Player Matchup

Achilles
Achilles
 
Achilles
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Bloodbourne-001
Ah Muzen Cab
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 38L
1,428 Elo+
Party 1
Nut
Nut
Ph1ldeKh1l
Nut
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,505 Elo+
Solo
Agni
Agni
kingsofkings1313
Agni
Level 146
God Stats
0W - 1L
1,635 SR
Queue Stats
24W - 32L
1,395 Elo+
Party 1
Bacchus
Bacchus
tinomejia
Bacchus
Level 199
God Stats
3W - 3L
1,765 SR
Queue Stats
623W - 626L
1,583 Elo+
Solo
Team Averages
Level 151
1,580 SR
1,482 Elo+

VS

Team Averages
Level 131
1,529 SR
1,569 Elo+
Jormungandr
Jormungandr
Jacrat
Jormungandr
Level 141
God Stats
9W - 4L
1,500 SR
Queue Stats
20W - 22L
1,522 Elo+
Solo
Cliodhna
Cliodhna
PokeMaster24
Cliodhna
Level 119
God Stats
1W - 1L
1,319 SR
Queue Stats
5W - 3L
1,717 Elo+
Solo
Danzaburou
Danzaburou
V7J7
Danzaburou
Level 120
God Stats
2W - 2L
1,500 SR
Queue Stats
163W - 165L
1,479 Elo+
Solo
Nox
Nox
saintbaddie
Nox
Level 156
God Stats
44W - 69L
1,597 SR
Queue Stats
871W - 797L
1,635 Elo+
Solo
Nut
Nut
zTwoTimes
Nut
Level 118
God Stats
1W - 1L
1,730 SR
Queue Stats
4W - 5L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
3 / 0 / 1
6,717
960
5,706
7,244
7,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
Bloodbourne-001
Ah Muzen Cab
12
0 / 4 / 4
6,362
909
3,425
7,489
3,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 3 / 4
6,377
911
4,812
6,405
2,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
2 / 4 / 3
6,699
957
5,252
6,660
2,706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
tinomejia
Bacchus
10
0 / 0 / 2
5,551
793
1,009
1,716
1,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Jacrat
Jormungandr
14
5 / 2 / 4
7,243
1,035
8,746
8,913
9,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
PokeMaster24
Cliodhna
13
1 / 1 / 4
6,642
949
4,145
6,121
2,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
V7J7
Danzaburou
13
2 / 2 / 4
6,762
966
3,450
5,432
2,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
1 / 1 / 4
6,563
938
4,431
5,947
2,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 0 / 3
7,057
1,008
4,187
3,557
1,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
30
6
Kills
11
11
Deaths
6
14
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
0
1
3.5
L
Ah Muzen Cab
Bloodbourne-001
Ah Muzen Cab
0
4
4
0.5
W
Jormungandr
Jacrat
Jormungandr
5
2
4
3.5
L
1
3
4
1
W
Cliodhna
PokeMaster24
Cliodhna
1
1
4
3
W
Danzaburou
V7J7
Danzaburou
2
2
4
2
L
2
4
3
0.88
W
1
1
4
3
L
Bacchus
tinomejia
Bacchus
0
0
2
1
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,204
Damage
24,959
29,514
Taken
29,970
17,428
Mitigated
18,739
2,560
Healing
5,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,706
831
0
1,176
7,244
7,107
0
2,483
4,584
0
13,148
L
Ah Muzen Cab
Bloodbourne-001
Ah Muzen Cab
3,425
650
0
10
7,489
3,305
0
2,701
4,679
0
17,765
W
Jormungandr
Jacrat
Jormungandr
8,746
1,214
0
1,360
8,913
9,628
21
2,229
6,387
19,822
1,219
L
4,812
2,667
0
358
6,405
2,879
0
2,817
3,234
0
14,434
W
Cliodhna
PokeMaster24
Cliodhna
4,145
68
0
1,204
6,121
2,556
0
2,094
3,935
0
13,538
W
Danzaburou
V7J7
Danzaburou
3,450
1,237
0
1,158
5,432
2,452
1,295
179
4,970
0
21,817
L
5,252
179
0
0
6,660
2,706
0
3,573
2,821
15,117
0
W
4,431
358
0
382
5,947
2,504
726
1,246
4,546
16,783
0
L
Bacchus
tinomejia
Bacchus
1,009
231
0
1,016
1,716
1,431
0
176
1,504
3,036
175
W
4,187
2,796
0
1,066
3,557
1,599
512
296
3,214
0
19,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,706
Gold Earned
34,267
119
Minions Killed
185
0
Camps Cleared
0
719,893
Distance Traveled
812,838
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,717
960
21
3
0
174,842
0
L
Ah Muzen Cab
6,362
909
36
5
0
153,929
2
W
Jormungandr
7,243
1,035
26
4
0
163,464
0
L
Nut
6,377
911
27
4
0
128,270
0
W
Cliodhna
6,642
949
29
4
0
194,685
0
W
Danzaburou
6,762
966
41
6
0
129,334
0
L
Agni
6,699
957
28
4
0
162,671
0
W
Nox
6,563
938
39
6
0
170,918
0
L
Bacchus
5,551
793
7
1
0
100,181
1
W
Nut
7,057
1,008
50
7
0
154,437
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role