Player Matchup

Chaac
Chaac
Gold I
 
Chaac
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver I
DisDmgPls
Sobek
Silver I
Level 57
God Stats
15W - 7L
1,837 SR
Queue Stats
78W - 73L
1,580 MMR
Solo
Kukulkan
Kukulkan
Gold IV
DvideteGV
Kukulkan
Gold IV
Level 100
God Stats
2W - 2L
1,521 SR
Queue Stats
22W - 15L
1,581 MMR
Solo
Fenrir
Fenrir
Platinum III
Kus123
Fenrir
Platinum III
Level 207
God Stats
2W - 0L
1,500 SR
Queue Stats
85W - 68L
1,626 MMR
Solo
Rama
Rama
Gold III
SchMolCH
Rama
Gold III
Level 109
God Stats
1W - 2L
1,280 SR
Queue Stats
177W - 174L
1,580 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 126
1,528 SR
1,573 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,662 SR
1,587 MMR
Chang'e
Chang'e
Gold III
Hοwl
Chang'e
Gold III
Level 80
God Stats
14W - 9L
1,560 SR
Queue Stats
51W - 51L
1,601 MMR
Solo
Geb
Geb
Gold II
Julendbu
Geb
Gold II
Level 143
God Stats
5W - 2L
1,946 SR
Queue Stats
168W - 176L
1,572 MMR
Solo
Xing Tian
Xing Tian
Gold IV
Senil
Xing Tian
Gold IV
Level 149
God Stats
2W - 2L
1,794 SR
Queue Stats
101W - 91L
1,597 MMR
Solo
Xbalanque
Xbalanque
Gold I
WatchinPaintDry
Xbalanque
Gold I
Level 149
God Stats
11W - 9L
1,636 SR
Queue Stats
268W - 257L
1,609 MMR
Solo
Ne Zha
Ne Zha
Gold IV
twich_vititepela
Ne Zha
Gold IV
Level 128
God Stats
3W - 5L
1,375 SR
Queue Stats
42W - 43L
1,558 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
1 / 1 / 3
8,490
606
10,592
17,020
14,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sobek
DisDmgPls
Sobek
12
2 / 0 / 4
7,716
551
3,836
9,987
8,613
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
DvideteGV
Kukulkan
15
2 / 1 / 3
8,251
589
7,128
5,490
2,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Kus123
Fenrir
15
10 / 1 / 3
8,894
635
10,134
12,162
5,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rama
12
0 / 5 / 1
7,048
503
5,496
10,881
3,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
ThanatosAo KuangLancelotOdin

VS

Bans
Bake KujiraThothThorAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Hοwl
Chang'e
14
1 / 3 / 0
7,497
536
4,635
8,270
3,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 3 / 3
6,031
431
3,918
9,617
6,746
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xing Tian
Senil
Xing Tian
13
1 / 2 / 1
7,289
521
9,618
14,579
16,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
WatchinPaintDry
Xbalanque
15
5 / 2 / 0
8,987
642
10,696
9,617
3,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 5 / 1
6,301
450
5,885
14,000
8,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
15
Kills
8
8
Deaths
15
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
1
3
2.5
W
Sobek
DisDmgPls
Sobek
2
0
4
4
W
Kukulkan
DvideteGV
Kukulkan
2
1
3
3.5
L
Chang'e
Hοwl
Chang'e
1
3
0
0.33
L
0
3
3
0.5
W
Fenrir
Kus123
Fenrir
10
1
3
11.5
W
Rama
0
5
1
0.1
L
Xing Tian
Senil
Xing Tian
1
2
1
0.75
L
Xbalanque
WatchinPaintDry
Xbalanque
5
2
0
2.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,186
Damage
34,752
55,540
Taken
56,083
33,725
Mitigated
38,959
21,391
Healing
16,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
10,592
1,924
0
7,594
17,020
14,138
0
7,405
8,396
0
77,205
W
Sobek
DisDmgPls
Sobek
3,836
684
0
3,608
9,987
8,613
523
3,591
6,258
21,201
230
W
Kukulkan
DvideteGV
Kukulkan
7,128
1,163
0
500
5,490
2,200
0
2,565
2,685
74,140
0
L
Chang'e
Hοwl
Chang'e
4,635
222
601
2,921
8,270
3,187
0
4,106
4,164
57,399
0
L
3,918
444
0
1,811
9,617
6,746
0
2,944
6,673
18,901
0
W
Fenrir
Kus123
Fenrir
10,134
4,162
0
6,952
12,162
5,408
0
1,442
10,596
0
68,431
W
Rama
5,496
4,855
0
2,737
10,881
3,366
0
652
10,229
0
60,377
L
Xing Tian
Senil
Xing Tian
9,618
916
0
2,802
14,579
16,858
0
0
14,579
44,802
4,544
L
Xbalanque
WatchinPaintDry
Xbalanque
10,696
4,613
0
5,379
9,617
3,674
16
777
8,840
0
89,073
L
5,885
1,747
0
2,722
14,000
8,494
0
3,137
10,863
0
50,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,399
Gold Earned
36,105
488
Minions Killed
466
0
Camps Cleared
0
1,431,341
Distance Traveled
1,302,962
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,490
606
118
8
0
271,480
3
W
Sobek
7,716
551
20
1
0
296,707
5
W
Kukulkan
8,251
589
130
9
0
279,820
0
L
Chang'e
7,497
536
144
10
0
287,613
0
L
Geb
6,031
431
16
1
0
233,238
0
W
Fenrir
8,894
635
103
7
0
337,814
0
W
Rama
7,048
503
117
8
0
245,520
1
L
Xing Tian
7,289
521
93
7
0
244,785
2
L
Xbalanque
8,987
642
146
10
0
248,599
3
L
Ne Zha
6,301
450
67
5
0
288,727
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role