Player Matchup

Zhong Kui
Zhong Kui
OutlawedWalrus
Zhong Kui
Level 149
God Stats
5W - 3L
1,656 SR
Queue Stats
86W - 47L
1,792 Elo+
Party 1
Sun Wukong
Sun Wukong
Unsuccess
Sun Wukong
Level 126
God Stats
24W - 3L
2,038 SR
Queue Stats
880W - 83L
1,965 Elo+
Party 1
Serqet
Serqet
cooljody
Serqet
Level 160
God Stats
5W - 3L
1,626 SR
Queue Stats
435W - 402L
1,587 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Χerxes
Kumbhakarna
Level 181
God Stats
3W - 0L
1,746 SR
Queue Stats
171W - 93L
1,901 Elo+
Party 1
Rama
Rama
ꝓPanꝓ
Rama
Level 153
God Stats
12W - 3L
1,645 SR
Queue Stats
446W - 146L
1,834 Elo+
Party 1
Team Averages
Level 154
1,742 SR
1,816 Elo+

VS

Team Averages
Level 100
1,510 SR
1,471 Elo+
Ne Zha
Ne Zha
Leumm
Ne Zha
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 34L
1,658 Elo+
Solo
Anubis
Anubis
Sakawinow
Anubis
Level 29
God Stats
8W - 8L
1,376 SR
Queue Stats
27W - 22L
1,499 Elo+
Solo
Danzaburou
Danzaburou
deadpool29567
Danzaburou
Level 68
God Stats
2W - 1L
1,541 SR
Queue Stats
3W - 5L
1,301 Elo+
Party 2
Cthulhu
Cthulhu
nugget352
Cthulhu
Level 60
God Stats
0W - 1L
1,683 SR
Queue Stats
3W - 5L
1,301 Elo+
Party 2
Agni
Agni
piemaker3000
Agni
Level 213
God Stats
2W - 5L
1,450 SR
Queue Stats
86W - 106L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
OutlawedWalrus
Zhong Kui
18
12 / 0 / 11
10,426
1,043
12,627
8,130
6,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Unsuccess
Sun Wukong
17
4 / 1 / 15
9,916
992
18,128
14,688
13,676
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Serqet
cooljody
Serqet
14
1 / 2 / 16
8,798
880
9,166
10,836
7,929
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kumbhakarna
Χerxes
Kumbhakarna
16
8 / 0 / 17
9,948
995
6,817
11,228
9,627
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rama
17
8 / 0 / 11
10,089
1,009
10,898
7,737
3,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Leumm
Ne Zha
14
2 / 6 / 1
7,891
789
9,505
11,955
8,690
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
Sakawinow
Anubis
14
1 / 10 / 0
7,555
756
3,448
13,212
5,979
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
deadpool29567
Danzaburou
13
0 / 6 / 1
7,276
728
4,870
13,379
5,064
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
nugget352
Cthulhu
12
0 / 6 / 0
7,082
708
9,022
14,511
11,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
0 / 5 / 1
7,643
764
7,379
10,065
3,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
6
33
Kills
3
3
Deaths
33
70
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Leumm
Ne Zha
2
6
1
0.42
W
Zhong Kui
OutlawedWalrus
Zhong Kui
12
0
11
17.5
L
Anubis
Sakawinow
Anubis
1
10
0
0.1
W
Sun Wukong
Unsuccess
Sun Wukong
4
1
15
11.5
W
Serqet
cooljody
Serqet
1
2
16
4.5
L
Danzaburou
deadpool29567
Danzaburou
0
6
1
0.08
L
Cthulhu
nugget352
Cthulhu
0
6
0
0
L
0
5
1
0.1
W
Kumbhakarna
Χerxes
Kumbhakarna
8
0
17
16.5
W
Rama
8
0
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,636
Damage
34,224
52,619
Taken
63,122
41,268
Mitigated
34,829
15,565
Healing
5,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Leumm
Ne Zha
9,505
1,809
0
958
11,955
8,690
0
4,261
7,322
0
27,385
W
Zhong Kui
OutlawedWalrus
Zhong Kui
12,627
2,645
0
2,816
8,130
6,793
558
2,690
5,235
47,343
0
L
Anubis
Sakawinow
Anubis
3,448
285
100
744
13,212
5,979
0
3,849
8,741
18,592
0
W
Sun Wukong
Unsuccess
Sun Wukong
18,128
4,974
0
4,922
14,688
13,676
271
3,395
11,094
109
50,677
W
Serqet
cooljody
Serqet
9,166
2,527
1,261
1,624
10,836
7,929
0
4,154
6,435
59
13,289
L
Danzaburou
deadpool29567
Danzaburou
4,870
1,313
209
736
13,379
5,064
0
3,757
8,611
0
10,554
L
Cthulhu
nugget352
Cthulhu
9,022
838
198
2,505
14,511
11,346
0
5,160
9,118
15,333
288
L
7,379
381
0
250
10,065
3,750
0
2,585
7,325
22,162
0
W
Kumbhakarna
Χerxes
Kumbhakarna
6,817
525
0
2,526
11,228
9,627
0
4,393
6,445
12,509
0
W
Rama
10,898
7,653
0
2,416
7,737
3,243
1,256
3,615
3,818
0
39,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,177
Gold Earned
37,447
260
Minions Killed
125
0
Camps Cleared
0
1,134,591
Distance Traveled
900,359
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,891
789
29
3
0
197,208
0
W
Zhong Kui
10,426
1,043
83
8
0
233,617
0
L
Anubis
7,555
756
18
2
0
157,038
0
W
Sun Wukong
9,916
992
80
8
0
238,346
0
W
Serqet
8,798
880
9
1
0
215,587
0
L
Danzaburou
7,276
728
14
1
0
181,357
0
L
Cthulhu
7,082
708
22
2
0
199,224
0
L
Agni
7,643
764
42
4
0
165,532
0
W
Kumbhakarna
9,948
995
16
2
0
240,594
0
W
Rama
10,089
1,009
72
7
0
206,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role