Player Matchup

Atlas
Atlas
Gold II
 
Atlas
Gold II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Heimdallr
Heimdallr
Platinum V
Borkinator
Heimdallr
Platinum V
Level 158
God Stats
27W - 20L
1,568 SR
Queue Stats
260W - 248L
1,625 MMR
Solo
Hades
Hades
Bronze III
PeakyBlinders05
Hades
Bronze III
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,600 MMR
Solo
Sobek
Sobek
Gold II
PorseHenis69
Sobek
Gold II
Level 103
God Stats
0W - 2L
1,284 SR
Queue Stats
174W - 186L
1,554 MMR
Solo
Geb
Geb
Gold II
Yxnko
Geb
Gold II
Level 108
God Stats
0W - 1L
1,784 SR
Queue Stats
13W - 9L
1,729 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 106
1,527 SR
1,601 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 143
1,569 SR
1,612 MMR
Chaac
Chaac
Gold III
 
Chaac
Gold III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Platinum V
Tchingow
Hachiman
Platinum V
Level 191
God Stats
22W - 13L
1,636 SR
Queue Stats
154W - 133L
1,650 MMR
Solo
Ra
Ra
Platinum V
jasperse
Ra
Platinum V
Level 129
God Stats
1W - 4L
1,440 SR
Queue Stats
154W - 149L
1,604 MMR
Party 1
Ymir
Ymir
Platinum V
maluula
Ymir
Platinum V
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 168L
1,650 MMR
Party 1
Bastet
Bastet
Gold II
oOoSiLvRoOo
Bastet
Gold II
Level 125
God Stats
2W - 0L
1,770 SR
Queue Stats
47W - 42L
1,655 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
4
0 / 1 / 0
3,018
604
1,044
2,450
854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
Borkinator
Heimdallr
5
0 / 0 / 1
3,207
641
1,891
2,483
819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

6
0 / 2 / 1
3,378
676
1,269
3,740
1,893
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

5
0 / 1 / 1
3,401
680
1,335
5,242
3,144
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Geb
Yxnko
Geb
6
1 / 2 / 0
3,288
658
628
4,967
1,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
OdinThothThanatos

VS

Bans
NeithAresAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
8
1 / 0 / 1
4,353
871
2,321
3,942
2,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
Tchingow
Hachiman
6
0 / 0 / 0
3,380
676
4,093
2,440
682
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
3 / 0 / 1
4,367
873
2,227
2,048
567
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ymir
maluula
Ymir
6
0 / 1 / 0
3,621
724
1,572
4,418
2,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
6
2 / 1 / 2
3,884
777
2,201
3,754
1,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
10
1
Kills
6
6
Deaths
2
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
1
0
0
W
Chaac
 
Chaac
1
0
1
1.5
L
Heimdallr
Borkinator
Heimdallr
0
0
1
0.5
L
0
2
1
0.25
L
0
1
1
0.5
W
Hachiman
Tchingow
Hachiman
0
0
0
0
L
Geb
Yxnko
Geb
1
2
0
0.5
W
3
0
1
3.5
W
Ymir
maluula
Ymir
0
1
0
0
W
Bastet
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,167
Damage
12,414
18,882
Taken
16,602
8,383
Mitigated
7,155
6,196
Healing
7,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
1,044
362
0
500
2,450
854
0
1,266
952
6,886
0
W
Chaac
 
Chaac
2,321
1,050
0
1,355
3,942
2,533
0
1,216
2,726
0
29,875
L
Heimdallr
Borkinator
Heimdallr
1,891
1,101
0
1,228
2,483
819
1
379
2,104
0
19,435
L
1,269
448
0
714
3,740
1,893
0
0
3,740
12,099
369
L
1,335
170
0
2,276
5,242
3,144
0
1,321
3,921
7,609
0
W
Hachiman
Tchingow
Hachiman
4,093
2,279
0
1,466
2,440
682
0
366
2,074
0
22,636
L
Geb
Yxnko
Geb
628
67
0
1,478
4,967
1,673
0
481
4,366
12,225
0
W
2,227
371
196
1,220
2,048
567
0
822
1,050
20,325
0
W
Ymir
maluula
Ymir
1,572
594
0
1,625
4,418
2,272
0
995
3,423
11,080
0
W
Bastet
2,201
1,023
0
2,005
3,754
1,101
2
608
3,106
0
18,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,292
Gold Earned
19,605
124
Minions Killed
183
0
Camps Cleared
0
522,294
Distance Traveled
551,097
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
3,018
604
20
4
0
92,195
0
W
Chaac
4,353
871
49
10
0
103,586
0
L
Heimdallr
3,207
641
40
8
0
99,515
0
L
Hades
3,378
676
30
6
0
97,155
0
L
Sobek
3,401
680
9
2
0
116,286
1
W
Hachiman
3,380
676
48
10
0
104,948
0
L
Geb
3,288
658
25
5
0
117,143
0
W
Ra
4,367
873
45
9
0
118,777
0
W
Ymir
3,621
724
7
1
0
103,801
1
W
Bastet
3,884
777
34
7
0
119,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role