Player Matchup

Janus
Janus
Masters
Ginetics
Janus
Masters
Level 69
God Stats
2W - 1L
1,826 SR
Queue Stats
54W - 32L
2,588 MMR
Solo
Cthulhu
Cthulhu
Diamond III
Itchyeggplant
Cthulhu
Diamond III
Level 158
God Stats
7W - 1L
2,003 SR
Queue Stats
106W - 70L
2,446 MMR
Party 1
Charybdis
Charybdis
Diamond I
RoughMarshmllow
Charybdis
Diamond I
Level 184
God Stats
4W - 4L
1,670 SR
Queue Stats
272W - 231L
2,462 MMR
Party 1
Ravana
Ravana
Masters
Washeddd
Ravana
Masters
Level 172
God Stats
10W - 13L
1,692 SR
Queue Stats
555W - 545L
2,528 MMR
Solo
Ares
Ares
Diamond II
aMADKID
Ares
Diamond II
Level 125
God Stats
10W - 9L
1,748 SR
Queue Stats
422W - 389L
2,365 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 142
1,788 SR
2,478 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 164
1,756 SR
2,256 MMR
Izanami
Izanami
Masters
 
Izanami
Masters
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Diamond II
BigBallsVick
Cerberus
Diamond II
Level 147
God Stats
13W - 9L
1,736 SR
Queue Stats
113W - 107L
2,298 MMR
Solo
Ra
Ra
Masters
BraaNn
Ra
Masters
Level 158
God Stats
6W - 2L
1,817 SR
Queue Stats
55W - 29L
2,666 MMR
Solo
Horus
Horus
Diamond II
FirexFalcon
Horus
Diamond II
Level 190
God Stats
39W - 29L
1,718 SR
Queue Stats
247W - 225L
2,390 MMR
Solo
Hun Batz
Hun Batz
Diamond I
TwTvDraidenSmite
Hun Batz
Diamond I
Level 203
God Stats
12W - 8L
2,009 SR
Queue Stats
339W - 289L
2,424 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Ginetics
Janus
14
2 / 4 / 1
8,023
573
7,343
9,010
3,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
14
0 / 0 / 1
8,335
595
8,291
11,778
9,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
RoughMarshmllow
Charybdis
14
0 / 3 / 1
7,510
536
3,817
9,912
2,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
Washeddd
Ravana
13
3 / 5 / 0
7,363
526
9,291
12,064
5,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ares
aMADKID
Ares
9
0 / 3 / 0
5,832
417
8,571
12,189
9,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
OdinUllrThothAphrodite

VS

Bans
ThorLokiSusanoCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
1 / 0 / 4
8,876
634
11,469
7,766
3,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
BigBallsVick
Cerberus
14
0 / 1 / 1
8,025
573
5,178
12,826
9,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ra
16
6 / 4 / 2
8,694
621
7,868
8,594
3,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 0 / 7
7,740
553
6,525
12,225
13,640
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
6 / 0 / 5
8,269
591
9,356
11,143
4,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
5
Kills
15
15
Deaths
5
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
0
4
3
W
Cerberus
BigBallsVick
Cerberus
0
1
1
0.5
W
Ra
6
4
2
1.75
W
2
0
7
5.5
L
Janus
Ginetics
Janus
2
4
1
0.63
L
Cthulhu
0
0
1
0.5
L
Charybdis
RoughMarshmllow
Charybdis
0
3
1
0.17
W
6
0
5
8.5
L
Ravana
Washeddd
Ravana
3
5
0
0.6
L
Ares
aMADKID
Ares
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,313
Damage
40,396
54,953
Taken
52,554
30,047
Mitigated
35,061
13,318
Healing
24,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
11,469
7,608
0
4,042
7,766
3,510
61
1,858
5,850
0
108,310
W
Cerberus
BigBallsVick
Cerberus
5,178
205
0
5,260
12,826
9,494
0
6,124
5,690
54,766
0
W
Ra
7,868
1,010
1,716
3,106
8,594
3,652
0
4,218
4,100
85,134
0
W
6,525
2,237
812
4,955
12,225
13,640
0
7,046
4,873
0
14,653
L
Janus
Ginetics
Janus
7,343
347
0
500
9,010
3,158
0
3,291
5,719
74,107
358
L
Cthulhu
8,291
755
109
3,102
11,778
9,721
0
4,100
7,079
59,914
3,229
L
Charybdis
RoughMarshmllow
Charybdis
3,817
1,654
0
3,051
9,912
2,955
0
0
9,912
0
68,067
W
9,356
3,044
0
4,704
11,143
4,765
0
2,410
8,605
0
65,447
L
Ravana
Washeddd
Ravana
9,291
1,948
0
4,410
12,064
5,024
0
2,836
9,018
0
55,981
L
Ares
aMADKID
Ares
8,571
830
0
2,146
12,189
9,189
0
1,824
10,179
24,354
555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,063
Gold Earned
41,604
526
Minions Killed
592
0
Camps Cleared
0
1,504,391
Distance Traveled
1,523,547
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,876
634
173
12
0
268,438
1
W
Cerberus
8,025
573
154
11
0
268,049
0
W
Ra
8,694
621
133
10
0
306,403
3
W
Horus
7,740
553
18
1
0
325,961
4
L
Janus
8,023
573
140
10
0
306,962
2
L
Cthulhu
8,335
595
144
10
0
295,432
1
L
Charybdis
7,510
536
141
10
0
264,565
1
W
Hun Batz
8,269
591
114
8
0
354,696
1
L
Ravana
7,363
526
82
6
0
336,114
0
L
Ares
5,832
417
19
1
0
301,318
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role