Player Matchup

Vamana
Vamana
Platinum IV
Auríel
Vamana
Platinum IV
Level 125
God Stats
7W - 3L
1,960 SR
Queue Stats
15W - 5L
2,033 MMR
Party 1
Janus
Janus
Platinum IV
Keríllían
Janus
Platinum IV
Level 133
God Stats
1W - 2L
1,576 SR
Queue Stats
15W - 5L
2,033 MMR
Party 1
Izanami
Izanami
Platinum IV
Snackorama
Izanami
Platinum IV
Level 128
God Stats
0W - 1L
1,789 SR
Queue Stats
15W - 5L
2,033 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 129
1,775 SR
2,033 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 143
1,688 SR
1,902 MMR
Achilles
Achilles
Platinum III
CthuwuSenpai
Achilles
Platinum III
Level 158
God Stats
1W - 2L
1,498 SR
Queue Stats
58W - 14L
1,951 MMR
Party 2
Medusa
Medusa
Gold I
McJaggerMk2
Medusa
Gold I
Level 188
God Stats
12W - 0L
1,907 SR
Queue Stats
53W - 15L
1,843 MMR
Party 2
Sobek
Sobek
Platinum V
WhiskeyChamp23
Sobek
Platinum V
Level 83
God Stats
9W - 1L
1,659 SR
Queue Stats
56W - 13L
1,912 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Auríel
Vamana
18
1 / 5 / 2
11,542
641
13,892
25,548
30,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
2 / 6 / 3
11,866
659
14,783
16,665
10,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Snackorama
Izanami
15
2 / 8 / 2
11,255
625
12,739
21,963
8,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
ThothShivaAtlasCharonKukulkan

VS

Bans
Ne ZhaHachimanNemesisDiscordiaLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CthuwuSenpai
Achilles
19
7 / 2 / 11
14,001
778
18,828
22,245
33,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Medusa
20
10 / 0 / 8
14,551
808
25,647
18,374
10,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
2 / 3 / 14
13,023
724
13,851
26,346
28,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
52
5
Kills
19
19
Deaths
5
7
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Vamana
Auríel
Vamana
1
5
2
0.4
W
Achilles
CthuwuSenpai
Achilles
7
2
11
6.25
L
2
6
3
0.58
W
Medusa
10
0
8
14
L
Izanami
Snackorama
Izanami
2
8
2
0.38
W
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,414
Damage
58,326
64,176
Taken
66,965
49,770
Mitigated
72,996
3,375
Healing
21,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
Auríel
Vamana
13,892
6,025
0
1,601
25,548
30,302
0
4,581
18,808
318
59,881
W
Achilles
CthuwuSenpai
Achilles
18,828
2,628
0
6,572
22,245
33,829
221
7,229
13,593
0
45,579
L
14,783
1,246
0
625
16,665
10,719
0
2,716
12,749
45,368
0
W
Medusa
25,647
11,735
0
6,595
18,374
10,881
2,543
1,700
16,269
0
123,159
L
Izanami
Snackorama
Izanami
12,739
7,375
0
1,149
21,963
8,749
0
3,629
17,261
0
43,953
W
13,851
636
0
8,264
26,346
28,286
0
4,727
18,290
35,751
6,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,663
Gold Earned
41,575
220
Minions Killed
244
0
Camps Cleared
0
1,018,738
Distance Traveled
1,123,753
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
11,542
641
71
4
0
399,652
0
W
Achilles
14,001
778
41
2
0
389,606
5
L
Janus
11,866
659
81
5
0
325,587
0
W
Medusa
14,551
808
159
9
0
351,589
2
L
Izanami
11,255
625
68
4
0
293,499
2
W
Sobek
13,023
724
44
2
0
382,558
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role