Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
DaddyJéw
Baron Samedi
Level 93
God Stats
2W - 0L
1,742 SR
Queue Stats
23W - 12L
1,659 Elo+
Solo
Ymir
Ymir
GodlyRedNek
Ymir
Level 108
God Stats
4W - 5L
1,752 SR
Queue Stats
105W - 94L
1,574 Elo+
Solo
Da Ji
Da Ji
Isra99
Da Ji
Level 147
God Stats
4W - 1L
1,500 SR
Queue Stats
221W - 215L
1,601 Elo+
Solo
Hachiman
Hachiman
Noobinite
Hachiman
Level 159
God Stats
1W - 1L
1,187 SR
Queue Stats
138W - 129L
1,563 Elo+
Solo
Team Averages
Level 125
1,536 SR
1,579 Elo+

VS

Team Averages
Level 155
1,598 SR
1,564 Elo+
Vulcan
Vulcan
BigGapingHoles
Vulcan
Level 126
God Stats
2W - 4L
1,546 SR
Queue Stats
37W - 31L
1,536 Elo+
Solo
Sobek
Sobek
DadioPatio
Sobek
Level 125
God Stats
12W - 16L
1,444 SR
Queue Stats
122W - 114L
1,540 Elo+
Solo
Ishtar
Ishtar
Good Guy Geb
Ishtar
Level 160
God Stats
2W - 4L
1,624 SR
Queue Stats
109W - 103L
1,640 Elo+
Party 1
Hun Batz
Hun Batz
GoodGirlBaba
Hun Batz
Level 188
God Stats
1W - 1L
1,709 SR
Queue Stats
151W - 165L
1,571 Elo+
Party 1
Horus
Horus
Vetachi
Horus
Level 176
God Stats
2W - 2L
1,668 SR
Queue Stats
173W - 175L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
10
1 / 1 / 1
5,602
560
4,478
9,509
6,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
DaddyJéw
Baron Samedi
12
2 / 0 / 2
6,357
636
4,253
4,583
2,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 0 / 2
5,550
555
3,141
7,394
5,692
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Da Ji
Isra99
Da Ji
11
5 / 2 / 1
6,173
617
5,587
10,150
3,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
Noobinite
Hachiman
11
2 / 0 / 2
5,858
586
6,662
5,765
2,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
4,850
485
1,824
5,730
1,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
11
2 / 1 / 0
6,306
631
5,841
7,603
6,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ishtar
10
0 / 2 / 0
4,928
493
5,783
7,119
2,768
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
GoodGirlBaba
Hun Batz
9
1 / 3 / 1
5,019
502
3,679
8,133
2,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Vetachi
Horus
9
0 / 1 / 0
5,357
536
3,085
8,441
6,130
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
11
Kills
3
3
Deaths
11
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
1
1
1
1.5
L
0
4
0
0
W
Baron Samedi
DaddyJéw
Baron Samedi
2
0
2
3
L
Sobek
2
1
0
2
W
1
0
2
2
L
Ishtar
0
2
0
0
L
Hun Batz
GoodGirlBaba
Hun Batz
1
3
1
0.5
W
Da Ji
Isra99
Da Ji
5
2
1
2.75
W
Hachiman
Noobinite
Hachiman
2
0
2
3
L
Horus
Vetachi
Horus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,121
Damage
20,212
37,401
Taken
37,026
21,053
Mitigated
19,350
14,907
Healing
14,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
4,478
1,452
0
2,708
9,509
6,942
0
2,896
6,003
0
37,965
L
1,824
757
0
1,000
5,730
1,739
0
1,573
4,002
27,745
0
W
Baron Samedi
DaddyJéw
Baron Samedi
4,253
262
352
1,628
4,583
2,410
0
1,529
3,014
43,995
2,425
L
Sobek
5,841
497
0
4,123
7,603
6,233
0
585
6,329
32,934
3,084
W
3,141
1,052
0
3,156
7,394
5,692
0
0
7,394
15,575
0
L
Ishtar
5,783
3,753
0
2,008
7,119
2,768
0
758
6,361
0
50,259
L
Hun Batz
GoodGirlBaba
Hun Batz
3,679
1,075
0
2,947
8,133
2,480
0
1,491
6,333
0
33,732
W
Da Ji
Isra99
Da Ji
5,587
1,837
0
4,389
10,150
3,939
0
1,795
8,209
0
47,644
W
Hachiman
Noobinite
Hachiman
6,662
3,909
0
2,674
5,765
2,070
0
0
5,765
0
55,562
L
Horus
Vetachi
Horus
3,085
1,478
652
3,493
8,441
6,130
0
2,383
6,058
0
16,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,540
Gold Earned
26,460
374
Minions Killed
305
0
Camps Cleared
0
1,007,814
Distance Traveled
998,539
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
5,602
560
67
7
0
206,975
3
L
Vulcan
4,850
485
55
6
0
186,114
0
W
Baron Samedi
6,357
636
105
11
0
193,428
0
L
Sobek
6,306
631
83
8
0
188,370
0
W
Ymir
5,550
555
22
2
0
198,836
0
L
Ishtar
4,928
493
82
8
0
184,062
1
L
Hun Batz
5,019
502
58
6
0
230,756
2
W
Da Ji
6,173
617
74
7
0
226,014
0
W
Hachiman
5,858
586
106
11
0
182,561
2
L
Horus
5,357
536
27
3
0
209,237
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role