Player Matchup

Yemoja
Yemoja
M1ghtyM1ght
Yemoja
Level 104
God Stats
4W - 4L
1,512 SR
Queue Stats
93W - 73L
1,607 Elo+
Solo
Tiamat
Tiamat
Memiп
Tiamat
Level 140
God Stats
3W - 7L
1,490 SR
Queue Stats
500W - 487L
1,478 Elo+
Party 2
Cliodhna
Cliodhna
Roxoviolet
Cliodhna
Level 128
God Stats
17W - 23L
1,414 SR
Queue Stats
570W - 554L
1,555 Elo+
Solo
Skadi
Skadi
StormStriker69
Skadi
Level 115
God Stats
11W - 15L
1,550 SR
Queue Stats
333W - 289L
1,541 Elo+
Solo
Chaac
Chaac
Tzusukii
Chaac
Level 86
God Stats
26W - 28L
1,545 SR
Queue Stats
1,148W - 1,066L
1,428 Elo+
Party 2
Team Averages
Level 115
1,502 SR
1,522 Elo+

VS

Team Averages
Level 137
1,591 SR
1,544 Elo+
Zhong Kui
Zhong Kui
DupaWarts
Zhong Kui
Level 68
God Stats
2W - 3L
1,500 SR
Queue Stats
120W - 93L
1,525 Elo+
Solo
Danzaburou
Danzaburou
NightCrawler_EsO
Danzaburou
Level 154
God Stats
8W - 9L
1,605 SR
Queue Stats
376W - 326L
1,560 Elo+
Solo
Hun Batz
Hun Batz
YaScrew
Hun Batz
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,575 Elo+
Party 1
Nut
Nut
cupcakeandmilky
Nut
Level 151
God Stats
2W - 1L
1,849 SR
Queue Stats
6W - 6L
1,489 Elo+
Party 1
Osiris
Osiris
ptolomeaus
Osiris
Level 156
God Stats
4W - 1L
1,500 SR
Queue Stats
75W - 57L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
1 / 5 / 5
6,479
463
4,129
14,975
10,247
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
Memiп
Tiamat
10
0 / 3 / 2
6,079
434
3,740
9,356
4,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cliodhna
Roxoviolet
Cliodhna
13
5 / 2 / 0
7,240
517
7,222
14,221
6,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
1 / 5 / 2
7,669
548
6,091
10,069
3,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
Tzusukii
Chaac
12
1 / 4 / 2
6,311
451
7,464
16,526
16,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DupaWarts
Zhong Kui
14
4 / 0 / 3
8,230
588
10,403
8,333
7,202
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
NightCrawler_EsO
Danzaburou
12
4 / 4 / 5
7,418
530
10,782
13,345
5,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Hun Batz
YaScrew
Hun Batz
15
9 / 1 / 4
8,845
632
9,583
10,459
4,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

15
1 / 1 / 6
8,607
615
9,728
10,590
5,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Osiris
ptolomeaus
Osiris
15
1 / 2 / 2
8,745
625
11,125
14,352
17,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
39
8
Kills
19
19
Deaths
8
11
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
DupaWarts
Zhong Kui
4
0
3
5.5
L
Yemoja
1
5
5
0.7
L
Tiamat
Memiп
Tiamat
0
3
2
0.33
W
Danzaburou
NightCrawler_EsO
Danzaburou
4
4
5
1.63
L
Cliodhna
Roxoviolet
Cliodhna
5
2
0
2.5
L
1
5
2
0.4
L
Chaac
Tzusukii
Chaac
1
4
2
0.5
W
Hun Batz
YaScrew
Hun Batz
9
1
4
11
W
1
1
6
4
W
Osiris
ptolomeaus
Osiris
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,646
Damage
51,621
65,147
Taken
57,079
40,885
Mitigated
38,824
16,995
Healing
19,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
DupaWarts
Zhong Kui
10,403
1,322
50
5,776
8,333
7,202
406
2,281
6,052
56,891
4,816
L
Yemoja
4,129
599
1,515
2,609
14,975
10,247
0
2,751
12,224
15,892
0
L
Tiamat
Memiп
Tiamat
3,740
322
0
1,638
9,356
4,720
0
4,449
4,907
34,724
0
W
Danzaburou
NightCrawler_EsO
Danzaburou
10,782
3,696
0
1,540
13,345
5,095
246
2,956
10,342
0
46,844
L
Cliodhna
Roxoviolet
Cliodhna
7,222
945
0
3,673
14,221
6,653
0
2,655
11,566
0
47,464
L
6,091
2,058
0
1,394
10,069
3,251
0
0
10,069
0
66,269
L
Chaac
Tzusukii
Chaac
7,464
1,041
0
6,166
16,526
16,014
0
3,439
13,087
0
35,918
W
Hun Batz
YaScrew
Hun Batz
9,583
3,837
0
5,929
10,459
4,330
121
1,315
9,097
0
69,348
W
9,728
6,184
0
1,537
10,590
5,107
673
744
9,846
0
76,310
W
Osiris
ptolomeaus
Osiris
11,125
3,050
0
4,988
14,352
17,090
21
573
12,661
16,283
52,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,778
Gold Earned
41,845
334
Minions Killed
489
0
Camps Cleared
0
1,363,920
Distance Traveled
1,375,552
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,230
588
104
7
0
275,519
3
L
Yemoja
6,479
463
16
1
0
286,399
1
L
Tiamat
6,079
434
76
5
0
246,953
0
W
Danzaburou
7,418
530
57
4
0
282,005
1
L
Cliodhna
7,240
517
70
5
0
318,842
0
L
Skadi
7,669
548
120
9
0
264,967
1
L
Chaac
6,311
451
52
4
0
246,759
0
W
Hun Batz
8,845
632
105
8
0
324,129
0
W
Nut
8,607
615
117
8
0
255,240
0
W
Osiris
8,745
625
106
8
0
238,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role