
0
3,303
5,352
15,606
0
L
Zeus
Ryqik
Zeus
4,690
192
0
795
5,246
1,552
0
2,108
2,882
47,649
0
L
Rama
qanok
Rama
1,931
1,533
0
400
7,307
2,515
0
379
6,894
0
38,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,714
Gold Earned
32,929
381
Minions Killed
392
0
Camps Cleared
0
1,099,554
Distance Traveled
1,163,626
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,345
668
109
10
0
213,073
6
W
Sylvanus
6,616
601
29
3
0
234,827
5
W
Achilles
6,595
600
64
6
0
229,350
0
W
Serqet
6,196
563
93
8
0
261,577
0
L
Da Ji
5,318
483
72
7
0
235,248
0
W
Ah Puch
6,177
562
97
9
0
224,799
2
L
Vamana
5,802
527
76
7
0
209,112
0
L
Terra
4,942
449
18
2
0
259,714
4
L
Zeus
5,910
537
124
11
0
198,477
5
L
Rama
5,742
522
91
8
0
197,003
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role