Player Matchup

Anubis
Anubis
EvG WrathDandy
Anubis
Level 125
God Stats
22W - 12L
1,622 SR
Queue Stats
46W - 51L
1,415 Elo+
Solo
Bacchus
Bacchus
SSBBPanther4
Bacchus
Level 129
God Stats
38W - 36L
1,449 SR
Queue Stats
336W - 344L
1,444 Elo+
Solo
Atlas
Atlas
SirXavier49
Atlas
Level 105
God Stats
9W - 4L
1,832 SR
Queue Stats
76W - 71L
1,471 Elo+
Solo
Hachiman
Hachiman
iSunDip
Hachiman
Level 96
God Stats
6W - 2L
1,569 SR
Queue Stats
87W - 85L
1,486 Elo+
Solo
Awilix
Awilix
zKalipso
Awilix
Level 87
God Stats
5W - 4L
1,420 SR
Queue Stats
106W - 102L
1,448 Elo+
Solo
Team Averages
Level 108
1,578 SR
1,453 Elo+

VS

Team Averages
Level 72
1,468 SR
1,448 Elo+
Thanatos
Thanatos
 
Thanatos
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
ChrisElpro07
Hachiman
Level 45
God Stats
1W - 5L
1,153 SR
Queue Stats
66W - 74L
1,443 Elo+
Party 1
Nu Wa
Nu Wa
Kamax8783
Nu Wa
Level 60
God Stats
1W - 2L
1,471 SR
Queue Stats
85W - 89L
1,481 Elo+
Solo
Anubis
Anubis
Legaby7388
Anubis
Level 43
God Stats
7W - 3L
1,909 SR
Queue Stats
147W - 179L
1,410 Elo+
Solo
Danzaburou
Danzaburou
Shinnyshawn
Danzaburou
Level 126
God Stats
0W - 2L
1,306 SR
Queue Stats
106W - 115L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 2
8,935
596
7,679
10,553
4,735
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
SSBBPanther4
Bacchus
12
2 / 1 / 1
7,835
522
1,930
8,399
6,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
4 / 0 / 1
8,015
534
7,455
11,232
10,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
iSunDip
Hachiman
13
2 / 0 / 4
8,061
537
4,707
5,053
1,827
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
zKalipso
Awilix
15
4 / 0 / 4
7,822
521
11,574
10,259
3,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
2 / 3 / 0
7,047
470
3,357
15,000
5,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
ChrisElpro07
Hachiman
8
1 / 2 / 0
5,705
380
1,906
5,771
1,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
Kamax8783
Nu Wa
10
0 / 4 / 1
6,364
424
5,568
7,463
2,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Anubis
Legaby7388
Anubis
10
0 / 5 / 0
6,192
413
3,833
7,823
3,311
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
Shinnyshawn
Danzaburou
14
1 / 3 / 1
8,207
547
8,556
12,568
4,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
17
Kills
4
4
Deaths
17
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
3
0
0.67
L
Hachiman
ChrisElpro07
Hachiman
1
2
0
0.5
W
5
3
2
2
L
Nu Wa
Kamax8783
Nu Wa
0
4
1
0.13
L
Anubis
Legaby7388
Anubis
0
5
0
0
W
Bacchus
SSBBPanther4
Bacchus
2
1
1
2.5
L
Danzaburou
Shinnyshawn
Danzaburou
1
3
1
0.5
W
4
0
1
4.5
W
Hachiman
iSunDip
Hachiman
2
0
4
4
W
Awilix
zKalipso
Awilix
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,345
Damage
23,220
45,496
Taken
48,625
28,214
Mitigated
16,824
18,281
Healing
17,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
3,357
612
0
11,644
15,000
5,310
0
1,652
13,348
0
49,235
L
Hachiman
ChrisElpro07
Hachiman
1,906
1,821
0
561
5,771
1,626
140
504
5,267
0
15,303
W
7,679
641
0
4,764
10,553
4,735
373
2,730
7,703
63,433
3,442
L
Nu Wa
Kamax8783
Nu Wa
5,568
827
0
1,041
7,463
2,135
0
1,011
6,378
37,376
346
L
Anubis
Legaby7388
Anubis
3,833
402
0
1,812
7,823
3,311
0
3,418
4,365
39,031
0
W
Bacchus
SSBBPanther4
Bacchus
1,930
32
70
2,383
8,399
6,924
0
1,874
6,107
20,897
2,422
L
Danzaburou
Shinnyshawn
Danzaburou
8,556
4,119
0
2,621
12,568
4,442
0
8,435
3,175
0
57,111
W
7,455
1,712
0
2,390
11,232
10,894
0
590
10,476
44,009
1,938
W
Hachiman
iSunDip
Hachiman
4,707
2,006
0
3,281
5,053
1,827
806
1,049
3,740
0
64,237
W
Awilix
zKalipso
Awilix
11,574
4,939
0
5,393
10,259
3,834
0
1,886
8,173
0
72,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,668
Gold Earned
33,515
438
Minions Killed
326
0
Camps Cleared
0
1,485,804
Distance Traveled
1,267,013
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,047
470
82
5
0
327,190
0
L
Hachiman
5,705
380
18
1
0
220,826
0
W
Anubis
8,935
596
107
7
0
246,656
0
L
Nu Wa
6,364
424
62
4
0
289,074
0
L
Anubis
6,192
413
71
5
0
185,770
0
W
Bacchus
7,835
522
28
2
0
275,400
4
L
Danzaburou
8,207
547
93
6
0
244,153
0
W
Atlas
8,015
534
96
6
0
294,586
3
W
Hachiman
8,061
537
122
8
0
297,716
0
W
Awilix
7,822
521
85
6
0
371,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role