Player Matchup

Da Ji
Da Ji
Beaubeau27
Da Ji
Level 100
God Stats
2W - 2L
1,137 SR
Queue Stats
39W - 33L
1,404 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Edwin Alexis536
Ah Muzen Cab
Level 43
God Stats
7W - 5L
1,752 SR
Queue Stats
475W - 494L
1,407 Elo+
Solo
Bastet
Bastet
Feumiiule
Bastet
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 20L
1,189 Elo+
Solo
Zeus
Zeus
Goldie HiSwoo
Zeus
Level 129
God Stats
5W - 2L
1,500 SR
Queue Stats
69W - 58L
1,546 Elo+
Party 1
Sylvanus
Sylvanus
Goldielohi
Sylvanus
Level 81
God Stats
2W - 2L
1,500 SR
Queue Stats
61W - 52L
1,546 Elo+
Party 1
Team Averages
Level 76
1,478 SR
1,418 Elo+

VS

Team Averages
Level 72
1,442 SR
1,367 Elo+
Raijin
Raijin
HoraDelRikolino
Raijin
Level 84
God Stats
1W - 3L
1,119 SR
Queue Stats
101W - 134L
1,418 Elo+
Party 3
Ra
Ra
TSO TENDO
Ra
Level 118
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 34L
1,342 Elo+
Party 2
Danzaburou
Danzaburou
VendoShima
Danzaburou
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 34L
1,345 Elo+
Party 2
Shiva
Shiva
oskingana
Shiva
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 48L
1,338 Elo+
Solo
Bake Kujira
Bake Kujira
skluzhii
Bake Kujira
Level 27
God Stats
5W - 5L
1,590 SR
Queue Stats
83W - 108L
1,390 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
12
3 / 6 / 1
7,633
694
5,039
10,047
5,876
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Muzen Cab
Edwin Alexis536
Ah Muzen Cab
16
2 / 5 / 3
9,073
825
9,535
11,288
5,082
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
Feumiiule
Bastet
10
0 / 3 / 0
6,808
619
1,912
5,746
2,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 6 / 2
7,927
721
14,110
11,672
4,898
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Goldielohi
Sylvanus
15
1 / 4 / 1
8,430
766
3,518
14,917
12,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 13
10,834
985
15,017
11,095
5,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 3 / 10
8,833
803
6,228
9,412
4,265
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
VendoShima
Danzaburou
16
7 / 2 / 11
9,749
886
15,264
11,755
6,069
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shiva
oskingana
Shiva
13
1 / 1 / 10
8,324
757
4,261
10,582
9,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bake Kujira
skluzhii
Bake Kujira
16
6 / 2 / 12
9,607
873
6,680
14,596
14,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
80
6
Kills
24
24
Deaths
9
7
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Da Ji
3
6
1
0.58
L
Ah Muzen Cab
Edwin Alexis536
Ah Muzen Cab
2
5
3
0.7
L
Bastet
Feumiiule
Bastet
0
3
0
0
L
0
6
2
0.17
L
Sylvanus
Goldielohi
Sylvanus
1
4
1
0.38
W
7
1
13
13.5
W
3
3
10
2.67
W
Danzaburou
VendoShima
Danzaburou
7
2
11
6.25
W
Shiva
oskingana
Shiva
1
1
10
6
W
Bake Kujira
skluzhii
Bake Kujira
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,114
Damage
47,450
53,670
Taken
57,440
30,826
Mitigated
39,621
9,285
Healing
28,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
5,039
705
246
151
10,047
5,876
0
5,080
4,797
0
6,493
L
Ah Muzen Cab
Edwin Alexis536
Ah Muzen Cab
9,535
2,445
402
543
11,288
5,082
0
5,572
5,611
0
25,114
L
Bastet
Feumiiule
Bastet
1,912
550
0
311
5,746
2,393
0
3,334
2,341
0
5,945
L
14,110
108
809
849
11,672
4,898
0
4,317
6,965
36,190
0
L
Sylvanus
Goldielohi
Sylvanus
3,518
1,136
2,063
3,911
14,917
12,577
0
8,292
6,202
6,702
0
W
15,017
709
3,243
2,877
11,095
5,071
1,182
3,435
7,660
41,330
10
W
6,228
156
10,886
4,086
9,412
4,265
128
3,874
5,538
10,663
0
W
Danzaburou
VendoShima
Danzaburou
15,264
6,403
634
1,952
11,755
6,069
3,165
3,577
8,178
0
25,742
W
Shiva
oskingana
Shiva
4,261
293
855
1,499
10,582
9,731
1,357
2,526
8,056
92
8,393
W
Bake Kujira
skluzhii
Bake Kujira
6,680
2,138
1,208
784
14,596
14,485
1,103
4,216
10,380
11,448
906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,871
Gold Earned
47,347
103
Minions Killed
141
0
Camps Cleared
0
845,087
Distance Traveled
1,012,218
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,633
694
4
0
0
154,023
0
L
Ah Muzen Cab
9,073
825
38
3
0
190,276
0
L
Bastet
6,808
619
10
1
0
112,922
0
L
Zeus
7,927
721
46
4
0
179,830
0
L
Sylvanus
8,430
766
5
0
0
208,036
0
W
Raijin
10,834
985
60
5
0
214,093
0
W
Ra
8,833
803
21
2
0
212,449
0
W
Danzaburou
9,749
886
26
2
0
179,959
0
W
Shiva
8,324
757
19
2
0
195,386
0
W
Bake Kujira
9,607
873
15
1
0
210,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role