Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Ccy16361
Odin
Level 17
God Stats
2W - 9L
1,227 SR
Queue Stats
3W - 14L
1,209 Elo+
Party 1
Danzaburou
Danzaburou
FuttMyBuck
Danzaburou
Level 85
God Stats
1W - 0L
1,761 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Ymir
Ymir
ProJustice
Ymir
Level 37
God Stats
1W - 1L
1,346 SR
Queue Stats
3W - 13L
1,209 Elo+
Party 1
Poseidon
Poseidon
abyssalflame22
Poseidon
Level 63
God Stats
6W - 3L
1,500 SR
Queue Stats
29W - 40L
1,294 Elo+
Party 2
Team Averages
Level 65
1,467 SR
1,342 Elo+

VS

Team Averages
Level 80
1,452 SR
1,501 Elo+
Cerberus
Cerberus
Koncernz
Cerberus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 37L
1,514 Elo+
Solo
Apollo
Apollo
SleezyMeta
Apollo
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 92L
1,565 Elo+
Solo
Awilix
Awilix
dinamity223
Awilix
Level 99
God Stats
0W - 3L
1,266 SR
Queue Stats
274W - 257L
1,476 Elo+
Solo
Scylla
Scylla
t4atguy
Scylla
Level 44
God Stats
43W - 59L
1,294 SR
Queue Stats
363W - 348L
1,433 Elo+
Solo
King Arthur
King Arthur
wickedpist1
King Arthur
Level 66
God Stats
1W - 2L
1,702 SR
Queue Stats
223W - 217L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
2 / 2 / 2
6,426
584
5,097
10,357
5,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odin
11
2 / 1 / 2
6,729
612
5,767
6,106
6,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
FuttMyBuck
Danzaburou
12
6 / 1 / 2
7,232
657
11,276
7,072
2,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 0 / 3
6,328
575
2,706
4,121
3,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Poseidon
11
4 / 0 / 1
6,835
621
4,075
4,175
1,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Koncernz
Cerberus
8
1 / 2 / 0
5,288
481
3,272
10,296
6,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Apollo
SleezyMeta
Apollo
11
1 / 3 / 0
5,541
504
3,003
6,779
2,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Awilix
11
2 / 3 / 1
5,754
523
5,276
11,368
4,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
t4atguy
Scylla
10
0 / 3 / 2
5,471
497
2,961
5,954
1,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
wickedpist1
King Arthur
10
0 / 3 / 1
5,104
464
1,935
9,726
4,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
14
Kills
4
4
Deaths
14
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
2
2
2
1.5
W
Odin
2
1
2
3
W
Danzaburou
FuttMyBuck
Danzaburou
6
1
2
7
L
Cerberus
Koncernz
Cerberus
1
2
0
0.5
W
0
0
3
1.5
L
Apollo
SleezyMeta
Apollo
1
3
0
0.33
W
Poseidon
4
0
1
4.5
L
Awilix
2
3
1
0.83
L
Scylla
t4atguy
Scylla
0
3
2
0.33
L
King Arthur
wickedpist1
King Arthur
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,921
Damage
16,447
31,831
Taken
44,123
19,059
Mitigated
19,766
8,221
Healing
11,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,097
1,815
0
2,807
10,357
5,291
0
539
9,728
0
60,782
W
Odin
5,767
666
0
1,718
6,106
6,236
0
0
6,106
0
36,160
W
Danzaburou
FuttMyBuck
Danzaburou
11,276
6,617
0
1,236
7,072
2,998
0
2,693
4,299
0
58,805
L
Cerberus
Koncernz
Cerberus
3,272
38
0
2,460
10,296
6,594
0
2,867
7,429
9,573
0
W
2,706
719
0
1,331
4,121
3,292
135
751
3,370
17,662
2,239
L
Apollo
SleezyMeta
Apollo
3,003
1,645
0
1,718
6,779
2,507
0
645
6,134
0
37,854
W
Poseidon
4,075
424
0
1,129
4,175
1,242
699
1,820
2,095
40,022
644
L
Awilix
5,276
2,336
0
4,513
11,368
4,284
0
1,800
9,396
0
33,543
L
Scylla
t4atguy
Scylla
2,961
246
0
1,199
5,954
1,903
0
1,369
4,585
32,509
0
L
King Arthur
wickedpist1
King Arthur
1,935
485
0
1,141
9,726
4,478
0
0
9,378
0
26,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,550
Gold Earned
27,158
377
Minions Killed
252
0
Camps Cleared
0
1,061,181
Distance Traveled
1,010,903
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,426
584
92
8
0
231,579
4
W
Odin
6,729
612
77
7
0
199,349
0
W
Danzaburou
7,232
657
93
8
0
198,135
0
L
Cerberus
5,288
481
29
3
0
204,709
2
W
Ymir
6,328
575
37
3
0
207,316
0
L
Apollo
5,541
504
57
5
0
198,137
0
W
Poseidon
6,835
621
78
7
0
224,802
2
L
Awilix
5,754
523
62
6
0
231,218
0
L
Scylla
5,471
497
64
6
0
192,109
0
L
King Arthur
5,104
464
40
4
0
184,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role