Player Matchup

Thor
Thor
Masters
 
Thor
Masters
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ix Chel
Ix Chel
Masters
 
Ix Chel
Masters
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Masters
FadedThαnAHoe
Sobek
Masters
Level 87
God Stats
3W - 5L
1,549 SR
Queue Stats
48W - 47L
2,706 MMR
Solo
Hachiman
Hachiman
Diamond I
Regivo
Hachiman
Diamond I
Level 187
God Stats
6W - 5L
1,770 SR
Queue Stats
200W - 164L
2,319 MMR
Party 2
Tyr
Tyr
Masters
Vizαhfy
Tyr
Masters
Level 187
God Stats
16W - 12L
1,758 SR
Queue Stats
179W - 138L
2,566 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 145
1,615 SR
2,118 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 147
1,652 SR
2,127 MMR
Fenrir
Fenrir
Diamond I
 
Fenrir
Diamond I
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Masters
 
Aphrodite
Masters
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Grandmaster
Adapting
Anhur
Grandmaster
Level 227
God Stats
62W - 44L
1,656 SR
Queue Stats
726W - 612L
2,891 MMR
Solo
Raijin
Raijin
Diamond II
BlackPh04nix
Raijin
Diamond II
Level 119
God Stats
9W - 2L
1,918 SR
Queue Stats
117W - 65L
2,401 MMR
Solo
Jormungandr
Jormungandr
Diamond II
Neyouno
Jormungandr
Diamond II
Level 159
God Stats
10W - 9L
1,687 SR
Queue Stats
781W - 779L
2,341 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
7
3 / 0 / 0
3,907
781
2,512
4,231
1,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
 
Ix Chel
7
2 / 1 / 0
3,821
764
1,656
2,689
951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

6
0 / 1 / 4
3,537
707
1,667
5,891
2,804
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
Regivo
Hachiman
6
1 / 1 / 4
3,744
749
4,275
2,746
599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

1
0 / 0 / 0
2,418
484
0
0
0
Bans
AthenaHeimdallrAresOdin

VS

Bans
Maman BrigitteAwilixSun WukongNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
2 / 3 / 1
3,568
714
1,864
5,336
1,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
 
Aphrodite
5
0 / 1 / 1
3,434
687
1,592
3,662
2,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
Adapting
Anhur
5
0 / 2 / 0
3,010
602
3,183
4,903
1,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Raijin
7
1 / 1 / 0
3,945
789
1,246
1,925
566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
Neyouno
Jormungandr
6
0 / 0 / 0
3,706
741
951
2,330
1,319
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
6
Kills
3
3
Deaths
7
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
0
0
3
L
Ix Chel
 
Ix Chel
2
1
0
2
W
Fenrir
 
Fenrir
2
3
1
0.83
W
Aphrodite
 
Aphrodite
0
1
1
0.5
W
Anhur
Adapting
Anhur
0
2
0
0
W
Raijin
1
1
0
1
L
0
1
4
2
W
Jormungandr
Neyouno
Jormungandr
0
0
0
0
L
Hachiman
Regivo
Hachiman
1
1
4
3
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,110
Damage
8,836
15,557
Taken
18,156
5,699
Mitigated
7,243
6,702
Healing
7,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
2,512
881
0
1,862
4,231
1,345
0
1,069
3,162
0
19,332
L
Ix Chel
 
Ix Chel
1,656
103
50
730
2,689
951
0
1,246
1,443
16,206
0
W
Fenrir
 
Fenrir
1,864
930
0
1,392
5,336
1,689
0
1,133
4,109
0
10,144
W
Aphrodite
 
Aphrodite
1,592
585
908
2,161
3,662
2,009
0
611
3,051
8,403
759
W
Anhur
Adapting
Anhur
3,183
2,129
0
1,724
4,903
1,660
0
788
4,115
0
17,207
W
Raijin
1,246
201
0
625
1,925
566
0
623
1,228
22,803
0
L
1,667
114
0
2,563
5,891
2,804
0
906
4,985
7,880
0
W
Jormungandr
Neyouno
Jormungandr
951
239
0
1,064
2,330
1,319
0
0
2,330
19,933
0
L
Hachiman
Regivo
Hachiman
4,275
2,687
0
1,497
2,746
599
0
409
2,337
0
21,214
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,427
Gold Earned
17,663
129
Minions Killed
142
0
Camps Cleared
0
400,914
Distance Traveled
483,257
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
3,907
781
44
9
0
105,151
0
L
Ix Chel
3,821
764
46
9
0
96,788
0
W
Fenrir
3,568
714
27
5
0
110,704
0
W
Aphrodite
3,434
687
10
2
0
97,249
0
W
Anhur
3,010
602
31
6
0
99,415
0
W
Raijin
3,945
789
34
7
0
88,254
1
L
Sobek
3,537
707
6
1
0
106,714
0
W
Jormungandr
3,706
741
40
8
0
87,635
0
L
Hachiman
3,744
749
33
7
0
92,233
0
L
Tyr
2,418
484
0
0
0
28
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role