Player Matchup

Lancelot
Lancelot
Cronlordofchaoss
Lancelot
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,193 Elo+
Party 2
Hachiman
Hachiman
DeathAngel1208
Hachiman
Level 129
God Stats
1W - 2L
1,703 SR
Queue Stats
98W - 96L
1,453 Elo+
Party 2
Chernobog
Chernobog
Dr i832
Chernobog
Level 134
God Stats
4W - 2L
1,594 SR
Queue Stats
203W - 228L
1,483 Elo+
Solo
Athena
Athena
TiltedManlet
Athena
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 23L
1,511 Elo+
Solo
Ne Zha
Ne Zha
ferilous
Ne Zha
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,190 Elo+
Solo
Team Averages
Level 110
1,559 SR
1,366 Elo+

VS

Team Averages
Level 98
1,541 SR
1,499 Elo+
Vamana
Vamana
 
Vamana
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
ScrappyOw1
Thor
Level 154
God Stats
2W - 0L
1,707 SR
Queue Stats
30W - 22L
1,542 Elo+
Party 1
Sobek
Sobek
Sukey Dog
Sobek
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 24L
1,597 Elo+
Party 1
Merlin
Merlin
leghairs
Merlin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 26L
1,429 Elo+
Solo
Jormungandr
Jormungandr
tefida
Jormungandr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 67L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 6
6,846
685
3,082
8,804
4,121
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
15
3 / 3 / 4
7,677
768
10,939
6,504
3,045
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Chernobog
Dr i832
Chernobog
15
3 / 2 / 4
7,904
790
8,578
7,500
3,714
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Athena
13
1 / 4 / 4
7,265
727
6,389
12,310
12,297
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Ne Zha
ferilous
Ne Zha
12
1 / 6 / 6
6,957
696
7,315
10,113
5,328
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
14
1 / 2 / 13
8,098
810
8,900
12,190
15,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

13
3 / 2 / 7
7,855
786
6,844
7,367
3,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sobek
Sukey Dog
Sobek
14
4 / 2 / 11
8,488
849
6,081
12,935
16,532
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
leghairs
Merlin
13
5 / 3 / 6
8,206
821
7,895
5,797
2,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Jormungandr
tefida
Jormungandr
17
7 / 0 / 13
9,767
977
11,658
13,719
15,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
70
9
Kills
20
20
Deaths
9
24
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
1
2
13
3.75
L
1
5
6
0.8
L
Hachiman
3
3
4
1.67
L
Chernobog
Dr i832
Chernobog
3
2
4
2.5
W
3
2
7
3.25
W
Sobek
Sukey Dog
Sobek
4
2
11
4.75
L
Athena
1
4
4
0.75
L
Ne Zha
ferilous
Ne Zha
1
6
6
0.67
W
Merlin
leghairs
Merlin
5
3
6
2.67
W
Jormungandr
tefida
Jormungandr
7
0
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,303
Damage
41,378
45,231
Taken
52,008
28,505
Mitigated
53,175
7,482
Healing
15,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
8,900
1,760
1,017
1,108
12,190
15,166
565
1,904
10,286
652
17,963
L
3,082
504
0
44
8,804
4,121
0
5,352
3,133
0
4,500
L
Hachiman
10,939
6,318
302
332
6,504
3,045
0
2,499
3,824
0
23,682
L
Chernobog
Dr i832
Chernobog
8,578
4,201
320
2,155
7,500
3,714
0
3,275
4,086
0
24,490
W
6,844
462
0
0
7,367
3,753
319
1,002
6,365
0
11,389
W
Sobek
Sukey Dog
Sobek
6,081
277
1,380
3,240
12,935
16,532
0
1,076
11,859
13,906
853
L
Athena
6,389
843
1,088
1,314
12,310
12,297
0
6,725
4,993
8,409
0
L
Ne Zha
ferilous
Ne Zha
7,315
1,678
171
1,756
10,113
5,328
0
4,659
5,263
0
12,027
W
Merlin
leghairs
Merlin
7,895
244
649
443
5,797
2,718
295
827
4,970
15,306
0
W
Jormungandr
tefida
Jormungandr
11,658
2,061
2,180
5,030
13,719
15,006
453
1,580
12,139
25,930
1,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,649
Gold Earned
42,414
81
Minions Killed
107
0
Camps Cleared
0
934,406
Distance Traveled
978,489
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,098
810
26
3
0
201,355
0
L
Lancelot
6,846
685
3
0
0
207,782
0
L
Hachiman
7,677
768
29
3
0
185,585
0
L
Chernobog
7,904
790
39
4
0
172,478
0
W
Thor
7,855
786
12
1
0
170,633
0
W
Sobek
8,488
849
14
1
0
201,460
0
L
Athena
7,265
727
7
1
0
185,080
0
L
Ne Zha
6,957
696
3
0
0
183,481
0
W
Merlin
8,206
821
21
2
0
197,756
0
W
Jormungandr
9,767
977
34
3
0
207,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role