Player Matchup

Danzaburou
Danzaburou
Fuu34555
Danzaburou
Level 93
God Stats
8W - 3L
1,924 SR
Queue Stats
116W - 136L
1,327 Elo+
Party 1
Geb
Geb
GenetixMycology
Geb
Level 124
God Stats
12W - 9L
1,655 SR
Queue Stats
136W - 119L
1,477 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
THEGREATEST34555
Morgan Le Fay
Level 107
God Stats
4W - 2L
1,385 SR
Queue Stats
164W - 184L
1,300 Elo+
Party 1
King Arthur
King Arthur
Thir276d3RD8
King Arthur
Level 124
God Stats
4W - 7L
1,450 SR
Queue Stats
98W - 91L
1,367 Elo+
Party 1
Bacchus
Bacchus
Veteranchalice64
Bacchus
Level 76
God Stats
9W - 3L
1,830 SR
Queue Stats
126W - 139L
1,375 Elo+
Party 1
Team Averages
Level 105
1,649 SR
1,369 Elo+

VS

Team Averages
Level 131
1,469 SR
1,408 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
SlySasori1987
Surtr
Level 101
God Stats
13W - 12L
1,606 SR
Queue Stats
199W - 203L
1,400 Elo+
Solo
Cliodhna
Cliodhna
boy__909
Cliodhna
Level 42
God Stats
0W - 1L
1,237 SR
Queue Stats
0W - 3L
1,139 Elo+
Solo
Sol
Sol
pandaslayer1304
Sol
Level 180
God Stats
5W - 3L
1,501 SR
Queue Stats
78W - 57L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fuu34555
Danzaburou
10
1 / 2 / 1
6,345
488
2,911
7,540
2,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

10
2 / 0 / 0
6,048
465
3,732
11,910
5,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Morgan Le Fay
THEGREATEST34555
Morgan Le Fay
12
1 / 1 / 2
6,558
504
6,957
6,003
2,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Thir276d3RD8
King Arthur
14
2 / 1 / 0
8,036
618
8,250
12,957
9,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
1 / 3 / 1
5,539
426
4,214
6,981
6,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
1 / 2 / 0
7,281
560
8,048
11,971
11,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
 
Medusa
10
3 / 2 / 1
6,351
489
4,394
8,081
3,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mace

Mace

+10
Physical Power

10
3 / 2 / 3
6,356
489
6,137
9,762
5,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
boy__909
Cliodhna
6
0 / 1 / 1
4,866
374
2,320
4,956
1,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 1 / 1
7,145
550
4,206
6,616
2,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
7
Kills
7
7
Deaths
8
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
2
0
0.5
L
Medusa
 
Medusa
3
2
1
1.75
W
Danzaburou
Fuu34555
Danzaburou
1
2
1
0.75
W
2
0
0
2
L
3
2
3
2.25
W
Morgan Le Fay
THEGREATEST34555
Morgan Le Fay
1
1
2
2
W
King Arthur
Thir276d3RD8
King Arthur
2
1
0
2
W
1
3
1
0.5
L
Cliodhna
boy__909
Cliodhna
0
1
1
0.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,064
Damage
25,105
45,391
Taken
41,386
26,434
Mitigated
24,971
14,678
Healing
12,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
8,048
3,671
0
4,780
11,971
11,513
0
0
11,971
42,852
14,878
L
Medusa
 
Medusa
4,394
1,475
0
2,029
8,081
3,194
1,037
4,803
3,122
0
38,032
W
Danzaburou
Fuu34555
Danzaburou
2,911
1,546
0
2,420
7,540
2,483
1,928
704
6,618
0
33,585
W
3,732
693
0
6,645
11,910
5,132
0
147
11,669
33,146
681
L
6,137
1,766
21
2,616
9,762
5,793
27
4,325
5,437
596
18,849
W
Morgan Le Fay
THEGREATEST34555
Morgan Le Fay
6,957
790
0
1,742
6,003
2,516
0
2,429
3,533
45,605
0
W
King Arthur
Thir276d3RD8
King Arthur
8,250
1,028
0
2,482
12,957
9,910
0
7,139
5,818
0
65,701
W
4,214
509
296
1,093
6,981
6,393
0
1,090
5,640
12,137
0
L
Cliodhna
boy__909
Cliodhna
2,320
404
0
379
4,956
1,725
0
1,153
3,803
0
19,568
L
4,206
907
0
3,005
6,616
2,746
0
4,316
2,300
54,290
11,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,526
Gold Earned
31,999
331
Minions Killed
331
0
Camps Cleared
0
1,185,225
Distance Traveled
1,002,951
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,281
560
103
8
0
158,027
0
L
Medusa
6,351
489
50
4
0
180,512
0
W
Danzaburou
6,345
488
48
4
0
233,967
2
W
Geb
6,048
465
57
4
0
276,525
2
L
Surtr
6,356
489
28
2
0
267,061
0
W
Morgan Le Fay
6,558
504
82
6
0
233,137
3
W
King Arthur
8,036
618
121
9
0
216,269
3
W
Bacchus
5,539
426
23
2
0
225,327
2
L
Cliodhna
4,866
374
35
3
0
174,217
0
L
Sol
7,145
550
115
9
0
223,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role