Player Matchup

Anubis
Anubis
Peanuts1016
Anubis
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 9L
1,490 Elo+
Party 1
Thanatos
Thanatos
PoundedChipmunk
Thanatos
Level 36
God Stats
23W - 20L
1,415 SR
Queue Stats
407W - 410L
1,527 Elo+
Solo
Chaac
Chaac
TheLittlePoochie
Chaac
Level 86
God Stats
2W - 1L
1,192 SR
Queue Stats
10W - 9L
1,490 Elo+
Party 1
Ymir
Ymir
Yaann
Ymir
Level 44
God Stats
6W - 7L
1,500 SR
Queue Stats
7W - 9L
1,205 Elo+
Party 1
Nut
Nut
funzoman4231
Nut
Level 139
God Stats
2W - 0L
1,785 SR
Queue Stats
10W - 9L
1,490 Elo+
Party 1
Team Averages
Level 79
1,478 SR
1,441 Elo+

VS

Team Averages
Level 60
1,548 SR
1,503 Elo+
Atlas
Atlas
Ilikemilk_1
Atlas
Level 109
God Stats
12W - 12L
1,815 SR
Queue Stats
232W - 223L
1,534 Elo+
Party 2
Geb
Geb
ReportMyBallZInU
Geb
Level 32
God Stats
1W - 1L
1,441 SR
Queue Stats
217W - 231L
1,392 Elo+
Solo
Mulan
Mulan
ViolentRust
Mulan
Level 62
God Stats
3W - 4L
1,457 SR
Queue Stats
84W - 75L
1,572 Elo+
Party 3
Apollo
Apollo
dr_veggetta
Apollo
Level 47
God Stats
15W - 18L
1,474 SR
Queue Stats
39W - 38L
1,471 Elo+
Party 2
Loki
Loki
nathyn102
Loki
Level 49
God Stats
4W - 4L
1,553 SR
Queue Stats
44W - 42L
1,547 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
8 / 1 / 1
6,253
625
5,445
3,349
1,625
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
10
2 / 1 / 2
5,369
537
2,262
9,608
4,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 0 / 0
6,212
621
5,000
9,129
6,328
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ymir
Yaann
Ymir
8
3 / 1 / 2
5,638
564
2,949
6,316
4,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
2 / 1 / 5
5,524
552
9,679
8,147
2,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 6 / 2
5,069
507
4,924
11,835
8,943
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 9 / 1
4,303
430
1,323
9,119
1,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 1 / 0
6,443
644
4,762
8,609
5,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
9
1 / 0 / 0
5,385
539
3,988
4,701
1,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Loki
12
2 / 1 / 1
6,187
619
4,720
7,821
3,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
17
Kills
4
4
Deaths
17
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
Anubis
8
1
1
8.5
W
Thanatos
2
1
2
3
L
0
9
1
0.06
W
2
0
0
2
L
0
1
0
0
W
Ymir
Yaann
Ymir
3
1
2
4
L
Apollo
1
0
0
1
W
2
1
5
4.5
L
Loki
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,335
Damage
19,717
36,549
Taken
42,085
19,131
Mitigated
20,858
18,550
Healing
11,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,924
2,058
0
2,136
11,835
8,943
0
2,137
9,698
15,014
0
W
Anubis
5,445
917
0
1,742
3,349
1,625
0
1,238
2,111
34,967
0
W
Thanatos
2,262
802
0
5,861
9,608
4,359
0
316
9,292
0
41,889
L
1,323
712
0
0
9,119
1,968
0
4,934
4,185
5,233
573
W
5,000
567
0
5,749
9,129
6,328
0
0
9,129
0
41,981
L
4,762
888
0
2,956
8,609
5,273
0
0
8,609
0
49,552
W
Ymir
Yaann
Ymir
2,949
934
28
2,023
6,316
4,013
0
951
5,365
10,096
658
L
Apollo
3,988
2,164
0
1,968
4,701
1,657
0
622
4,079
0
33,790
W
9,679
7,042
0
3,147
8,147
2,806
0
3,657
4,490
0
39,019
L
Loki
4,720
1,274
0
3,948
7,821
3,017
0
701
7,120
0
46,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,996
Gold Earned
27,387
250
Minions Killed
241
0
Camps Cleared
0
1,027,397
Distance Traveled
1,040,160
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,069
507
13
1
0
198,024
2
W
Anubis
6,253
625
53
5
0
181,275
0
W
Thanatos
5,369
537
66
7
0
226,018
0
L
Geb
4,303
430
5
1
0
199,745
0
W
Chaac
6,212
621
63
6
0
221,614
0
L
Mulan
6,443
644
88
9
0
196,476
0
W
Ymir
5,638
564
19
2
0
209,776
0
L
Apollo
5,385
539
56
6
0
221,217
0
W
Nut
5,524
552
49
5
0
188,714
0
L
Loki
6,187
619
79
8
0
224,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role