Player Matchup

Cthulhu
Cthulhu
CosmicOdie56
Cthulhu
Level 48
God Stats
16W - 6L
1,715 SR
Queue Stats
134W - 132L
1,459 Elo+
Party 1
Izanami
Izanami
Goob24
Izanami
Level 16
God Stats
5W - 5L
1,342 SR
Queue Stats
12W - 14L
1,403 Elo+
Party 1
Nu Wa
Nu Wa
SWORDS OF MIGHT
Nu Wa
Level 156
God Stats
50W - 34L
1,602 SR
Queue Stats
166W - 154L
1,511 Elo+
Solo
Team Averages
Level 73
1,553 SR
1,458 Elo+

VS

Team Averages
Level 55
1,631 SR
1,398 Elo+
Charon
Charon
LonelyCro
Charon
Level 60
God Stats
2W - 2L
1,605 SR
Queue Stats
16W - 19L
1,399 Elo+
Party 2
Medusa
Medusa
ZestyDANGLER
Medusa
Level 26
God Stats
1W - 1L
1,740 SR
Queue Stats
18W - 22L
1,404 Elo+
Party 2
Sol
Sol
bootyliciouss225
Sol
Level 80
God Stats
2W - 1L
1,547 SR
Queue Stats
138W - 137L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CosmicOdie56
Cthulhu
15
4 / 1 / 5
10,899
727
14,495
14,275
14,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Goob24
Izanami
15
3 / 1 / 2
10,179
679
10,229
12,003
5,369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 0 / 6
11,154
744
16,545
6,026
2,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
LonelyCro
Charon
14
1 / 2 / 0
9,215
614
6,430
20,338
19,486
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Medusa
15
0 / 4 / 1
9,644
643
10,348
16,914
5,950
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 5 / 1
9,051
603
5,725
13,932
4,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
11
Kills
2
2
Deaths
11
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CosmicOdie56
Cthulhu
4
1
5
6.5
W
Izanami
Goob24
Izanami
3
1
2
4
L
Charon
LonelyCro
Charon
1
2
0
0.5
W
4
0
6
7
L
Medusa
0
4
1
0.13
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,269
Damage
22,503
32,304
Taken
51,184
22,661
Mitigated
30,208
8,622
Healing
9,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CosmicOdie56
Cthulhu
14,495
1,191
301
2,920
14,275
14,614
120
4,800
9,475
43,495
5,287
W
Izanami
Goob24
Izanami
10,229
7,030
0
3,574
12,003
5,369
992
4,911
7,092
0
34,050
L
Charon
LonelyCro
Charon
6,430
548
651
2,548
20,338
19,486
0
10,492
9,808
43,906
0
W
16,545
9,174
0
1,827
6,026
2,678
1,305
2,462
3,564
45,051
58
L
Medusa
10,348
4,008
0
1,499
16,914
5,950
0
11,141
5,755
0
65,641
L
5,725
2,057
0
4,604
13,932
4,772
0
8,557
5,347
33,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,232
Gold Earned
27,910
167
Minions Killed
189
0
Camps Cleared
0
813,330
Distance Traveled
787,818
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,899
727
54
4
0
286,345
0
W
Izanami
10,179
679
58
4
0
272,803
0
L
Charon
9,215
614
30
2
0
269,977
2
W
Nu Wa
11,154
744
55
4
0
254,182
0
L
Medusa
9,644
643
116
8
0
256,368
0
L
Sol
9,051
603
43
3
0
261,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role