Player Matchup

Chaac
Chaac
Gold V
Akitari
Chaac
Gold V
Level 109
God Stats
0W - 1L
1,740 SR
Queue Stats
32W - 27L
1,544 MMR
Solo
Danzaburou
Danzaburou
Gold III
GhostlySlays-
Danzaburou
Gold III
Level 69
God Stats
19W - 23L
1,582 SR
Queue Stats
49W - 60L
1,734 MMR
Party 1
Thor
Thor
Gold III
ILovThmDublDees
Thor
Gold III
Level 127
God Stats
17W - 8L
1,752 SR
Queue Stats
165W - 172L
1,518 MMR
Solo
Discordia
Discordia
Platinum V
MugiwaraAsis
Discordia
Platinum V
Level 220
God Stats
0W - 1L
1,541 SR
Queue Stats
73W - 66L
1,546 MMR
Solo
Hercules
Hercules
Silver II
bwuh_ImMutedBwoh
Hercules
Silver II
Level 91
God Stats
9W - 8L
1,429 SR
Queue Stats
36W - 51L
1,322 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,609 SR
1,533 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 126
1,637 SR
1,543 MMR
Nemesis
Nemesis
Gold II
Devita--
Nemesis
Gold II
Level 157
God Stats
4W - 4L
1,628 SR
Queue Stats
161W - 156L
1,525 MMR
Solo
Artemis
Artemis
Silver I
Fexploits
Artemis
Silver I
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,592 MMR
Party 2
Bacchus
Bacchus
Bronze III
HansT
Bacchus
Bronze III
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,546 MMR
Party 2
Bellona
Bellona
Gold III
snurf2187
Bellona
Gold III
Level 89
God Stats
5W - 2L
1,893 SR
Queue Stats
88W - 90L
1,511 MMR
Solo
Agni
Agni
Gold II
Ŕemarks
Agni
Gold II
Level 118
God Stats
79W - 56L
1,665 SR
Queue Stats
404W - 406L
1,539 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Akitari
Chaac
11
0 / 4 / 0
6,144
473
4,220
12,410
6,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
GhostlySlays-
Danzaburou
13
2 / 4 / 0
7,121
548
4,867
9,286
3,354
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 2 / 2
6,201
477
3,557
9,213
4,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
MugiwaraAsis
Discordia
11
0 / 2 / 1
6,159
474
3,003
5,919
2,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

11
1 / 2 / 2
6,222
479
4,525
12,327
8,208
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
NutThanatosThoth

VS

Bans
Bake KujiraLokiVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Devita--
Nemesis
13
5 / 0 / 0
7,294
561
4,770
7,305
3,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
Fexploits
Artemis
13
3 / 2 / 1
7,319
563
8,332
8,220
3,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Bacchus
HansT
Bacchus
10
3 / 1 / 5
6,638
511
5,117
8,295
6,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
snurf2187
Bellona
13
0 / 0 / 5
8,061
620
11,042
13,594
15,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
13
3 / 2 / 5
7,371
567
5,936
6,488
2,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
4
Kills
14
14
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chaac
Akitari
Chaac
0
4
0
0
W
Nemesis
Devita--
Nemesis
5
0
0
5
W
Artemis
Fexploits
Artemis
3
2
1
1.75
L
Danzaburou
GhostlySlays-
Danzaburou
2
4
0
0.5
W
Bacchus
HansT
Bacchus
3
1
5
5.5
L
1
2
2
1
L
Discordia
MugiwaraAsis
Discordia
0
2
1
0.25
L
1
2
2
1
W
Bellona
snurf2187
Bellona
0
0
5
2.5
W
Agni
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,172
Damage
35,197
49,155
Taken
43,902
24,100
Mitigated
31,020
10,806
Healing
13,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Akitari
Chaac
4,220
771
0
3,803
12,410
6,403
0
821
10,425
0
40,272
W
Nemesis
Devita--
Nemesis
4,770
1,073
0
1,106
7,305
3,226
0
69
7,156
0
54,404
W
Artemis
Fexploits
Artemis
8,332
4,824
0
2,985
8,220
3,231
303
0
8,220
0
62,192
L
Danzaburou
GhostlySlays-
Danzaburou
4,867
2,597
0
2,769
9,286
3,354
0
976
8,310
0
58,856
W
Bacchus
HansT
Bacchus
5,117
714
0
2,433
8,295
6,997
0
482
7,734
14,981
1,554
L
3,557
954
0
390
9,213
4,101
0
1,278
7,759
0
46,431
L
Discordia
MugiwaraAsis
Discordia
3,003
212
0
653
5,919
2,034
0
2,818
2,875
44,908
814
L
4,525
845
184
3,007
12,327
8,208
0
3,965
7,948
0
27,697
W
Bellona
snurf2187
Bellona
11,042
4,006
0
5,879
13,594
15,321
0
0
13,594
0
62,089
W
Agni
5,936
292
0
750
6,488
2,245
0
1,930
4,214
48,914
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,847
Gold Earned
36,683
398
Minions Killed
406
0
Camps Cleared
0
1,243,585
Distance Traveled
1,343,229
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,144
473
85
7
0
208,249
0
W
Nemesis
7,294
561
87
7
0
336,907
0
W
Artemis
7,319
563
95
7
0
219,163
0
L
Danzaburou
7,121
548
94
7
0
232,411
1
W
Bacchus
6,638
511
22
2
0
269,911
0
L
Thor
6,201
477
72
6
0
279,875
0
L
Discordia
6,159
474
101
8
0
247,956
4
L
Hercules
6,222
479
46
4
0
275,094
5
W
Bellona
8,061
620
105
8
0
237,840
2
W
Agni
7,371
567
97
7
0
279,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role