Player Matchup

Tyr
Tyr
Alcatreziodox
Tyr
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Yemoja
Yemoja
Haj1ame
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Ullr
Ullr
MagicMel0
Ullr
Level 93
God Stats
1W - 6L
1,269 SR
Queue Stats
234W - 241L
1,442 Elo+
Solo
Arachne
Arachne
PATRIMQ8
Arachne
Level 76
God Stats
7W - 7L
1,520 SR
Queue Stats
106W - 113L
1,391 Elo+
Solo
Ra
Ra
xExtendet
Ra
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 78
1,458 SR
1,466 Elo+

VS

Team Averages
Level 119
1,461 SR
1,469 Elo+
Jormungandr
Jormungandr
Aprul13
Jormungandr
Level 116
God Stats
6W - 8L
1,427 SR
Queue Stats
85W - 74L
1,465 Elo+
Party 1
Izanami
Izanami
DinotheFriendly
Izanami
Level 87
God Stats
16W - 11L
1,620 SR
Queue Stats
87W - 80L
1,452 Elo+
Party 1
Nox
Nox
GabMarks
Nox
Level 173
God Stats
28W - 28L
1,525 SR
Queue Stats
162W - 174L
1,458 Elo+
Solo
Ao Kuang
Ao Kuang
Margicar
Ao Kuang
Level 97
God Stats
5W - 4L
1,480 SR
Queue Stats
62W - 57L
1,465 Elo+
Party 1
Kukulkan
Kukulkan
UniDragon03
Kukulkan
Level 122
God Stats
1W - 1L
1,254 SR
Queue Stats
57W - 35L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,260
447
2,766
9,451
7,703
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
Haj1ame
Yemoja
10
1 / 2 / 0
6,187
442
1,536
7,868
5,843
Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ullr
11
0 / 4 / 1
6,267
448
3,879
11,169
4,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Arachne
PATRIMQ8
Arachne
11
0 / 3 / 0
6,059
433
4,358
11,996
4,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

13
0 / 1 / 0
7,234
517
2,853
8,408
3,473
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Aprul13
Jormungandr
13
2 / 1 / 4
8,151
582
5,515
8,314
7,430
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

13
3 / 0 / 3
8,131
581
7,819
5,038
1,825
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 0 / 1
8,883
635
5,814
6,766
3,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Ao Kuang
Margicar
Ao Kuang
15
4 / 0 / 1
8,500
607
4,909
11,305
4,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kukulkan
UniDragon03
Kukulkan
14
1 / 0 / 1
8,467
605
4,917
7,242
3,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
10
11
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Jormungandr
Aprul13
Jormungandr
2
1
4
4
W
3
0
3
4.5
W
0
0
1
0.5
L
Yemoja
Haj1ame
Yemoja
1
2
0
0.5
L
Ullr
0
4
1
0.13
W
Ao Kuang
Margicar
Ao Kuang
4
0
1
4.5
L
Arachne
PATRIMQ8
Arachne
0
3
0
0
W
Kukulkan
UniDragon03
Kukulkan
1
0
1
1.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,392
Damage
28,974
48,892
Taken
38,665
25,904
Mitigated
20,419
13,140
Healing
14,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,766
586
0
3,527
9,451
7,703
0
5,116
4,335
0
33,622
W
Jormungandr
Aprul13
Jormungandr
5,515
603
230
1,587
8,314
7,430
593
1,231
7,083
34,665
2,329
W
7,819
5,855
122
1,325
5,038
1,825
2,328
614
4,424
0
58,436
W
5,814
431
85
2,176
6,766
3,158
105
0
6,766
65,726
1,415
L
Yemoja
Haj1ame
Yemoja
1,536
658
1,619
750
7,868
5,843
39
1,346
6,522
16,256
0
L
Ullr
3,879
2,918
0
2,961
11,169
4,236
0
4,118
7,051
0
49,534
W
Ao Kuang
Margicar
Ao Kuang
4,909
1,637
0
7,228
11,305
4,995
254
220
11,085
65,008
2,145
L
Arachne
PATRIMQ8
Arachne
4,358
3,158
0
1,701
11,996
4,649
20
4,249
7,683
0
51,288
W
Kukulkan
UniDragon03
Kukulkan
4,917
260
0
2,144
7,242
3,011
647
2,251
4,991
62,693
917
L
2,853
41
24
2,558
8,408
3,473
0
5,190
2,738
64,950
73

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,007
Gold Earned
42,132
372
Minions Killed
526
0
Camps Cleared
0
1,261,368
Distance Traveled
1,434,357
0
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,260
447
68
5
0
274,776
0
W
Jormungandr
8,151
582
57
4
0
295,257
4
W
Izanami
8,131
581
99
7
0
282,833
4
W
Nox
8,883
635
120
9
0
250,631
3
L
Yemoja
6,187
442
18
1
0
203,664
0
L
Ullr
6,267
448
91
7
0
214,663
0
W
Ao Kuang
8,500
607
124
9
0
340,704
0
L
Arachne
6,059
433
80
6
0
272,782
0
W
Kukulkan
8,467
605
126
9
0
264,932
5
L
Ra
7,234
517
115
8
0
295,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role