Player Matchup

Bacchus
Bacchus
Bronze IV
 
Bacchus
Bronze IV
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Bronze III
Bugagon
Ah Puch
Bronze III
Level 109
God Stats
0W - 2L
1,242 SR
Queue Stats
18W - 42L
685 MMR
Solo
Baron Samedi
Baron Samedi
Bronze I
JJohnson0100
Baron Samedi
Bronze I
Level 85
God Stats
20W - 15L
1,660 SR
Queue Stats
82W - 107L
678 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 95
1,467 SR
954 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 133
1,456 SR
922 MMR
Surtr
Surtr
Bronze I
 
Surtr
Bronze I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze II
BobbyGK
Fenrir
Bronze II
Level 98
God Stats
2W - 1L
1,494 SR
Queue Stats
168W - 289L
525 MMR
Solo
Cerberus
Cerberus
Silver IV
ihabial123
Cerberus
Silver IV
Level 158
God Stats
11W - 10L
1,374 SR
Queue Stats
126W - 187L
740 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
0 / 0 / 1
5,751
575
0
333
192
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ah Puch
Bugagon
Ah Puch
6
0 / 1 / 1
5,847
585
0
1,046
294
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Baron Samedi
JJohnson0100
Baron Samedi
14
3 / 0 / 0
7,891
789
5,816
2,755
1,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AchillesCthulhuKumbhakarnaMulanKuzenbo

VS

Bans
AthenaHadesChaacPoseidonGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
1 / 0 / 0
7,478
748
827
6,001
3,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
BobbyGK
Fenrir
11
0 / 0 / 1
6,948
695
646
7,002
4,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Cerberus
ihabial123
Cerberus
11
0 / 3 / 1
7,233
723
786
10,341
6,619
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
3
Kills
1
1
Deaths
3
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
0
1
0.5
W
Surtr
 
Surtr
1
0
0
1
W
Fenrir
BobbyGK
Fenrir
0
0
1
0.5
L
Ah Puch
Bugagon
Ah Puch
0
1
1
0.5
L
Baron Samedi
JJohnson0100
Baron Samedi
3
0
0
3
W
Cerberus
ihabial123
Cerberus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,816
Damage
2,259
4,134
Taken
23,344
2,112
Mitigated
14,649
664
Healing
5,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
0
0
0
100
333
192
0
0
333
2,812
80
W
Surtr
 
Surtr
827
260
0
2,231
6,001
3,699
909
1,927
4,074
181
21,472
W
Fenrir
BobbyGK
Fenrir
646
150
0
1,833
7,002
4,331
763
2,169
4,833
0
16,098
L
Ah Puch
Bugagon
Ah Puch
0
0
0
10
1,046
294
0
26
949
3,400
0
L
Baron Samedi
JJohnson0100
Baron Samedi
5,816
307
62
492
2,755
1,626
0
846
1,816
32,944
0
W
Cerberus
ihabial123
Cerberus
786
0
0
1,412
10,341
6,619
404
2,199
8,142
14,650
1,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,489
Gold Earned
21,659
61
Minions Killed
116
0
Camps Cleared
0
275,902
Distance Traveled
543,261
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,751
575
6
1
0
65,395
0
W
Surtr
7,478
748
43
4
0
189,540
0
W
Fenrir
6,948
695
36
4
0
160,732
0
L
Ah Puch
5,847
585
6
1
0
21,340
1
L
Baron Samedi
7,891
789
49
5
0
189,167
4
W
Cerberus
7,233
723
37
4
0
192,989
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role