Player Matchup

Hou Yi
Hou Yi
Flexmoh
Hou Yi
Level 82
God Stats
0W - 3L
1,500 SR
Queue Stats
68W - 25L
1,776 Elo+
Party 1
Hun Batz
Hun Batz
Imjustbetter862
Hun Batz
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,297 Elo+
Solo
Merlin
Merlin
Nathijoe
Merlin
Level 49
God Stats
6W - 6L
1,433 SR
Queue Stats
476W - 468L
1,531 Elo+
Solo
Cthulhu
Cthulhu
Rads2626
Cthulhu
Level 152
God Stats
21W - 9L
1,823 SR
Queue Stats
298W - 277L
1,530 Elo+
Solo
Sylvanus
Sylvanus
WetLikeWater98
Sylvanus
Level 88
God Stats
4W - 3L
1,500 SR
Queue Stats
70W - 46L
1,701 Elo+
Party 1
Team Averages
Level 81
1,551 SR
1,567 Elo+

VS

Team Averages
Level 134
1,533 SR
1,524 Elo+
King Arthur
King Arthur
 
King Arthur
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
MeLoDiiC_17
Anubis
Level 124
God Stats
42W - 40L
1,660 SR
Queue Stats
164W - 183L
1,566 Elo+
Solo
Bastet
Bastet
MidniteGio
Bastet
Level 159
God Stats
3W - 2L
1,332 SR
Queue Stats
344W - 320L
1,623 Elo+
Solo
Maui
Maui
goleomjianne
Maui
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
100W - 85L
1,407 Elo+
Solo
Nut
Nut
itsLingy
Nut
Level 104
God Stats
14W - 9L
1,673 SR
Queue Stats
68W - 73L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Flexmoh
Hou Yi
10
3 / 3 / 0
5,381
538
6,092
10,490
3,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
11
2 / 2 / 0
5,563
556
2,603
7,744
2,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Nathijoe
Merlin
10
0 / 2 / 0
5,305
531
2,077
5,771
1,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Rads2626
Cthulhu
10
0 / 1 / 1
5,669
567
4,700
9,144
8,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sylvanus
9
0 / 2 / 3
5,132
513
3,050
9,291
7,021
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 1 / 1
6,083
608
7,058
9,371
6,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
13
4 / 0 / 1
7,207
721
6,215
4,532
2,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bastet
MidniteGio
Bastet
10
4 / 1 / 3
6,102
610
3,696
7,048
2,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
0 / 1 / 5
5,561
556
4,754
8,013
4,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
2 / 2 / 2
6,331
633
6,144
8,324
3,282
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
5
Kills
10
10
Deaths
5
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
1
1
0.5
L
Hou Yi
Flexmoh
Hou Yi
3
3
0
1
L
Hun Batz
2
2
0
1
W
Anubis
4
0
1
4.5
W
Bastet
MidniteGio
Bastet
4
1
3
5.5
L
Merlin
Nathijoe
Merlin
0
2
0
0
L
Cthulhu
Rads2626
Cthulhu
0
1
1
0.5
L
Sylvanus
0
2
3
0.75
W
0
1
5
2.5
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,522
Damage
27,867
42,440
Taken
37,288
24,371
Mitigated
19,657
10,603
Healing
13,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
7,058
747
0
2,505
9,371
6,639
0
3,747
4,917
0
48,525
L
Hou Yi
Flexmoh
Hou Yi
6,092
2,983
0
3,362
10,490
3,745
0
1,200
9,290
0
45,020
L
Hun Batz
2,603
436
0
310
7,744
2,911
0
2,246
5,498
0
37,292
W
Anubis
6,215
484
225
1,926
4,532
2,111
0
1,131
3,241
54,074
1,610
W
Bastet
MidniteGio
Bastet
3,696
1,858
0
1,531
7,048
2,702
0
1,100
5,828
0
37,098
L
Merlin
Nathijoe
Merlin
2,077
202
0
690
5,771
1,850
0
3,032
2,739
36,559
0
L
Cthulhu
Rads2626
Cthulhu
4,700
341
0
2,150
9,144
8,844
0
0
9,144
36,191
0
L
Sylvanus
3,050
1,145
839
3,252
9,291
7,021
0
4,006
5,285
16,045
1,347
W
4,754
1,885
401
3,084
8,013
4,923
270
2,027
5,946
26,012
8,920
W
6,144
4,514
0
3,877
8,324
3,282
0
693
7,631
0
57,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,050
Gold Earned
31,284
304
Minions Killed
417
0
Camps Cleared
0
1,078,296
Distance Traveled
1,132,100
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,083
608
84
8
0
235,277
4
L
Hou Yi
5,381
538
61
6
0
203,961
0
L
Hun Batz
5,563
556
59
6
0
242,107
2
W
Anubis
7,207
721
127
13
0
212,807
1
W
Bastet
6,102
610
56
6
0
267,777
0
L
Merlin
5,305
531
79
8
0
204,740
1
L
Cthulhu
5,669
567
77
8
0
227,801
2
L
Sylvanus
5,132
513
28
3
0
199,687
2
W
Maui
5,561
556
48
5
0
225,299
0
W
Nut
6,331
633
102
10
0
190,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role