Player Matchup

Baron Samedi
Baron Samedi
BabyDino334
Baron Samedi
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 115L
1,470 Elo+
Party 1
Yemoja
Yemoja
EskimoKizan
Yemoja
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,566 Elo+
Solo
King Arthur
King Arthur
Hyugu98
King Arthur
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,515 Elo+
Solo
Neith
Neith
SharperFrog1
Neith
Level 135
God Stats
14W - 12L
1,287 SR
Queue Stats
151W - 143L
1,477 Elo+
Party 1
Thor
Thor
TH3 Backwoods
Thor
Level 156
God Stats
4W - 1L
1,774 SR
Queue Stats
226W - 210L
1,482 Elo+
Party 1
Team Averages
Level 120
1,512 SR
1,502 Elo+

VS

Team Averages
Level 149
1,619 SR
1,505 Elo+
Skadi
Skadi
ARchit3KT
Skadi
Level 145
God Stats
11W - 8L
1,593 SR
Queue Stats
245W - 250L
1,509 Elo+
Solo
Bellona
Bellona
FBG B Dawg
Bellona
Level 146
God Stats
3W - 3L
1,333 SR
Queue Stats
177W - 158L
1,434 Elo+
Solo
Chang'e
Chang'e
JayDuzzit
Chang'e
Level 128
God Stats
6W - 0L
1,753 SR
Queue Stats
17W - 14L
1,540 Elo+
Solo
Sylvanus
Sylvanus
MAICONIGHT89
Sylvanus
Level 214
God Stats
5W - 10L
1,638 SR
Queue Stats
841W - 801L
1,515 Elo+
Solo
Fenrir
Fenrir
PartyFurra
Fenrir
Level 114
God Stats
15W - 5L
1,776 SR
Queue Stats
141W - 109L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BabyDino334
Baron Samedi
14
2 / 6 / 0
8,686
457
10,666
13,757
5,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
12
0 / 0 / 0
7,552
397
7,398
13,093
9,557
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

King Arthur
Hyugu98
King Arthur
13
2 / 5 / 0
8,461
445
10,364
16,178
14,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

15
1 / 2 / 0
9,118
480
13,070
15,492
5,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 4 / 2
8,416
443
9,495
20,649
9,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
ARchit3KT
Skadi
17
1 / 1 / 1
9,211
485
12,088
13,627
5,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bellona
FBG B Dawg
Bellona
17
5 / 1 / 1
11,209
590
14,592
15,342
19,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
JayDuzzit
Chang'e
16
2 / 2 / 6
9,809
516
15,701
21,238
9,106
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
MAICONIGHT89
Sylvanus
15
3 / 0 / 2
9,894
521
5,940
12,779
12,770
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
PartyFurra
Fenrir
15
6 / 1 / 4
9,313
490
10,322
17,161
9,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
5
Kills
17
17
Deaths
5
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Skadi
ARchit3KT
Skadi
1
1
1
1.5
L
Baron Samedi
BabyDino334
Baron Samedi
2
6
0
0.33
L
Yemoja
0
0
0
0
W
Bellona
FBG B Dawg
Bellona
5
1
1
5.5
L
King Arthur
Hyugu98
King Arthur
2
5
0
0.4
W
Chang'e
JayDuzzit
Chang'e
2
2
6
2.5
W
Sylvanus
MAICONIGHT89
Sylvanus
3
0
2
4
W
Fenrir
PartyFurra
Fenrir
6
1
4
8
L
1
2
0
0.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,993
Damage
58,643
79,169
Taken
80,147
45,649
Mitigated
56,509
25,137
Healing
34,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
ARchit3KT
Skadi
12,088
4,804
0
870
13,627
5,515
366
2,077
11,496
0
81,529
L
Baron Samedi
BabyDino334
Baron Samedi
10,666
566
346
2,451
13,757
5,986
171
8,580
5,177
54,903
211
L
Yemoja
7,398
1,134
4,272
3,227
13,093
9,557
0
4,250
8,795
24,469
0
W
Bellona
FBG B Dawg
Bellona
14,592
4,590
0
4,619
15,342
19,200
782
2,885
11,148
0
88,957
L
King Arthur
Hyugu98
King Arthur
10,364
1,453
0
2,621
16,178
14,854
0
688
14,183
8,828
49,195
W
Chang'e
JayDuzzit
Chang'e
15,701
1,079
1,490
12,447
21,238
9,106
392
7,745
12,664
98,181
1,158
W
Sylvanus
MAICONIGHT89
Sylvanus
5,940
1,543
6,268
5,576
12,779
12,770
0
3,114
9,341
33,691
5,166
W
Fenrir
PartyFurra
Fenrir
10,322
2,427
0
3,245
17,161
9,918
211
3,508
13,385
0
64,940
L
13,070
4,654
0
3,482
15,492
5,896
552
3,459
12,033
0
93,546
L
9,495
3,215
0
8,738
20,649
9,356
0
4,141
16,177
0
89,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,233
Gold Earned
49,436
499
Minions Killed
544
0
Camps Cleared
0
1,635,269
Distance Traveled
1,773,129
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
9,211
485
125
7
0
328,470
0
L
Baron Samedi
8,686
457
109
6
0
272,542
0
L
Yemoja
7,552
397
28
1
0
389,725
6
W
Bellona
11,209
590
151
8
0
335,796
0
L
King Arthur
8,461
445
99
5
0
275,640
0
W
Chang'e
9,809
516
123
6
0
346,969
4
W
Sylvanus
9,894
521
53
3
0
305,209
3
W
Fenrir
9,313
490
92
5
0
456,685
0
L
Neith
9,118
480
135
7
0
321,581
0
L
Thor
8,416
443
128
7
0
375,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role