Player Matchup

Kukulkan
Kukulkan
Masters
Accommodare
Kukulkan
Masters
Level 157
God Stats
3W - 1L
1,941 SR
Queue Stats
196W - 174L
2,197 MMR
Solo
Horus
Horus
Diamond III
FumbDuck69
Horus
Diamond III
Level 104
God Stats
7W - 8L
1,764 SR
Queue Stats
219W - 217L
2,243 MMR
Solo
Hachiman
Hachiman
Diamond IV
ShimoWalker
Hachiman
Diamond IV
Level 147
God Stats
7W - 1L
1,915 SR
Queue Stats
41W - 19L
2,170 MMR
Solo
Da Ji
Da Ji
Diamond IV
UnknownWon
Da Ji
Diamond IV
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
295W - 273L
2,099 MMR
Party 1
Cthulhu
Cthulhu
Diamond II
Zekr40ui
Cthulhu
Diamond II
Level 234
God Stats
24W - 18L
1,694 SR
Queue Stats
259W - 209L
2,264 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 160
1,763 SR
2,194 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 137
1,548 SR
1,733 MMR
Thoth
Thoth
Diamond I
 
Thoth
Diamond I
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Jing Wei
Jing Wei
Diamond V
 
Jing Wei
Diamond V
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Masters
 
Susano
Masters
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
King Arthur
King Arthur
Diamond V
TazProXD
King Arthur
Diamond V
Level 159
God Stats
5W - 8L
1,641 SR
Queue Stats
32W - 40L
2,070 MMR
Solo
Bacchus
Bacchus
Diamond IV
glowerr
Bacchus
Diamond IV
Level 148
God Stats
4W - 2L
1,601 SR
Queue Stats
76W - 66L
2,095 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Accommodare
Kukulkan
14
0 / 7 / 2
8,213
483
6,002
11,323
4,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Horus
13
1 / 2 / 0
7,877
463
3,512
15,308
13,538
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Hachiman
ShimoWalker
Hachiman
16
1 / 4 / 1
9,148
538
5,924
12,972
5,420
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Da Ji
17
6 / 5 / 2
9,109
536
8,281
18,744
7,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Zekr40ui
Cthulhu
16
3 / 3 / 5
10,008
589
14,998
11,157
11,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
KuzenboAthenaHun BatzAwilix

VS

Bans
OdinCharonAresAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
18
8 / 1 / 7
10,842
638
13,230
5,512
2,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Jing Wei
 
Jing Wei
17
2 / 1 / 0
10,171
598
4,375
10,211
4,618
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Susano
 
Susano
16
6 / 3 / 12
9,714
571
17,002
12,601
5,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
TazProXD
King Arthur
16
1 / 5 / 5
9,854
580
5,162
21,773
13,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bacchus
glowerr
Bacchus
16
4 / 1 / 9
9,942
585
9,124
15,246
18,855
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
54
11
Kills
21
21
Deaths
11
10
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
8
1
7
11.5
W
Jing Wei
 
Jing Wei
2
1
0
2
W
Susano
 
Susano
6
3
12
4
L
Kukulkan
Accommodare
Kukulkan
0
7
2
0.14
L
Horus
1
2
0
0.5
L
Hachiman
ShimoWalker
Hachiman
1
4
1
0.38
W
King Arthur
TazProXD
King Arthur
1
5
5
0.7
L
Da Ji
6
5
2
1.4
L
Cthulhu
Zekr40ui
Cthulhu
3
3
5
1.83
W
Bacchus
glowerr
Bacchus
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,717
Damage
48,893
69,504
Taken
65,343
42,159
Mitigated
44,555
18,276
Healing
16,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
13,230
755
0
1,427
5,512
2,161
210
2,426
2,980
92,273
1,137
W
Jing Wei
 
Jing Wei
4,375
2,751
0
4,434
10,211
4,618
2,196
902
9,264
0
103,583
W
Susano
 
Susano
17,002
4,912
0
3,626
12,601
5,595
0
3,185
9,288
0
67,673
L
Kukulkan
Accommodare
Kukulkan
6,002
387
0
100
11,323
4,292
0
3,979
7,344
75,522
0
L
Horus
3,512
1,645
866
4,652
15,308
13,538
0
7,779
7,529
0
18,344
L
Hachiman
ShimoWalker
Hachiman
5,924
4,228
0
3,561
12,972
5,420
0
3,249
9,723
0
84,829
W
King Arthur
TazProXD
King Arthur
5,162
1,193
0
4,041
21,773
13,326
94
10,424
10,402
0
76,105
L
Da Ji
8,281
2,249
0
6,142
18,744
7,403
0
5,487
13,257
0
84,345
L
Cthulhu
Zekr40ui
Cthulhu
14,998
1,798
53
2,902
11,157
11,506
0
1,204
9,953
73,562
1,270
W
Bacchus
glowerr
Bacchus
9,124
1,318
0
2,648
15,246
18,855
33
3,777
11,343
35,714
1,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,355
Gold Earned
50,523
563
Minions Killed
579
0
Camps Cleared
0
1,657,669
Distance Traveled
1,791,769
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,842
638
143
8
0
361,338
1
W
Jing Wei
10,171
598
173
10
0
357,425
0
W
Susano
9,714
571
88
5
0
381,779
2
L
Kukulkan
8,213
483
125
7
0
314,388
2
L
Horus
7,877
463
20
1
0
356,569
2
L
Hachiman
9,148
538
148
9
0
310,587
3
W
King Arthur
9,854
580
141
8
0
334,006
2
L
Da Ji
9,109
536
130
8
0
347,754
3
L
Cthulhu
10,008
589
140
8
0
328,371
6
W
Bacchus
9,942
585
34
2
0
357,221
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role