Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
BarrelMagic871
Xing Tian
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 71L
1,567 Elo+
Solo
Chaac
Chaac
KryptonianKi11a
Chaac
Level 109
God Stats
17W - 17L
1,497 SR
Queue Stats
691W - 663L
1,479 Elo+
Solo
Ne Zha
Ne Zha
burnfirerock
Ne Zha
Level 37
God Stats
10W - 3L
1,724 SR
Queue Stats
90W - 91L
1,484 Elo+
Party 2
Baron Samedi
Baron Samedi
sodap0ppin
Baron Samedi
Level 88
God Stats
22W - 22L
1,539 SR
Queue Stats
116W - 117L
1,513 Elo+
Party 2
Team Averages
Level 95
1,552 SR
1,509 Elo+

VS

Team Averages
Level 83
1,569 SR
1,468 Elo+
Nox
Nox
GoddessAria
Nox
Level 85
God Stats
11W - 8L
1,676 SR
Queue Stats
286W - 238L
1,500 Elo+
Solo
Thoth
Thoth
InvisibleBeezy
Thoth
Level 109
God Stats
5W - 2L
1,500 SR
Queue Stats
370W - 358L
1,461 Elo+
Solo
Serqet
Serqet
Noclaf18
Serqet
Level 79
God Stats
1W - 3L
1,481 SR
Queue Stats
96W - 85L
1,486 Elo+
Solo
Izanami
Izanami
celewde
Izanami
Level 121
God Stats
4W - 2L
1,903 SR
Queue Stats
56W - 70L
1,448 Elo+
Party 1
Thanatos
Thanatos
mrf032
Thanatos
Level 19
God Stats
1W - 7L
1,284 SR
Queue Stats
101W - 132L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
1 / 0 / 5
6,908
576
3,766
5,664
2,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
BarrelMagic871
Xing Tian
11
3 / 0 / 4
7,248
604
5,180
11,128
8,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
1 / 2 / 1
6,987
582
5,320
11,049
9,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ne Zha
12
6 / 0 / 4
7,218
602
6,307
10,163
4,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
sodap0ppin
Baron Samedi
13
2 / 1 / 3
7,413
618
4,771
5,548
2,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,639
470
5,913
7,257
5,229
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 3 / 1
6,011
501
2,484
5,309
1,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Noclaf18
Serqet
11
2 / 2 / 0
6,425
535
4,582
10,274
6,174
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
celewde
Izanami
10
0 / 1 / 0
5,682
474
3,584
5,789
2,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
mrf032
Thanatos
10
1 / 5 / 0
5,681
473
3,794
13,182
4,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
13
Kills
3
3
Deaths
13
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
1
0
5
3.5
W
Xing Tian
BarrelMagic871
Xing Tian
3
0
4
5
L
0
2
0
0
L
0
3
1
0.17
W
1
2
1
0.75
L
Serqet
Noclaf18
Serqet
2
2
0
1
W
Ne Zha
6
0
4
8
L
Izanami
celewde
Izanami
0
1
0
0
L
Thanatos
mrf032
Thanatos
1
5
0
0.2
W
Baron Samedi
sodap0ppin
Baron Samedi
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,344
Damage
20,357
43,552
Taken
41,811
26,861
Mitigated
20,172
12,880
Healing
17,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
3,766
2,045
0
3,879
5,664
2,048
1,008
1,280
4,384
0
51,606
W
Xing Tian
BarrelMagic871
Xing Tian
5,180
799
0
2,180
11,128
8,148
260
3,580
7,450
29,197
0
L
5,913
1,483
0
1,554
7,257
5,229
0
2,494
4,763
23,520
0
L
2,484
39
0
625
5,309
1,941
0
3,304
2,005
31,996
434
W
5,320
1,221
0
3,500
11,049
9,810
0
0
10,797
0
40,992
L
Serqet
Noclaf18
Serqet
4,582
1,449
0
3,465
10,274
6,174
0
0
10,274
0
37,278
W
Ne Zha
6,307
1,975
0
1,538
10,163
4,234
31
1,569
8,554
0
36,386
L
Izanami
celewde
Izanami
3,584
1,967
0
2,164
5,789
2,010
0
1,810
3,979
0
47,148
L
Thanatos
mrf032
Thanatos
3,794
626
0
9,444
13,182
4,818
0
2,343
10,839
0
38,550
W
Baron Samedi
sodap0ppin
Baron Samedi
4,771
562
273
1,510
5,548
2,621
54
1,590
3,718
47,468
885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,774
Gold Earned
29,438
344
Minions Killed
297
0
Camps Cleared
0
1,186,905
Distance Traveled
1,100,070
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,908
576
96
8
0
223,370
2
W
Xing Tian
7,248
604
34
3
0
244,979
0
L
Nox
5,639
470
25
2
0
240,836
0
L
Thoth
6,011
501
65
5
0
200,557
1
W
Chaac
6,987
582
71
6
0
221,392
0
L
Serqet
6,425
535
60
5
0
196,585
0
W
Ne Zha
7,218
602
56
5
0
267,471
0
L
Izanami
5,682
474
81
7
0
224,725
0
L
Thanatos
5,681
473
66
6
0
237,367
0
W
Baron Samedi
7,413
618
87
7
0
229,693
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role