Player Matchup

Atlas
Atlas
Exotic Bali
Atlas
Level 45
God Stats
46W - 46L
1,435 SR
Queue Stats
51W - 53L
1,418 Elo+
Party 1
Cthulhu
Cthulhu
Ronaldinhoe
Cthulhu
Level 129
God Stats
9W - 6L
1,444 SR
Queue Stats
47W - 51L
1,427 Elo+
Party 1
Thanatos
Thanatos
Seabearson
Thanatos
Level 41
God Stats
9W - 9L
1,669 SR
Queue Stats
63W - 77L
1,359 Elo+
Party 1
Xbalanque
Xbalanque
VOSSH2O
Xbalanque
Level 26
God Stats
4W - 2L
1,602 SR
Queue Stats
7W - 12L
1,412 Elo+
Party 1
Janus
Janus
a kawaii fox
Janus
Level 129
God Stats
6W - 8L
1,513 SR
Queue Stats
134W - 136L
1,491 Elo+
Solo
Team Averages
Level 74
1,533 SR
1,421 Elo+

VS

Team Averages
Level 90
1,440 SR
1,455 Elo+
Skadi
Skadi
Bamboozledd
Skadi
Level 109
God Stats
2W - 2L
1,331 SR
Queue Stats
12W - 17L
1,421 Elo+
Party 2
Horus
Horus
MannyyStreamss
Horus
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 112L
1,506 Elo+
Solo
Bastet
Bastet
N a r d D o g 0
Bastet
Level 109
God Stats
1W - 3L
1,263 SR
Queue Stats
366W - 360L
1,461 Elo+
Solo
Nox
Nox
SisterOfLoam
Nox
Level 67
God Stats
5W - 6L
1,430 SR
Queue Stats
286W - 293L
1,478 Elo+
Solo
Jormungandr
Jormungandr
Steelraining
Jormungandr
Level 112
God Stats
4W - 3L
1,674 SR
Queue Stats
13W - 20L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 4
7,935
418
6,081
17,064
15,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
Ronaldinhoe
Cthulhu
18
2 / 2 / 3
11,030
581
14,956
13,330
15,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
Seabearson
Thanatos
16
4 / 2 / 3
9,380
494
6,415
19,941
10,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Xbalanque
VOSSH2O
Xbalanque
13
1 / 4 / 3
8,107
427
6,812
10,569
4,060
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
5 / 0 / 0
11,477
604
7,473
6,594
2,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 4
9,371
493
13,629
11,122
4,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 4 / 3
9,072
477
7,269
21,389
18,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 1 / 1
8,062
424
7,448
11,464
5,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 2 / 0
8,703
458
2,312
7,521
3,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
Steelraining
Jormungandr
14
5 / 2 / 3
8,949
471
8,028
15,288
13,762
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
24
12
Kills
13
13
Deaths
12
13
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
3
4
2
W
0
5
4
0.4
L
1
4
3
0.63
L
3
1
1
3.5
W
Cthulhu
Ronaldinhoe
Cthulhu
2
2
3
1.75
W
Thanatos
Seabearson
Thanatos
4
2
3
2.75
L
0
2
0
0
L
Jormungandr
Steelraining
Jormungandr
5
2
3
3.25
W
Xbalanque
VOSSH2O
Xbalanque
1
4
3
0.63
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,737
Damage
38,686
67,498
Taken
66,784
48,063
Mitigated
45,278
21,246
Healing
18,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,629
5,372
0
920
11,122
4,654
0
3,600
7,482
0
77,906
W
6,081
2,493
0
3,327
17,064
15,810
0
4,007
12,958
29,216
0
L
7,269
2,842
910
9,267
21,389
18,349
0
12,376
8,931
0
70,559
L
7,448
1,965
0
5,360
11,464
5,151
0
4,105
7,319
0
42,551
W
Cthulhu
Ronaldinhoe
Cthulhu
14,956
606
0
2,811
13,330
15,182
0
0
12,266
91,467
3,122
W
Thanatos
Seabearson
Thanatos
6,415
1,361
0
11,942
19,941
10,276
0
1,850
18,008
0
83,988
L
2,312
250
0
681
7,521
3,362
0
2,601
4,730
66,755
0
L
Jormungandr
Steelraining
Jormungandr
8,028
2,339
0
1,456
15,288
13,762
0
3,643
11,443
48,233
1,075
W
Xbalanque
VOSSH2O
Xbalanque
6,812
4,942
0
2,375
10,569
4,060
1,047
1,975
8,594
0
52,255
W
7,473
256
0
791
6,594
2,735
0
2,132
4,216
101,232
1,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,929
Gold Earned
44,157
585
Minions Killed
528
0
Camps Cleared
0
1,786,475
Distance Traveled
1,781,759
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,371
493
129
7
0
346,300
0
W
Atlas
7,935
418
30
2
0
334,006
0
L
Horus
9,072
477
118
6
0
345,631
0
L
Bastet
8,062
424
79
4
0
408,803
0
W
Cthulhu
11,030
581
167
9
0
341,636
0
W
Thanatos
9,380
494
105
6
0
373,527
0
L
Nox
8,703
458
142
7
0
280,432
2
L
Jormungandr
8,949
471
60
3
0
400,593
3
W
Xbalanque
8,107
427
94
5
0
319,624
0
W
Janus
11,477
604
189
10
0
417,682
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role