Player Matchup

Arachne
Arachne
CholoMachete
Arachne
Level 17
God Stats
2W - 4L
1,293 SR
Queue Stats
2W - 6L
1,241 Elo+
Party 3
Chaac
Chaac
Ingracious
Chaac
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,511 Elo+
Party 1
Ymir
Ymir
TheTwin-kies
Ymir
Level 46
God Stats
1W - 2L
1,548 SR
Queue Stats
13W - 15L
1,551 Elo+
Party 3
Izanami
Izanami
VBSmashQc
Izanami
Level 15
God Stats
4W - 2L
1,873 SR
Queue Stats
16W - 15L
1,551 Elo+
Party 3
Discordia
Discordia
dccats21
Discordia
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 12L
1,511 Elo+
Party 1
Team Averages
Level 34
1,543 SR
1,473 Elo+

VS

Team Averages
Level 41
1,580 SR
1,520 Elo+
Sun Wukong
Sun Wukong
AgreedRhyme7
Sun Wukong
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
206W - 178L
1,725 Elo+
Solo
Ares
Ares
Gershy_Boy
Ares
Level 45
God Stats
13W - 4L
1,803 SR
Queue Stats
39W - 51L
1,472 Elo+
Party 2
Gilgamesh
Gilgamesh
ReportMyBallZInU
Gilgamesh
Level 31
God Stats
144W - 136L
1,367 SR
Queue Stats
217W - 231L
1,459 Elo+
Solo
Neith
Neith
XKingpin92x
Neith
Level 39
God Stats
6W - 2L
1,633 SR
Queue Stats
36W - 48L
1,445 Elo+
Party 2
Anubis
Anubis
dninjaFTW03
Anubis
Level 48
God Stats
13W - 12L
1,597 SR
Queue Stats
60W - 73L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CholoMachete
Arachne
9
2 / 8 / 2
6,541
436
6,585
14,798
5,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
11
0 / 3 / 0
6,544
436
5,090
10,622
11,164
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 5 / 3
6,793
453
4,377
17,185
14,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
VBSmashQc
Izanami
12
1 / 5 / 0
6,855
457
7,118
11,372
4,514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
dccats21
Discordia
12
3 / 6 / 2
7,252
483
11,115
9,215
2,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AgreedRhyme7
Sun Wukong
14
1 / 1 / 3
8,821
588
4,881
10,826
8,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 1 / 5
8,369
558
7,716
15,214
11,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
20
14 / 0 / 2
11,434
762
12,167
17,617
10,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

14
2 / 1 / 5
7,794
520
9,738
9,163
4,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
15
7 / 3 / 3
10,014
668
10,797
13,116
6,442
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
6
Kills
26
27
Deaths
6
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AgreedRhyme7
Sun Wukong
1
1
3
2.5
L
Arachne
CholoMachete
Arachne
2
8
2
0.38
W
2
1
5
4.5
L
Chaac
0
3
0
0
W
Gilgamesh
14
0
2
15
L
0
5
3
0.3
L
Izanami
VBSmashQc
Izanami
1
5
0
0.2
W
2
1
5
4.5
L
Discordia
dccats21
Discordia
3
6
2
0.67
W
Anubis
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,285
Damage
45,299
63,192
Taken
65,936
38,556
Mitigated
40,900
10,603
Healing
23,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AgreedRhyme7
Sun Wukong
4,881
1,079
0
3,741
10,826
8,226
0
0
10,826
0
53,283
L
Arachne
CholoMachete
Arachne
6,585
5,186
0
2,100
14,798
5,486
0
4,175
10,623
0
27,442
W
7,716
1,136
0
5,274
15,214
11,481
164
3,025
12,141
40,522
765
L
Chaac
5,090
1,334
0
3,175
10,622
11,164
0
0
10,622
0
34,554
W
Gilgamesh
12,167
5,295
0
4,748
17,617
10,572
527
2,209
15,234
0
137,354
L
4,377
247
0
2,613
17,185
14,865
0
6,604
10,581
17,523
0
L
Izanami
VBSmashQc
Izanami
7,118
4,778
0
2,014
11,372
4,514
0
3,470
7,902
0
65,685
W
9,738
4,502
0
3,460
9,163
4,179
2,165
2,350
6,729
0
52,941
L
Discordia
dccats21
Discordia
11,115
1,616
0
701
9,215
2,527
0
3,946
5,269
29,419
0
W
Anubis
10,797
669
0
6,631
13,116
6,442
1,557
6,638
5,514
70,844
2,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,985
Gold Earned
46,432
252
Minions Killed
546
0
Camps Cleared
0
1,261,691
Distance Traveled
1,343,784
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,821
588
86
6
0
261,144
2
L
Arachne
6,541
436
45
3
0
253,955
0
W
Ares
8,369
558
46
3
0
259,823
5
L
Chaac
6,544
436
47
3
0
255,303
1
W
Gilgamesh
11,434
762
202
13
0
342,775
0
L
Ymir
6,793
453
25
2
0
276,947
0
L
Izanami
6,855
457
102
7
0
237,707
0
W
Neith
7,794
520
87
6
0
260,344
0
L
Discordia
7,252
483
33
2
0
237,779
0
W
Anubis
10,014
668
125
8
0
219,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role