Player Matchup

Khepri
Khepri
Silver I
 
Khepri
Silver I
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Bronze III
 
Izanami
Bronze III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold I
Tevas69
Janus
Gold I
Level 149
God Stats
7W - 13L
1,444 SR
Queue Stats
74W - 74L
1,551 MMR
Solo
Chaac
Chaac
Gold IV
iribar
Chaac
Gold IV
Level 128
God Stats
12W - 13L
1,460 SR
Queue Stats
220W - 222L
1,414 MMR
Party 1
Mercury
Mercury
Platinum V
iribitxu55
Mercury
Platinum V
Level 155
God Stats
3W - 4L
1,613 SR
Queue Stats
163W - 161L
1,711 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 135
1,503 SR
1,535 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,616 SR
1,541 MMR
Loki
Loki
Silver I
CheeseCakeBoyyy
Loki
Silver I
Level 144
God Stats
4W - 3L
1,919 SR
Queue Stats
4W - 5L
1,592 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
IITheNamelessII
Tsukuyomi
Silver I
Level 128
God Stats
4W - 1L
1,667 SR
Queue Stats
6W - 1L
1,595 MMR
Solo
Hou Yi
Hou Yi
Bronze III
JobKaiser
Hou Yi
Bronze III
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 MMR
Solo
Anubis
Anubis
Bronze III
cappoeira
Anubis
Bronze III
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,500 MMR
Solo
Atlas
Atlas
Gold V
xXOrginalnyXx
Atlas
Gold V
Level 159
God Stats
20W - 11L
1,494 SR
Queue Stats
199W - 193L
1,521 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
8
0 / 3 / 2
5,701
439
1,734
8,879
5,799
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
 
Izanami
8
0 / 3 / 1
5,674
436
3,477
6,124
1,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Janus
Tevas69
Janus
14
2 / 4 / 3
7,980
614
6,766
8,969
2,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
iribar
Chaac
11
0 / 7 / 2
6,857
527
7,291
16,436
9,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
iribitxu55
Mercury
14
6 / 4 / 2
8,116
624
9,121
11,986
4,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
AchillesAh Muzen CabThanatosOdinAthena

VS

Bans
ThorArtioKaliGilgameshBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 2
9,200
708
11,508
12,958
5,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tsukuyomi
IITheNamelessII
Tsukuyomi
14
5 / 0 / 4
7,716
594
7,645
9,357
4,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hou Yi
JobKaiser
Hou Yi
15
4 / 2 / 1
8,474
652
7,042
9,074
3,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
cappoeira
Anubis
13
5 / 3 / 3
8,291
638
7,911
8,979
4,547
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

13
0 / 1 / 10
7,642
588
5,072
9,343
8,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
8
Kills
21
21
Deaths
8
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
3
2
0.33
L
Izanami
 
Izanami
0
3
1
0.17
W
7
2
2
4
W
Tsukuyomi
IITheNamelessII
Tsukuyomi
5
0
4
7
W
Hou Yi
JobKaiser
Hou Yi
4
2
1
2.25
L
Janus
Tevas69
Janus
2
4
3
0.88
W
Anubis
cappoeira
Anubis
5
3
3
2.17
L
Chaac
iribar
Chaac
0
7
2
0.14
L
Mercury
iribitxu55
Mercury
6
4
2
1.75
W
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,389
Damage
39,178
52,394
Taken
49,711
23,990
Mitigated
25,453
8,927
Healing
15,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
1,734
135
105
1,591
8,879
5,799
0
1,473
7,406
9,863
0
L
Izanami
 
Izanami
3,477
2,442
0
1,056
6,124
1,924
0
557
5,567
0
33,041
W
11,508
3,621
0
3,564
12,958
5,252
0
467
12,461
0
65,413
W
Tsukuyomi
IITheNamelessII
Tsukuyomi
7,645
2,481
0
2,110
9,357
4,098
54
1,343
7,960
0
72,079
W
Hou Yi
JobKaiser
Hou Yi
7,042
3,960
0
2,785
9,074
3,527
1,731
1,262
7,812
0
74,982
L
Janus
Tevas69
Janus
6,766
1,058
0
890
8,969
2,573
0
3,571
5,398
61,009
1,873
W
Anubis
cappoeira
Anubis
7,911
444
0
3,779
8,979
4,547
0
2,889
5,762
61,059
0
L
Chaac
iribar
Chaac
7,291
1,448
0
4,436
16,436
9,279
185
3,380
13,056
0
50,851
L
Mercury
iribitxu55
Mercury
9,121
4,189
0
849
11,986
4,415
0
3,783
8,203
0
62,822
W
5,072
2,093
0
2,887
9,343
8,029
16
2,198
6,967
25,702
1,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,328
Gold Earned
41,323
392
Minions Killed
473
0
Camps Cleared
0
1,129,177
Distance Traveled
1,352,893
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
5,701
439
10
1
0
194,883
2
L
Izanami
5,674
436
66
5
0
145,215
3
W
Loki
9,200
708
117
9
0
284,246
0
W
Tsukuyomi
7,716
594
110
8
0
328,908
0
W
Hou Yi
8,474
652
123
9
0
233,995
0
L
Janus
7,980
614
124
10
0
257,071
1
W
Anubis
8,291
638
95
7
0
239,116
1
L
Chaac
6,857
527
95
7
0
239,568
4
L
Mercury
8,116
624
97
7
0
292,440
0
W
Atlas
7,642
588
28
2
0
266,628
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role