Player Matchup

Fenrir
Fenrir
AtticusRexx
Fenrir
Level 84
God Stats
1W - 1L
1,743 SR
Queue Stats
123W - 120L
1,565 Elo+
Party 2
Anhur
Anhur
BUNDARIES
Anhur
Level 29
God Stats
9W - 3L
1,869 SR
Queue Stats
21W - 18L
1,554 Elo+
Party 2
Artio
Artio
DBoY131
Artio
Level 157
God Stats
1W - 1L
1,733 SR
Queue Stats
21W - 18L
1,505 Elo+
Party 1
Anubis
Anubis
TheHuntressNeith
Anubis
Level 337
God Stats
0W - 1L
1,296 SR
Queue Stats
92W - 79L
1,522 Elo+
Solo
Hercules
Hercules
oMafiioso
Hercules
Level 142
God Stats
1W - 4L
1,405 SR
Queue Stats
18W - 17L
1,511 Elo+
Party 1
Team Averages
Level 150
1,609 SR
1,531 Elo+

VS

Team Averages
Level 134
1,532 SR
1,500 Elo+
Cthulhu
Cthulhu
B1g W0rm40
Cthulhu
Level 158
God Stats
12W - 10L
1,577 SR
Queue Stats
223W - 247L
1,502 Elo+
Party 3
Awilix
Awilix
CravenEdge
Awilix
Level 156
God Stats
44W - 34L
1,576 SR
Queue Stats
148W - 190L
1,496 Elo+
Party 3
Rama
Rama
FatStacksofGME
Rama
Level 158
God Stats
26W - 29L
1,539 SR
Queue Stats
228W - 254L
1,486 Elo+
Party 3
Eset
Eset
MagicBirdLady
Eset
Level 89
God Stats
13W - 11L
1,537 SR
Queue Stats
15W - 14L
1,562 Elo+
Solo
Kuzenbo
Kuzenbo
Ofp00n3x
Kuzenbo
Level 109
God Stats
3W - 6L
1,430 SR
Queue Stats
189W - 216L
1,457 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
1 / 2 / 0
5,091
509
2,850
8,235
3,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Anhur
BUNDARIES
Anhur
7
0 / 4 / 0
4,581
458
2,677
8,064
2,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artio
DBoY131
Artio
8
0 / 0 / 0
5,104
510
2,194
7,525
4,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 3 / 0
5,842
584
1,770
6,089
2,838
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Hercules
oMafiioso
Hercules
10
1 / 3 / 0
5,788
579
1,812
7,738
4,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
B1g W0rm40
Cthulhu
11
0 / 0 / 3
6,217
622
3,329
4,862
3,931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Awilix
CravenEdge
Awilix
13
5 / 0 / 1
6,804
680
4,546
4,910
2,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 0 / 4
5,025
503
3,856
5,245
1,759
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
5 / 2 / 2
6,261
626
6,079
7,026
2,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Kuzenbo
Ofp00n3x
Kuzenbo
10
2 / 0 / 2
5,939
594
2,457
5,287
4,093
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
2
Kills
12
12
Deaths
2
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
2
0
0.5
W
Cthulhu
B1g W0rm40
Cthulhu
0
0
3
1.5
L
Anhur
BUNDARIES
Anhur
0
4
0
0
W
Awilix
CravenEdge
Awilix
5
0
1
5.5
L
Artio
DBoY131
Artio
0
0
0
0
W
0
0
4
2
W
5
2
2
3
W
Kuzenbo
Ofp00n3x
Kuzenbo
2
0
2
3
L
0
3
0
0
L
Hercules
oMafiioso
Hercules
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,303
Damage
20,267
37,651
Taken
27,330
17,493
Mitigated
14,150
9,625
Healing
7,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
2,850
628
0
1,025
8,235
3,227
0
2,682
5,541
0
34,023
W
Cthulhu
B1g W0rm40
Cthulhu
3,329
113
73
1,300
4,862
3,931
0
0
4,862
36,625
1,349
L
Anhur
BUNDARIES
Anhur
2,677
1,329
0
2,004
8,064
2,308
0
1,753
6,311
0
23,850
W
Awilix
CravenEdge
Awilix
4,546
1,831
0
411
4,910
2,241
0
0
4,910
0
64,348
L
Artio
DBoY131
Artio
2,194
280
35
2,425
7,525
4,420
0
1,479
6,046
18,410
3,075
W
3,856
3,462
0
2,894
5,245
1,759
289
764
4,481
0
45,492
W
6,079
342
150
1,329
7,026
2,126
0
1,891
5,135
28,899
918
W
Kuzenbo
Ofp00n3x
Kuzenbo
2,457
1,211
0
1,760
5,287
4,093
48
883
4,404
15,921
0
L
1,770
324
0
2,394
6,089
2,838
0
2,409
3,680
50,048
1,865
L
Hercules
oMafiioso
Hercules
1,812
372
0
1,742
7,738
4,700
0
2,528
4,670
0
36,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,406
Gold Earned
30,246
308
Minions Killed
339
0
Camps Cleared
0
939,687
Distance Traveled
1,084,942
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,091
509
60
6
0
217,391
0
W
Cthulhu
6,217
622
78
8
0
194,818
2
L
Anhur
4,581
458
43
4
0
180,980
0
W
Awilix
6,804
680
101
10
0
277,529
3
L
Artio
5,104
510
30
3
0
199,285
2
W
Rama
5,025
503
85
9
0
185,391
0
W
Eset
6,261
626
59
6
0
201,523
4
W
Kuzenbo
5,939
594
16
2
0
225,681
2
L
Anubis
5,842
584
105
11
0
176,526
0
L
Hercules
5,788
579
70
7
0
165,505
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role