Player Matchup

Anubis
Anubis
Eduardofenix
Anubis
Level 157
God Stats
5W - 3L
1,202 SR
Queue Stats
677W - 332L
1,493 Elo+
Solo
Nu Wa
Nu Wa
EdwardsVeryOwn_
Nu Wa
Level 27
God Stats
70W - 61L
1,526 SR
Queue Stats
120W - 131L
1,492 Elo+
Party 1
Da Ji
Da Ji
Erema01
Da Ji
Level 105
God Stats
32W - 34L
1,517 SR
Queue Stats
348W - 340L
1,485 Elo+
Solo
Jormungandr
Jormungandr
ItsPotatoMaster
Jormungandr
Level 123
God Stats
1W - 0L
1,144 SR
Queue Stats
12W - 6L
1,531 Elo+
Party 1
Chaac
Chaac
Joshfarsaie
Chaac
Level 151
God Stats
22W - 24L
1,578 SR
Queue Stats
161W - 164L
1,543 Elo+
Party 1
Team Averages
Level 113
1,393 SR
1,509 Elo+

VS

Team Averages
Level 122
1,517 SR
1,500 Elo+
Bastet
Bastet
 
Bastet
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Daemene
Baron Samedi
Level 82
God Stats
12W - 9L
1,590 SR
Queue Stats
190W - 201L
1,548 Elo+
Solo
Bacchus
Bacchus
VIKTOR MAURE
Bacchus
Level 146
God Stats
27W - 24L
1,502 SR
Queue Stats
128W - 126L
1,512 Elo+
Solo
Kukulkan
Kukulkan
mephistall
Kukulkan
Level 192
God Stats
2W - 6L
1,272 SR
Queue Stats
360W - 389L
1,428 Elo+
Solo
Zhong Kui
Zhong Kui
zulikula
Zhong Kui
Level 107
God Stats
17W - 13L
1,722 SR
Queue Stats
165W - 183L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
0 / 1 / 6
8,699
967
7,496
5,438
2,898
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

14
0 / 1 / 2
8,708
968
4,021
3,018
1,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Da Ji
Erema01
Da Ji
14
5 / 3 / 2
9,635
1,071
9,245
8,373
4,877
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
ItsPotatoMaster
Jormungandr
14
1 / 1 / 4
9,017
1,002
11,579
6,434
6,700
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
2 / 0 / 6
9,490
1,054
7,189
8,959
9,309
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

304

VS

Team 2 Tickets

259

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
1 / 1 / 1
8,446
938
4,775
11,026
3,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
Daemene
Baron Samedi
15
2 / 2 / 2
9,568
1,063
8,897
9,945
5,067
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
VIKTOR MAURE
Bacchus
14
2 / 1 / 2
8,990
999
4,374
8,445
7,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Kukulkan
mephistall
Kukulkan
14
1 / 2 / 2
9,200
1,022
3,251
9,466
4,446
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
zulikula
Zhong Kui
13
0 / 2 / 1
7,796
866
2,800
2,997
1,635
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
8
Kills
6
6
Deaths
8
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
1
1
1.5
L
Baron Samedi
Daemene
Baron Samedi
2
2
2
1.5
W
Anubis
0
1
6
3
W
0
1
2
1
W
Da Ji
Erema01
Da Ji
5
3
2
2
W
Jormungandr
ItsPotatoMaster
Jormungandr
1
1
4
3
W
2
0
6
5
L
Bacchus
VIKTOR MAURE
Bacchus
2
1
2
3
L
Kukulkan
mephistall
Kukulkan
1
2
2
1
L
Zhong Kui
zulikula
Zhong Kui
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,530
Damage
24,097
32,222
Taken
41,879
25,037
Mitigated
22,771
8,478
Healing
3,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
4,775
2,446
0
311
11,026
3,858
0
5,757
5,269
0
10,423
L
Baron Samedi
Daemene
Baron Samedi
8,897
772
776
1,609
9,945
5,067
0
4,152
5,793
23,443
975
W
Anubis
7,496
450
0
2,944
5,438
2,898
0
3,293
2,145
25,023
0
W
4,021
2,303
0
85
3,018
1,253
0
2,108
910
23,604
0
W
Da Ji
Erema01
Da Ji
9,245
2,880
0
0
8,373
4,877
0
4,951
3,422
0
15,404
W
Jormungandr
ItsPotatoMaster
Jormungandr
11,579
1,698
0
500
6,434
6,700
0
2,643
3,277
24,135
2,846
W
7,189
538
0
4,949
8,959
9,309
0
5,547
3,412
0
18,139
L
Bacchus
VIKTOR MAURE
Bacchus
4,374
196
0
705
8,445
7,765
0
5,523
2,922
11,480
0
L
Kukulkan
mephistall
Kukulkan
3,251
396
0
0
9,466
4,446
0
5,030
4,436
41,664
0
L
Zhong Kui
zulikula
Zhong Kui
2,800
422
0
286
2,997
1,635
0
1,242
1,755
4,983
815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,549
Gold Earned
44,000
173
Minions Killed
149
8
Camps Cleared
5
778,602
Distance Traveled
717,263
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,446
938
12
1
1
154,807
0
L
Baron Samedi
9,568
1,063
38
4
1
168,605
0
W
Anubis
8,699
967
41
5
2
141,277
0
W
Nu Wa
8,708
968
49
5
5
148,250
0
W
Da Ji
9,635
1,071
13
1
0
154,123
0
W
Jormungandr
9,017
1,002
37
4
1
151,793
0
W
Chaac
9,490
1,054
33
4
0
183,159
0
L
Bacchus
8,990
999
10
1
2
180,662
0
L
Kukulkan
9,200
1,022
87
10
1
165,576
1
L
Zhong Kui
7,796
866
2
0
0
47,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role