Player Matchup

Achilles
Achilles
 
Achilles
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Depressiοn
Xing Tian
Level 156
God Stats
1W - 2L
1,105 SR
Queue Stats
127W - 113L
1,540 Elo+
Party 1
Nu Wa
Nu Wa
ElGatoVolador311
Nu Wa
Level 144
God Stats
2W - 2L
1,167 SR
Queue Stats
107W - 85L
1,550 Elo+
Solo
Neith
Neith
ProWoodchuck
Neith
Level 170
God Stats
1W - 0L
1,240 SR
Queue Stats
23W - 21L
1,502 Elo+
Party 1
Susano
Susano
midnghtsyd
Susano
Level 114
God Stats
6W - 7L
1,484 SR
Queue Stats
203W - 207L
1,507 Elo+
Solo
Team Averages
Level 146
1,299 SR
1,520 Elo+

VS

Team Averages
Level 135
1,415 SR
1,513 Elo+
Cerberus
Cerberus
 
Cerberus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
AdrianOrangeTree
Ix Chel
Level 125
God Stats
17W - 11L
1,159 SR
Queue Stats
73W - 56L
1,559 Elo+
Solo
Susano
Susano
Misanthroptomist
Susano
Level 174
God Stats
8W - 10L
1,415 SR
Queue Stats
710W - 725L
1,510 Elo+
Solo
Bacchus
Bacchus
Svenii123
Bacchus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
bgutzy9
Neith
Level 161
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 45L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
0 / 2 / 1
5,998
500
5,636
10,618
7,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
Depressiοn
Xing Tian
11
2 / 0 / 2
6,652
554
7,115
11,148
8,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
1 / 3 / 4
6,761
563
5,447
7,115
2,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 0 / 1
6,350
529
5,547
5,045
1,888
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Susano
midnghtsyd
Susano
12
3 / 2 / 2
6,579
548
2,335
9,374
3,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
1 / 1 / 2
7,859
655
4,715
9,733
7,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
3 / 2 / 1
7,481
623
5,787
6,154
2,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

12
3 / 2 / 1
6,488
541
6,014
12,744
4,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
Svenii123
Bacchus
7
0 / 1 / 0
4,907
409
1,806
5,400
4,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
bgutzy9
Neith
11
0 / 1 / 1
6,069
506
5,328
7,152
2,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
7
Kills
7
7
Deaths
7
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
0
2
1
0.25
L
Cerberus
 
Cerberus
1
1
2
2
L
3
2
1
1.75
W
Xing Tian
Depressiοn
Xing Tian
2
0
2
3
W
1
3
4
1
L
3
2
1
1.75
W
1
0
1
1.5
L
Bacchus
Svenii123
Bacchus
0
1
0
0
L
Neith
bgutzy9
Neith
0
1
1
0.5
W
Susano
midnghtsyd
Susano
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,080
Damage
23,650
43,300
Taken
41,183
23,831
Mitigated
21,273
12,239
Healing
13,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,636
1,403
0
3,198
10,618
7,375
0
3,496
6,624
0
43,051
L
Cerberus
 
Cerberus
4,715
260
0
3,352
9,733
7,021
0
1,509
7,303
50,961
3,320
L
5,787
665
185
1,261
6,154
2,092
0
3,191
2,615
57,979
0
W
Xing Tian
Depressiοn
Xing Tian
7,115
673
0
1,959
11,148
8,918
0
1,668
9,448
25,589
1,726
W
5,447
1,401
0
1,206
7,115
2,212
30
3,024
3,667
48,994
620
L
6,014
1,806
0
4,802
12,744
4,937
0
3,074
9,458
0
60,917
W
5,547
2,004
0
2,872
5,045
1,888
838
537
4,508
0
54,217
L
Bacchus
Svenii123
Bacchus
1,806
166
0
1,594
5,400
4,802
0
1,548
3,784
5,153
0
L
Neith
bgutzy9
Neith
5,328
1,590
0
2,506
7,152
2,421
0
2,090
4,982
0
59,215
W
Susano
midnghtsyd
Susano
2,335
144
0
3,004
9,374
3,438
0
2,349
6,841
0
30,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,340
Gold Earned
32,804
351
Minions Killed
469
0
Camps Cleared
0
1,115,037
Distance Traveled
1,110,316
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,998
500
78
7
0
217,710
0
L
Cerberus
7,859
655
170
14
0
243,230
1
L
Ix Chel
7,481
623
119
10
0
229,023
4
W
Xing Tian
6,652
554
20
2
0
244,373
1
W
Nu Wa
6,761
563
95
8
0
228,436
0
L
Susano
6,488
541
83
7
0
260,476
0
W
Neith
6,350
529
100
8
0
185,385
0
L
Bacchus
4,907
409
8
1
0
181,692
0
L
Neith
6,069
506
89
7
0
195,895
0
W
Susano
6,579
548
58
5
0
239,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role