Player Matchup

Arachne
Arachne
 
Arachne
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
 
Chronos
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
Duckry
Nike
Level 85
God Stats
2W - 1L
1,225 SR
Queue Stats
9W - 4L
1,479 Elo+
Solo
Bacchus
Bacchus
Snafu_o7
Bacchus
Level 85
God Stats
6W - 3L
1,381 SR
Queue Stats
131W - 138L
1,439 Elo+
Party 1
Merlin
Merlin
kinggio18
Merlin
Level 28
God Stats
11W - 16L
1,437 SR
Queue Stats
56W - 58L
1,437 Elo+
Party 1
Team Averages
Level 69
1,409 SR
1,471 Elo+

VS

Team Averages
Level 92
1,587 SR
1,469 Elo+
Arachne
Arachne
FerpyMerpy
Arachne
Level 57
God Stats
8W - 7L
1,542 SR
Queue Stats
107W - 109L
1,444 Elo+
Party 2
Ishtar
Ishtar
GodlySmite
Ishtar
Level 103
God Stats
29W - 16L
1,730 SR
Queue Stats
210W - 187L
1,495 Elo+
Solo
Kukulkan
Kukulkan
JakeDaSnakeM8
Kukulkan
Level 148
God Stats
4W - 5L
1,435 SR
Queue Stats
76W - 81L
1,433 Elo+
Party 2
Charon
Charon
hatetank14
Charon
Level 88
God Stats
29W - 33L
1,508 SR
Queue Stats
328W - 300L
1,517 Elo+
Solo
Sun Wukong
Sun Wukong
turtamonkey
Sun Wukong
Level 65
God Stats
8W - 10L
1,717 SR
Queue Stats
138W - 134L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
7 / 1 / 4
9,542
596
11,317
16,379
8,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
 
Chronos
11
0 / 4 / 4
6,860
429
3,149
9,041
3,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nike
Duckry
Nike
16
7 / 3 / 2
10,771
673
15,125
12,944
10,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bacchus
Snafu_o7
Bacchus
12
1 / 2 / 6
7,986
499
7,544
14,990
15,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
kinggio18
Merlin
13
1 / 2 / 2
7,730
483
6,830
9,061
3,614
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FerpyMerpy
Arachne
14
5 / 3 / 3
8,204
513
9,088
16,040
6,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ishtar
GodlySmite
Ishtar
13
2 / 3 / 4
7,868
492
7,344
12,238
5,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Kukulkan
JakeDaSnakeM8
Kukulkan
15
3 / 2 / 0
8,659
541
13,561
9,441
5,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon
hatetank14
Charon
12
1 / 3 / 4
7,417
464
4,976
14,252
9,935
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
turtamonkey
Sun Wukong
12
1 / 5 / 2
6,858
429
5,864
16,354
9,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
25
16
Kills
12
12
Deaths
16
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
7
1
4
9
W
Chronos
 
Chronos
0
4
4
0.5
W
Nike
Duckry
Nike
7
3
2
2.67
L
Arachne
FerpyMerpy
Arachne
5
3
3
2.17
L
Ishtar
GodlySmite
Ishtar
2
3
4
1.33
L
Kukulkan
JakeDaSnakeM8
Kukulkan
3
2
0
1.5
W
Bacchus
Snafu_o7
Bacchus
1
2
6
2
L
Charon
hatetank14
Charon
1
3
4
1
W
Merlin
kinggio18
Merlin
1
2
2
1
L
Sun Wukong
turtamonkey
Sun Wukong
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,965
Damage
40,833
62,415
Taken
68,325
41,001
Mitigated
36,445
13,437
Healing
22,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
11,317
9,219
0
2,874
16,379
8,652
398
4,040
12,173
0
83,371
W
Chronos
 
Chronos
3,149
393
0
1,362
9,041
3,118
0
1,954
6,959
33,256
1,551
W
Nike
Duckry
Nike
15,125
2,691
0
2,175
12,944
10,592
609
0
12,944
0
83,646
L
Arachne
FerpyMerpy
Arachne
9,088
6,279
0
7,398
16,040
6,635
313
3,400
12,462
0
55,852
L
Ishtar
GodlySmite
Ishtar
7,344
4,649
0
4,037
12,238
5,637
216
2,784
9,350
0
60,179
L
Kukulkan
JakeDaSnakeM8
Kukulkan
13,561
605
0
1,734
9,441
5,112
0
3,589
5,852
86,198
1,031
W
Bacchus
Snafu_o7
Bacchus
7,544
883
0
4,649
14,990
15,025
140
6,282
8,407
21,664
810
L
Charon
hatetank14
Charon
4,976
1,241
1,827
2,645
14,252
9,935
0
6,863
7,389
27,447
0
W
Merlin
kinggio18
Merlin
6,830
684
0
2,377
9,061
3,614
300
5,219
3,484
59,210
461
L
Sun Wukong
turtamonkey
Sun Wukong
5,864
1,092
0
5,089
16,354
9,126
149
468
15,058
0
45,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,889
Gold Earned
39,006
406
Minions Killed
405
0
Camps Cleared
0
1,520,016
Distance Traveled
1,491,136
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,542
596
126
8
0
340,221
0
W
Chronos
6,860
429
46
3
0
282,970
0
W
Nike
10,771
673
131
8
0
293,483
1
L
Arachne
8,204
513
67
4
0
341,168
0
L
Ishtar
7,868
492
98
6
0
242,580
0
L
Kukulkan
8,659
541
164
10
0
283,897
0
W
Bacchus
7,986
499
20
1
0
336,495
3
L
Charon
7,417
464
24
2
0
306,710
0
W
Merlin
7,730
483
83
5
0
266,847
0
L
Sun Wukong
6,858
429
52
3
0
316,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role