Player Matchup

Arachne
Arachne
Astreja
Arachne
Level 123
God Stats
5W - 3L
1,663 SR
Queue Stats
93W - 81L
1,536 Elo+
Party 1
Tyr
Tyr
CaptainFogge
Tyr
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 18L
1,510 Elo+
Party 2
Jormungandr
Jormungandr
Dantheon
Jormungandr
Level 127
God Stats
5W - 2L
1,582 SR
Queue Stats
92W - 71L
1,527 Elo+
Party 1
Fafnir
Fafnir
KramLena
Fafnir
Level 20
God Stats
1W - 1L
1,263 SR
Queue Stats
13W - 15L
1,499 Elo+
Party 2
Nemesis
Nemesis
MissMeByach
Nemesis
Level 75
God Stats
2W - 1L
1,500 SR
Queue Stats
165W - 142L
1,493 Elo+
Party 1
Team Averages
Level 82
1,501 SR
1,513 Elo+

VS

Team Averages
Level 115
1,429 SR
1,464 Elo+
Tyr
Tyr
 
Tyr
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
G3arZoul
Kuzenbo
Level 147
God Stats
5W - 7L
1,733 SR
Queue Stats
225W - 224L
1,443 Elo+
Solo
Surtr
Surtr
Redoband
Surtr
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 85L
1,464 Elo+
Solo
Persephone
Persephone
Rozzita
Persephone
Level 26
God Stats
6W - 4L
1,269 SR
Queue Stats
221W - 223L
1,459 Elo+
Solo
Vamana
Vamana
ZAKAROVSKY_81
Vamana
Level 144
God Stats
7W - 9L
1,146 SR
Queue Stats
633W - 635L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Astreja
Arachne
14
2 / 3 / 5
8,674
867
7,528
11,720
13,149
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

14
1 / 2 / 9
8,139
814
6,493
9,798
10,517
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jormungandr
Dantheon
Jormungandr
17
3 / 1 / 7
10,164
1,016
12,718
9,261
6,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
KramLena
Fafnir
14
5 / 5 / 3
8,835
884
7,084
13,308
15,867
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
MissMeByach
Nemesis
14
1 / 2 / 7
8,336
834
5,658
9,178
6,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
4 / 3 / 2
7,741
774
10,014
15,969
13,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
G3arZoul
Kuzenbo
12
2 / 3 / 2
7,069
707
6,325
8,603
8,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
Redoband
Surtr
5
0 / 1 / 1
5,674
567
1,025
2,071
1,231
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Persephone
Rozzita
Persephone
8
1 / 1 / 2
6,360
636
2,205
3,181
1,122
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 3 / 3
8,719
872
13,704
13,011
14,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
21
12
Kills
11
13
Deaths
11
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
4
3
2
1.67
W
Arachne
Astreja
Arachne
2
3
5
1.5
W
1
2
9
2.75
W
Jormungandr
Dantheon
Jormungandr
3
1
7
6.5
L
Kuzenbo
G3arZoul
Kuzenbo
2
3
2
1
W
Fafnir
KramLena
Fafnir
5
5
3
1.3
W
Nemesis
MissMeByach
Nemesis
1
2
7
2.25
L
Surtr
Redoband
Surtr
0
1
1
0.5
L
Persephone
Rozzita
Persephone
1
1
2
2
L
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,481
Damage
33,273
53,265
Taken
42,835
52,085
Mitigated
39,672
14,820
Healing
10,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
10,014
768
705
3,477
15,969
13,725
0
6,105
9,411
0
18,149
W
Arachne
Astreja
Arachne
7,528
5,868
705
2,289
11,720
13,149
3,038
1,202
10,083
0
14,498
W
6,493
1,143
574
1,306
9,798
10,517
933
1,544
7,706
0
12,090
W
Jormungandr
Dantheon
Jormungandr
12,718
2,059
738
2,706
9,261
6,023
1,449
2,023
6,909
36,437
335
L
Kuzenbo
G3arZoul
Kuzenbo
6,325
1,811
256
692
8,603
8,966
0
3,506
4,534
10,105
156
W
Fafnir
KramLena
Fafnir
7,084
2,320
820
2,905
13,308
15,867
244
1,607
11,250
11,229
134
W
Nemesis
MissMeByach
Nemesis
5,658
1,368
797
1,980
9,178
6,529
1,383
1,186
7,631
0
18,271
L
Surtr
Redoband
Surtr
1,025
82
178
203
2,071
1,231
0
1,022
925
31
1,777
L
Persephone
Rozzita
Persephone
2,205
150
259
682
3,181
1,122
0
1,981
1,044
7,500
0
L
13,704
6,282
1,265
2,625
13,011
14,628
0
5,483
6,685
0
32,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,148
Gold Earned
35,563
139
Minions Killed
81
0
Camps Cleared
0
964,586
Distance Traveled
594,897
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,741
774
21
2
0
186,766
0
W
Arachne
8,674
867
20
2
0
189,156
0
W
Tyr
8,139
814
8
1
0
207,197
0
W
Jormungandr
10,164
1,016
71
7
0
190,241
0
L
Kuzenbo
7,069
707
9
1
0
127,919
0
W
Fafnir
8,835
884
10
1
0
183,223
0
W
Nemesis
8,336
834
30
3
0
194,769
0
L
Surtr
5,674
567
0
0
0
29,934
0
L
Persephone
6,360
636
6
1
0
64,197
0
L
Vamana
8,719
872
45
5
0
186,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role