Player Matchup

Camazotz
Camazotz
Platinum II
Hypxr
Camazotz
Platinum II
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 35L
1,823 MMR
Party 2
Merlin
Merlin
Gold I
IKourage
Merlin
Gold I
Level 182
God Stats
7W - 3L
1,579 SR
Queue Stats
98W - 94L
1,625 MMR
Party 3
Sun Wukong
Sun Wukong
Platinum IV
MAM3YTH0R MX
Sun Wukong
Platinum IV
Level 159
God Stats
134W - 104L
1,661 SR
Queue Stats
314W - 302L
1,798 MMR
Party 2
Bacchus
Bacchus
Platinum V
Studaah
Bacchus
Platinum V
Level 154
God Stats
5W - 3L
1,601 SR
Queue Stats
88W - 83L
1,757 MMR
Party 3
Charybdis
Charybdis
Platinum II
THELONEWOLF937
Charybdis
Platinum II
Level 155
God Stats
5W - 4L
1,500 SR
Queue Stats
193W - 186L
1,744 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 161
1,568 SR
1,749 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,562 SR
1,753 MMR
Ah Puch
Ah Puch
Gold II
CORNICULA
Ah Puch
Gold II
Level 159
God Stats
0W - 3L
1,500 SR
Queue Stats
307W - 312L
1,620 MMR
Solo
Bastet
Bastet
Platinum IV
DevinMac7
Bastet
Platinum IV
Level 141
God Stats
9W - 7L
1,508 SR
Queue Stats
159W - 146L
1,736 MMR
Solo
Medusa
Medusa
Platinum IV
SpiritOfQani
Medusa
Platinum IV
Level 117
God Stats
4W - 2L
1,672 SR
Queue Stats
177W - 177L
1,802 MMR
Party 1
Sol
Sol
Platinum III
campoyvstheworld
Sol
Platinum III
Level 125
God Stats
2W - 3L
1,818 SR
Queue Stats
155W - 158L
1,885 MMR
Party 1
Chaac
Chaac
Gold II
iSquatMore
Chaac
Gold II
Level 146
God Stats
0W - 3L
1,311 SR
Queue Stats
58W - 54L
1,723 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Hypxr
Camazotz
12
2 / 1 / 5
7,082
545
7,414
13,382
5,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
IKourage
Merlin
14
5 / 1 / 0
8,210
632
7,025
6,085
2,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
MAM3YTH0R MX
Sun Wukong
13
0 / 1 / 4
7,654
589
12,787
12,650
13,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
Studaah
Bacchus
11
0 / 0 / 5
6,979
537
2,408
8,083
7,368
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
THELONEWOLF937
Charybdis
15
2 / 0 / 1
8,215
632
6,334
9,135
3,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bans
AthenaThorGaneshaSobek

VS

Bans
AgniOdinHachimanThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
CORNICULA
Ah Puch
12
0 / 0 / 0
7,384
568
4,101
6,992
3,181
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bastet
DevinMac7
Bastet
12
2 / 3 / 1
6,663
513
5,648
13,462
4,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
12
1 / 3 / 1
6,720
517
4,849
8,213
3,130
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
0 / 2 / 0
6,441
495
5,714
8,945
2,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
13
0 / 1 / 0
7,124
548
8,515
14,354
14,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
9
Kills
3
3
Deaths
9
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
CORNICULA
Ah Puch
0
0
0
0
L
Bastet
DevinMac7
Bastet
2
3
1
0.83
W
Camazotz
Hypxr
Camazotz
2
1
5
4.5
W
Merlin
IKourage
Merlin
5
1
0
5
W
Sun Wukong
MAM3YTH0R MX
Sun Wukong
0
1
4
2
L
Medusa
1
3
1
0.5
W
Bacchus
Studaah
Bacchus
0
0
5
2.5
W
Charybdis
THELONEWOLF937
Charybdis
2
0
1
2.5
L
0
2
0
0
L
Chaac
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,968
Damage
28,827
49,335
Taken
51,966
32,066
Mitigated
28,752
20,147
Healing
23,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
CORNICULA
Ah Puch
4,101
655
1,092
3,118
6,992
3,181
0
1,656
5,282
56,309
908
L
Bastet
DevinMac7
Bastet
5,648
1,323
0
7,101
13,462
4,936
0
1,735
11,523
0
50,643
W
Camazotz
Hypxr
Camazotz
7,414
2,528
0
5,067
13,382
5,483
0
1,566
11,752
0
46,385
W
Merlin
IKourage
Merlin
7,025
248
0
922
6,085
2,676
528
742
5,331
58,274
1,725
W
Sun Wukong
MAM3YTH0R MX
Sun Wukong
12,787
3,936
0
4,309
12,650
13,076
0
442
12,208
588
63,555
L
Medusa
4,849
1,350
0
1,335
8,213
3,130
704
3,735
4,126
0
49,276
W
Bacchus
Studaah
Bacchus
2,408
494
0
2,430
8,083
7,368
0
3,244
4,528
15,435
0
W
Charybdis
THELONEWOLF937
Charybdis
6,334
3,453
0
7,419
9,135
3,463
0
3,620
5,225
0
84,428
L
5,714
1,175
0
3,810
8,945
2,689
0
808
8,137
41,952
1,779
L
Chaac
8,515
1,964
0
7,238
14,354
14,816
0
1,301
13,030
0
58,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,140
Gold Earned
34,332
460
Minions Killed
466
0
Camps Cleared
0
1,383,481
Distance Traveled
1,292,639
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,384
568
81
6
0
248,130
0
L
Bastet
6,663
513
83
6
0
298,848
2
W
Camazotz
7,082
545
81
6
0
328,555
1
W
Merlin
8,210
632
119
9
0
259,969
5
W
Sun Wukong
7,654
589
93
7
0
267,196
1
L
Medusa
6,720
517
89
7
0
258,023
2
W
Bacchus
6,979
537
34
3
0
280,254
2
W
Charybdis
8,215
632
133
10
0
247,507
3
L
Sol
6,441
495
97
7
0
240,280
2
L
Chaac
7,124
548
116
9
0
247,358
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role