Player Matchup

Bacchus
Bacchus
Silver I
Akumaa76
Bacchus
Silver I
Level 155
God Stats
6W - 2L
1,508 SR
Queue Stats
68W - 62L
1,464 MMR
Party 1
Neith
Neith
Bronze III
Grrrit7590
Neith
Bronze III
Level 61
God Stats
2W - 3L
1,549 SR
Queue Stats
6W - 13L
1,446 MMR
Solo
Fenrir
Fenrir
Gold V
IvarLodbrok8202
Fenrir
Gold V
Level 152
God Stats
41W - 32L
1,488 SR
Queue Stats
106W - 107L
1,430 MMR
Party 1
Hercules
Hercules
Gold V
Sleepyboyeuwu
Hercules
Gold V
Level 108
God Stats
4W - 5L
1,492 SR
Queue Stats
24W - 21L
1,570 MMR
Party 2
Vulcan
Vulcan
Silver I
mo_black1975
Vulcan
Silver I
Level 128
God Stats
1W - 4L
1,339 SR
Queue Stats
55W - 61L
1,309 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 121
1,475 SR
1,444 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 122
1,464 SR
1,451 MMR
Olorun
Olorun
Silver I
 
Olorun
Silver I
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Bronze V
IHandres
Apollo
Bronze V
Level 185
God Stats
2W - 3L
1,344 SR
Queue Stats
24W - 24L
1,465 MMR
Party 3
Da Ji
Da Ji
Silver IV
KILLER_BEAST567
Da Ji
Silver IV
Level 68
God Stats
2W - 0L
1,474 SR
Queue Stats
6W - 8L
1,418 MMR
Solo
Sobek
Sobek
Silver III
Rollings2
Sobek
Silver III
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,437 MMR
Party 3
Atlas
Atlas
Gold III
WLACRAZY
Atlas
Gold III
Level 157
God Stats
7W - 1L
1,500 SR
Queue Stats
787W - 804L
1,437 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Akumaa76
Bacchus
11
2 / 3 / 4
6,918
494
7,881
12,329
13,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
13
2 / 4 / 0
7,092
507
6,193
11,062
3,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
3 / 2 / 1
6,292
449
3,509
7,632
3,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Hercules
Sleepyboyeuwu
Hercules
11
0 / 5 / 0
6,656
475
6,224
13,447
7,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Vulcan
11
2 / 1 / 2
6,570
469
8,223
5,757
2,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
NutLancelotThanatosBastet

VS

Bans
OdinSurtrThothAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
13
2 / 3 / 2
8,018
573
7,207
10,508
4,284
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Apollo
IHandres
Apollo
15
4 / 2 / 2
8,977
641
8,969
11,574
4,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
3 / 2 / 4
7,823
559
6,776
10,238
5,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
Rollings2
Sobek
11
2 / 1 / 2
7,153
511
4,177
10,239
8,524
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Atlas
WLACRAZY
Atlas
14
4 / 1 / 2
8,373
598
7,074
11,936
12,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
9
Kills
15
15
Deaths
9
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
2
3
2
1
L
Bacchus
Akumaa76
Bacchus
2
3
4
1.33
L
Neith
2
4
0
0.5
W
Apollo
IHandres
Apollo
4
2
2
2.5
L
3
2
1
1.75
W
3
2
4
2.5
W
Sobek
Rollings2
Sobek
2
1
2
3
L
Hercules
Sleepyboyeuwu
Hercules
0
5
0
0
W
Atlas
WLACRAZY
Atlas
4
1
2
5
L
Vulcan
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,030
Damage
34,203
50,227
Taken
54,495
31,325
Mitigated
34,984
13,170
Healing
15,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
7,207
3,418
60
5,023
10,508
4,284
0
6,481
4,027
69,416
3,410
L
Bacchus
Akumaa76
Bacchus
7,881
1,496
0
3,794
12,329
13,754
0
5,426
6,903
23,217
0
L
Neith
6,193
2,424
0
3,171
11,062
3,638
0
680
10,382
0
60,110
W
Apollo
IHandres
Apollo
8,969
6,072
0
3,534
11,574
4,646
882
854
10,720
0
69,702
L
3,509
706
0
1,493
7,632
3,745
0
769
6,841
0
47,132
W
6,776
1,724
0
604
10,238
5,062
124
3,989
6,249
0
50,114
W
Sobek
Rollings2
Sobek
4,177
492
0
3,273
10,239
8,524
0
3,876
6,363
19,494
844
L
Hercules
Sleepyboyeuwu
Hercules
6,224
2,254
0
3,216
13,447
7,903
0
6,019
6,536
0
46,530
W
Atlas
WLACRAZY
Atlas
7,074
2,168
0
2,955
11,936
12,468
252
904
11,032
44,335
2,171
L
Vulcan
8,223
3,020
0
1,496
5,757
2,285
0
3,907
1,800
43,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,528
Gold Earned
40,344
342
Minions Killed
442
0
Camps Cleared
0
1,250,205
Distance Traveled
1,389,444
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,018
573
115
8
0
229,451
1
L
Bacchus
6,918
494
32
2
0
278,704
0
L
Neith
7,092
507
86
6
0
234,699
2
W
Apollo
8,977
641
122
9
0
270,615
0
L
Fenrir
6,292
449
77
6
0
184,443
0
W
Da Ji
7,823
559
83
6
0
337,187
3
W
Sobek
7,153
511
29
2
0
292,901
3
L
Hercules
6,656
475
77
6
0
266,333
0
W
Atlas
8,373
598
93
7
0
259,290
7
L
Vulcan
6,570
469
70
5
0
286,026
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role