Player Matchup

Maui
Maui
 
Maui
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
BillyLogToes
Shiva
Level 127
God Stats
3W - 0L
1,698 SR
Queue Stats
136W - 122L
1,456 Elo+
Party 2
Guan Yu
Guan Yu
Jopitz
Guan Yu
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,492 Elo+
Party 2
Arachne
Arachne
Megache
Arachne
Level 110
God Stats
3W - 2L
1,366 SR
Queue Stats
79W - 77L
1,474 Elo+
Party 2
Nu Wa
Nu Wa
comicboi16
Nu Wa
Level 120
God Stats
4W - 1L
1,649 SR
Queue Stats
254W - 249L
1,505 Elo+
Solo
Team Averages
Level 114
1,543 SR
1,485 Elo+

VS

Team Averages
Level 101
1,522 SR
1,521 Elo+
Loki
Loki
BDZSCOUT33
Loki
Level 115
God Stats
0W - 1L
1,291 SR
Queue Stats
40W - 53L
1,464 Elo+
Solo
Medusa
Medusa
Dreik3rE385
Medusa
Level 47
God Stats
2W - 2L
1,500 SR
Queue Stats
195W - 208L
1,465 Elo+
Solo
Thoth
Thoth
Mangas_G
Thoth
Level 156
God Stats
3W - 3L
1,819 SR
Queue Stats
472W - 282L
1,612 Elo+
Solo
Amaterasu
Amaterasu
Somazzwhole
Amaterasu
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,589 Elo+
Party 1
Horus
Horus
ov_savage_mcgee
Horus
Level 104
God Stats
0W - 5L
1,500 SR
Queue Stats
195W - 195L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
15
5 / 2 / 8
9,465
947
7,792
11,331
12,838
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

15
3 / 1 / 10
8,654
865
9,685
10,624
10,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Guan Yu
Jopitz
Guan Yu
14
0 / 2 / 11
8,528
853
3,173
11,333
6,616
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Megache
Arachne
13
2 / 3 / 9
8,016
802
6,548
13,464
13,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Nu Wa
16
4 / 1 / 8
8,812
881
13,342
7,211
3,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 5
7,108
711
8,809
6,214
2,085
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
13
2 / 4 / 5
7,545
755
9,330
9,669
3,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
Mangas_G
Thoth
14
2 / 2 / 5
8,064
806
14,467
8,228
3,340
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Somazzwhole
Amaterasu
13
1 / 3 / 6
7,397
740
4,840
10,043
5,833
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
3 / 2 / 5
8,698
870
3,364
12,368
12,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
35
14
Kills
9
9
Deaths
14
46
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
5
2
8
4.5
L
1
3
5
1.17
W
3
1
10
8
L
Medusa
2
4
5
1.13
W
Guan Yu
Jopitz
Guan Yu
0
2
11
2.75
L
Thoth
Mangas_G
Thoth
2
2
5
2.25
W
Arachne
Megache
Arachne
2
3
9
2.17
L
Amaterasu
Somazzwhole
Amaterasu
1
3
6
1.33
W
Nu Wa
4
1
8
8
L
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,540
Damage
40,810
53,963
Taken
46,522
46,975
Mitigated
27,732
27,515
Healing
14,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
7,792
761
2,261
1,835
11,331
12,838
568
2,898
8,433
13,882
1,704
L
8,809
789
636
804
6,214
2,085
90
2,466
3,498
0
16,321
W
9,685
1,575
3,642
2,915
10,624
10,330
602
2,266
8,358
0
19,089
L
Medusa
9,330
3,010
636
970
9,669
3,667
500
4,171
5,260
0
23,264
W
Guan Yu
Jopitz
Guan Yu
3,173
228
7,413
4,374
11,333
6,616
497
3,608
7,725
0
9,123
L
Thoth
Mangas_G
Thoth
14,467
517
353
974
8,228
3,340
1,427
4,942
3,090
38,311
926
W
Arachne
Megache
Arachne
6,548
2,920
633
2,829
13,464
13,870
1,040
3,355
10,109
0
10,734
L
Amaterasu
Somazzwhole
Amaterasu
4,840
480
507
2,007
10,043
5,833
140
3,872
5,800
0
8,599
W
Nu Wa
13,342
5,356
731
882
7,211
3,321
1,691
1,851
5,360
28,764
0
L
3,364
1,233
3,004
4,222
12,368
12,807
432
5,277
6,636
0
8,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,475
Gold Earned
38,812
99
Minions Killed
124
0
Camps Cleared
0
1,037,210
Distance Traveled
954,576
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
9,465
947
19
2
0
191,241
0
L
Loki
7,108
711
16
2
0
186,480
0
W
Shiva
8,654
865
19
2
0
227,278
0
L
Medusa
7,545
755
38
4
0
166,031
0
W
Guan Yu
8,528
853
15
2
0
227,060
0
L
Thoth
8,064
806
52
5
0
193,646
0
W
Arachne
8,016
802
17
2
0
198,304
0
L
Amaterasu
7,397
740
13
1
0
197,386
0
W
Nu Wa
8,812
881
29
3
0
193,327
0
L
Horus
8,698
870
5
1
0
211,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role