Player Matchup

Odin
Odin
Arkasia6544
Odin
Level 75
God Stats
2W - 2L
1,677 SR
Queue Stats
32W - 16L
1,617 Elo+
Solo
Hun Batz
Hun Batz
Friedchicken862
Hun Batz
Level 158
God Stats
8W - 4L
1,620 SR
Queue Stats
130W - 106L
1,505 Elo+
Solo
Ra
Ra
TTVEvolution30
Ra
Level 64
God Stats
0W - 3L
1,273 SR
Queue Stats
0W - 3L
1,324 Elo+
Solo
Team Averages
Level 99
1,523 SR
1,482 Elo+

VS

Team Averages
Level 92
1,667 SR
1,566 Elo+
Bellona
Bellona
AceWHOOOODINI
Bellona
Level 141
God Stats
4W - 2L
1,744 SR
Queue Stats
39W - 22L
1,695 Elo+
Solo
Vulcan
Vulcan
Ljmagana
Vulcan
Level 117
God Stats
2W - 0L
1,504 SR
Queue Stats
2W - 1L
1,503 Elo+
Party 1
Skadi
Skadi
vickypalami
Skadi
Level 17
God Stats
1W - 0L
1,752 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
6,698
609
4,112
11,332
9,751
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
14
2 / 2 / 0
8,157
742
5,736
11,876
5,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 4 / 1
6,596
600
4,874
6,780
2,776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
14
2 / 0 / 5
8,206
746
8,228
9,426
10,481
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
Ljmagana
Vulcan
15
6 / 1 / 2
9,027
821
11,754
4,192
1,771
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 1 / 7
7,721
702
5,960
6,460
2,485
Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
2
Kills
8
8
Deaths
2
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bellona
2
0
5
4.5
L
0
2
2
0.5
L
Hun Batz
2
2
0
1
W
Vulcan
Ljmagana
Vulcan
6
1
2
7
L
0
4
1
0.13
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,722
Damage
25,942
29,988
Taken
20,078
18,417
Mitigated
14,737
4,349
Healing
4,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
8,228
1,769
0
3,315
9,426
10,481
34
2,280
7,042
0
31,285
L
4,112
654
0
250
11,332
9,751
0
5,379
5,887
1,632
14,695
L
Hun Batz
5,736
1,758
0
2,366
11,876
5,890
0
3,412
8,026
0
37,720
W
Vulcan
Ljmagana
Vulcan
11,754
5,974
0
250
4,192
1,771
549
849
3,322
41,422
1,153
L
4,874
97
787
946
6,780
2,776
0
2,953
3,580
22,074
0
W
5,960
3,209
0
508
6,460
2,485
614
2,388
3,959
0
27,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,451
Gold Earned
24,954
115
Minions Killed
157
0
Camps Cleared
0
605,230
Distance Traveled
605,680
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,206
746
45
4
0
192,487
0
L
Odin
6,698
609
18
2
0
195,321
0
L
Hun Batz
8,157
742
66
6
0
221,743
0
W
Vulcan
9,027
821
62
6
0
215,886
1
L
Ra
6,596
600
31
3
0
188,166
0
W
Skadi
7,721
702
50
5
0
197,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role