Player Matchup

Cthulhu
Cthulhu
Debiruita
Cthulhu
Level 101
God Stats
28W - 17L
1,497 SR
Queue Stats
148W - 154L
1,318 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
HellishHydra170
Ah Muzen Cab
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 147L
1,481 Elo+
Party 1
Thoth
Thoth
LegitLegacy7151
Thoth
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 191L
1,314 Elo+
Solo
Anubis
Anubis
SoteriaStyx
Anubis
Level 109
God Stats
1W - 3L
1,579 SR
Queue Stats
137W - 133L
1,516 Elo+
Party 1
Fenrir
Fenrir
itorlamoppee
Fenrir
Level 126
God Stats
1W - 4L
1,290 SR
Queue Stats
170W - 153L
1,481 Elo+
Solo
Team Averages
Level 107
1,473 SR
1,422 Elo+

VS

Team Averages
Level 107
1,548 SR
1,455 Elo+
Mercury
Mercury
 
Mercury
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DreamArtic2007
Bacchus
Level 75
God Stats
20W - 28L
1,387 SR
Queue Stats
289W - 295L
1,418 Elo+
Solo
Anubis
Anubis
EvG WrathDandy
Anubis
Level 125
God Stats
22W - 12L
1,587 SR
Queue Stats
46W - 51L
1,401 Elo+
Solo
Agni
Agni
G-INNUNGAGAP
Agni
Level 134
God Stats
2W - 2L
1,548 SR
Queue Stats
96W - 86L
1,484 Elo+
Party 2
Medusa
Medusa
Universe7kai
Medusa
Level 142
God Stats
2W - 0L
1,716 SR
Queue Stats
52W - 45L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Debiruita
Cthulhu
10
0 / 4 / 3
5,488
422
3,464
10,171
6,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
HellishHydra170
Ah Muzen Cab
11
4 / 3 / 0
6,431
495
6,967
10,240
3,981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 6 / 0
5,412
416
2,476
7,083
2,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
12
2 / 2 / 2
7,015
540
3,730
9,873
4,130
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
12
2 / 3 / 1
6,916
532
3,345
11,991
4,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
5 / 1 / 1
7,014
540
3,835
7,035
2,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 1 / 6
6,935
533
5,178
7,230
6,748
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 3 / 1
6,915
532
7,213
9,077
3,652
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 0 / 0
7,954
612
7,197
5,806
2,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
12
4 / 3 / 3
6,804
523
10,296
9,764
3,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
8
Kills
17
18
Deaths
8
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
1
1
5.5
L
Cthulhu
Debiruita
Cthulhu
0
4
3
0.38
W
2
1
6
5
W
0
3
1
0.17
W
6
0
0
6
L
Ah Muzen Cab
HellishHydra170
Ah Muzen Cab
4
3
0
1.33
L
0
6
0
0
L
Anubis
2
2
2
1.5
W
Medusa
4
3
3
1.83
L
Fenrir
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,982
Damage
33,719
49,358
Taken
38,912
21,402
Mitigated
19,284
12,518
Healing
13,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,835
1,398
0
0
7,035
2,900
0
745
6,290
0
42,622
L
Cthulhu
Debiruita
Cthulhu
3,464
414
228
1,280
10,171
6,652
0
2,992
7,179
22,772
461
W
5,178
744
0
2,717
7,230
6,748
0
1,061
6,169
19,817
0
W
7,213
198
0
3,440
9,077
3,652
408
3,582
5,495
54,239
1,496
W
7,197
1,038
0
2,792
5,806
2,271
1,588
2,085
3,721
51,965
822
L
Ah Muzen Cab
HellishHydra170
Ah Muzen Cab
6,967
1,762
0
1,145
10,240
3,981
0
2,051
8,189
0
44,312
L
2,476
225
0
560
7,083
2,088
0
3,850
2,687
27,571
1,297
L
Anubis
3,730
62
0
3,809
9,873
4,130
0
5,859
4,014
43,701
0
W
Medusa
10,296
4,259
77
4,566
9,764
3,713
0
2,041
7,723
0
49,476
L
Fenrir
3,345
932
0
5,496
11,991
4,551
0
3,701
8,044
0
47,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,262
Gold Earned
35,622
303
Minions Killed
350
0
Camps Cleared
0
1,101,003
Distance Traveled
1,193,801
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,014
540
63
5
0
302,607
0
L
Cthulhu
5,488
422
42
3
0
221,034
0
W
Bacchus
6,935
533
29
2
0
255,207
0
W
Anubis
6,915
532
90
7
0
213,712
0
W
Agni
7,954
612
93
7
0
196,077
0
L
Ah Muzen Cab
6,431
495
60
5
0
229,192
0
L
Thoth
5,412
416
41
3
0
219,080
0
L
Anubis
7,015
540
77
6
0
202,050
0
W
Medusa
6,804
523
75
6
0
226,198
0
L
Fenrir
6,916
532
83
6
0
229,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role